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Karilon The Ringer
Legendary Knights Revenant Void Support

Karilon The Ringer — guide

The Corrupted
VerdictVault (fusion fodder)
3.5/5
Speed109HP19155Defense1112Attack1189
Clan Boss1.5
Hydra3
Chimera2.5
Arena4.5
Dungeons2
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Karilon The Ringer

In short

Karilon The Ringer is a Legendary Knights Revenant support built entirely around control: an AoE Freeze that fully depletes Turn Meters, an AoE Hex with Weaken, and a passive that lets allies punch through the DEF of frozen targets. He shines in Arena (Classic and Tag Team) and Faction Wars, while contributing almost nothing in Clan Boss or dungeons. Build priority is Speed and Accuracy first, survivability second.

Strengths

  • Polar Vortex: Freeze on all enemies plus full Turn Meter depletion on everyone who actually gets frozen — the opposing team effectively loses a turn.
  • Even a resisted or blocked Freeze isn't wasted: allies gain 10% Turn Meter per failed attempt.
  • Canticle of Cold: AoE Hex at 75% and 25% Weaken for 2 turns, extended to 3 turns on frozen targets — so Freeze into Hex keeps the debuffs rolling.
  • Rime Hammer passive: allies ignore 10% of a frozen target's DEF, or 20% if Karilon was the one who froze it. A direct damage buff for your nukers.
  • His basic hits all enemies with a 35% chance to shave 1 turn off every buff — a rare AoE buff stripper.

Weaknesses

  • No healing, shields, revive or cleanse. He is pure control, not a real support.
  • Base Accuracy is only 20 and DEF is 1112, so Accuracy and bulk must come from gear.
  • Cooldowns are 5 turns on the Freeze and 3 on Canticle — without books the control cycle falls apart.
  • Freeze drops on any damage, so turn order and Speed matter a lot, and bosses in Clan Boss and most dungeons simply ignore it.

Where to use

First and foremost Arena — Classic (4.5/5) and Tag Team, where Freeze plus full Turn Meter depletion switches off an entire team for a turn. Second is Faction Wars (4.5/5), where his control and the DEF-ignore passive genuinely carry stages. In Hydra (3.0/5) he is mostly there for Hex, in Doom Tower and Hard mode (3.0/5) he is wave control, in Chimera (2.5/5) he is middling. Dungeons (2.0/5) and especially Clan Boss (1.5/5) are not his content — he just occupies a slot.

Stats and gear

Priority: Speed → Accuracy → HP/DEF. Rough targets: 220–250+ Speed for Arena (more is better, he must move before enemy damage dealers), 250–350 Accuracy for Arena and Hard content, 200+ for normal waves; 45–60k HP and 2.5k+ DEF keeps him alive for a second cycle. Skip C.RATE and C.DMG entirely — he deals no damage. Sets from the build: Accuracy, Speed, Perception, Relentless (extra turns mean more Freezes), Righteous, Supersonic.

Masteries and blessings

Go Support and Offense trees. From the site build: In For The Kill, Invigorated and Gathering Momentum; as a rule of thumb also pick up the Accuracy and Speed masteries in Support and enough survivability so he doesn't fold to the first AoE. Blessings: Cruelty, Polymorph (great in Arena — turns an enemy into a sheep), Temporal Chains. Relics: Journal of Necrotos, Molten Deathbell.

Tomes

Book Polar Vortex first — a shorter Freeze cooldown means more control cycles, which is the whole reason to bring him. Then Canticle of Cold to push Hex toward 100% and cut its cooldown. Finish the basic attack last, only if you have spare books.

Verdict

A narrow but genuinely nasty Arena controller and a strong Faction Wars pick: build him for Speed and Accuracy if you want to lock teams down with Freeze, but don't expect him to do anything in Clan Boss or farm dungeons.

Build

Artifact sets
AccuracySpeedRelentlessPerceptionRighteousSupersonic
Key masteries
In For The KillInvigoratedGathering Momentum
Blessings
CrueltyPolymorphTemporal chains
Relics
Journal of NecrotosMolten Deathbell
Best in
Classic ArenaTag Team Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Karilon The Ringer is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction. Role: Support, affinity: Void.

Skills

SkillDescriptionBook upgrades

Deathknell

Attacks all enemies. Has a 35% chance of decreasing the duration of all enemy buffs by 1 turn.Level 1: Damage +10%
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%

Canticle of Cold

Cooldown: 3 turns

Attacks all enemies. Has a 75% chance of placing a Hex debuff and a 25% Weaken debuff for 2 turns. If the target is under a Freeze debuff, has a 75% chance of placing a Hex debuff and a 25% Weaken debuff for 3 turns instead.Level 1: Damage +10%
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%

Polar Vortex

Cooldown: 5 turns

Places a Freeze debuff on all enemies for 1 turn. Fully depletes the Turn Meters of all enemies that receive Freeze debuffs from this skill. Fills the Turn Meters of all allies by 10% for each Freeze debuff attempt blocked or resisted by the enemy team.Level 1: Cooldown -1
Level 2: Cooldown -1

Rime Hammer [P]

Allies will ignore 10% of the target's DEF if the target is under Freeze debuffs. If the Freeze debuff was placed by this Champion, allies will ignore 20% of the target’s DEF instead.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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