Home Hero Catalog Hilda Arnorndottr
Hilda Arnorndottr
Epic Dwarves Force Attack

Hilda Arnorndottr — guide

Nyresan Union
VerdictVault (fusion fodder)
3.5/5
Speed99HP15690Defense837Attack1421
Clan Boss4
Hydra3.5
Chimera3
Arena3.5
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hilda Arnorndottr

In short

Hilda Arnorndottr is an Epic Attack champion from the Dwarves who earns her slot with a +20% Attack aura and a Heal Reduction + passive combo. She is at her best in Clan Boss (4.0) and dungeons (4.0), solid in Faction Wars and Arena. Build her as a straight damage dealer: 100% C.RATE, heavy C.DMG and ATK, and just enough ACC for her debuffs to land.

Strengths

  • +20% Attack aura in all battles — free value for any ATK-based team, Clan Boss and Faction Wars included.
  • "For Grottglaim!" applies a 50% Increase ATK buff to the whole team before the AoE hit, so you rarely need a dedicated buffer in dungeons.
  • "Brittle Limbs" lands a 100% Heal Reduction for 2 turns, and its damage grows by 10% per debuff on the target (up to +100%).
  • "Nimble Axe" hits 3 times, each hit ignoring 10% of the target's DEF, and crits steal a random buff — great against buffed waves.
  • The passive makes allies deal 15% more damage to targets under her Heal Reduction or Stun, which is a real team-wide boost.

Weaknesses

  • Only 1 421 base ATK and 99 SPD — without decent gear her damage is modest.
  • Stun on the AoE caps at 60% after books, so the control is unreliable; don't plan Arena around it.
  • 837 DEF and low HP: high dungeons, Hard mode and Doom Tower delete her fast.
  • The passive does not stack — a second copy of the same effect is wasted.

Where to use

Start with Fire Knight's Castle and dungeons in general (4.0): defense-ignoring hits, Heal Reduction and a free ATK buff all pull weight there. In Clan Boss (4.0) she is a reliable Heal Reduction source with decent damage. Faction Wars (4.0) is close to mandatory for Dwarves. Hydra (3.5) and Arena (3.5) are situational — Hydra likes the Heal Reduction, Arena likes the pre-hit ATK buff and the Stun roll. Her weakest spots are Chimera (3.0), Hard content and Doom Tower (3.0), where she simply dies too easily.

Stats and gear

Priority: 100% C.RATE first, then C.DMG (aim for 180–220%), ATK% and 170–200 SPD. ACC around 200–250 so Heal Reduction and Stun land in Hydra and on bosses; on Clan Boss you can go lower if a support covers ACC. ATK% gloves with C.RATE/C.DMG, ATK ring, C.DMG amulet.

Sets: main damage from Savage, Lethal or Merciless; if you are short on speed and accuracy, Perception; for accuracy, Pinpoint. Feral is mostly a stat-stick filler while your set pieces come together. Good relic picks: Malefic Talon, Irethi Coronet and Hammer of Ending.

Masteries and blessings

Go down the offense tree for damage: Pierce Defenses and Critical Strategy are the core. Add Boss Slayer for boss fights (Clan Boss, Hydra, Fire Knight) and Survival Speed so she takes turns more often and survives the first AoE. Blessings: Phantom Touch is the default at 2–3 stars for Clan Boss and dungeons, Crushing Rend against high-DEF bosses, while Nature's Wrath and Heavencast are for squeezing Arena value.

Tombs

Book "For Grottglaim!" first: it adds +20% damage, pushes the Stun chance to 60% and drops the cooldown from 6 to 4. Then finish "Brittle Limbs" down to a 3-turn cooldown so Heal Reduction is almost always up — that feeds both her damage and the passive. Leave "Nimble Axe" for last; its books only improve the buff-steal chance.

Verdict

A solid Epic damage dealer for Clan Boss, dungeons and Faction Wars: she buffs team Attack, shuts down healing and lifts overall damage through her passive. She struggles in Hard content and Doom Tower, but in her own modes she delivers a 4 out of 5.

Build

Artifact sets
SavagePerceptionLethalMercilessPinpointFeral
Key masteries
Pierce DefensesSurvival SpeedCritical StrategyBoss Slayer
Blessings
Phantom touchCrushing rendHeavencastnature wrath
Relics
Malefic TalonIrethi CoronetHammer of Ending
Best in
Fire Knight's CastleHydraArchon Amius

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Hilda the Golden is an Epic champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Nimble Axe

Attacks an enemy 3 times. Each hit ignores 10% of the target's DEF. Each critical hit has a 75% (100%) chance of stealing one random buff.
Damage based on [ATK] = 1.25 × [ATK] (3 times)
Lvl 2 Damage +15%
Lvl 3 Steal chance: +10%
Lvl 4 Steal chance: +15%

Fragile Limbs

Cooldown: 5 turns

Attacks an enemy 2 times.
For each debuff on the target, increases the damage dealt by this skill by 10% (maximum: 100%).
Each hit has a 75% (100%) chance to place a 100% Healing Reduction debuff for 2 turns.
Damage based on [ATK] = 3.4 × [ATK] (2 times)
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1

For Grotglime!

Cooldown: 6 turns

Attacks all enemies.
Before attacking, places a 50% Increase ATK buff on the team for 2 turns.
With a 40% (60%) chance, places a Stun debuff for 1 turn.
Damage based on [ATK] = 3.7 × [ATK] AoE
Lvl 2 Damage +20%
Lvl 3 Debuff chance: +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Cooldown -1
Lvl 6 Cooldown -1

Dirty Fight [P]

Allies deal 15% more damage to targets under a Healing Reduction or Stun debuff placed by this Champion. If multiple Champions have this skill, only one will apply.
AuraIncreases allies' Attack in all battles by 20%

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide