
Highmother Maud — guide
Guide: Highmother Maud
In short
Highmother Maud is a legendary support from the Sacred Order who dominates Clan Boss and Hydra. She revives the entire team, extends buffs, cleanses debuffs, and heals. Build her primarily for PvE content, especially if you need a reliable reviver and buffer.
Strengths
- Full team revive with 50% HP and 50% Turn Meter, plus conditional Increase ATK or Increase DEF buffs.
- AoE attack that extends all team buffs by 1 turn and reduces enemy buff duration by 2 turns — incredibly useful in prolonged fights.
- Passive removes a random debuff from each ally at the start of her turn, and places a 15% Continuous Heal on the lowest HP ally at the end of her turn.
- Aura provides +60 ACC for all allies, covering accuracy needs for many champions.
- Her A1 places Decrease ATK 50% and Increase ATK 50% on the highest ATK ally, boosting team damage.
Weaknesses
- Low base Speed (105) — requires significant Speed from gear.
- Long cooldowns without books: A2 at 4 turns, A3 at 6 turns; booking is essential.
- Needs high Accuracy to land debuffs and strip buffs, which can detract from defensive stats.
- Less effective in Dungeons and Doom Tower (rating 3.0) due to block revive and crowd control.
Where to use
Best in Clan Boss (5.0) and Hydra (5.0), where her revive, buff extension, and cleansing are critical. Excellent for Faction Wars (5.0) and Chimera (4.5). In Arena (4.0) she can work as a reviver and buffer, but is not a priority. In Dungeons, Hard mode, and Doom Tower (3.0) her potential is limited.
Stats and gear
Stat priority: Speed (target 220+), Accuracy (250+ for high stages), then HP% and DEF% for survivability. You can add ATK% to boost her A2 heal, but it's optional. Recommended sets: Curing (boosts healing), Reflex (cooldown reduction), Relentless (extra turns), Defiant (defense), Righteous (support), Supersonic (speed).
Masteries and blessings
Mastery trees: Support and Defense. Key masteries: Lasting Gifts (buff extension), Master Hexer (debuff extension chance), Sniper (accuracy boost). Blessings: Brimstone (boss damage), Life Harvest (heal on kill), Intimidating Presence (aura enhancement).
Tomes
Prioritize A3 (Life-giving Melody) for cooldown reduction — brings the revive to 4 turns. Then A2 (Righteous Finger) to lower cooldown to 3 turns and increase buff strip chance. A1 can be booked later for reliable Decrease ATK.
Verdict
Highmother Maud is a top-tier support for Clan Boss and Hydra, capable of turning a fight around with her revive and buff extension. A must-build if you need more survivability in those areas.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Mother Maud is a Legendary champion in RAID: Shadow Legends from the The Sacred Order faction (Telerian League), role — Support, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Holy Spear | Attacks an enemy. Has a 50% (70%) chance to place a 50% Decrease ATK debuff for 2 turns. Also has an 80% (100%) chance to place a 50% Increase ATK buff on the ally with the highest ATK for 1 turn. Damage based on [ATK] = 4.5 × [ATK] Effects: 50% Increase ATK, 50% Decrease ATK | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Chance: +10% Lvl 5 Chance: +10% |
Righteous Fist Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of decreasing the duration of enemy buffs by 2 turns. Then increases the duration of all team buffs by 1 turn. Also heals the team by 20% of their MAX HP. Damage based on [ATK] = 4 × [ATK] AoE Effects: Heals the team, Extends buffs, Reduces buff duration | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Vital Melody Cooldown: 6 turns | Revives all allies with 50% HP and 50% Turn Meter. If an ally's Defense is equal to or higher than their Attack, places a 60% Increase DEF buff on them for 2 turns. If an ally's Attack is higher than their Defense, places a 50% Increase ATK buff on them for 2 turns. Effects: 50% Increase ATK, 60% Increase DEF, Revives all allies | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Wondrous Song [P] | At the start of this champion's turn, removes a random debuff from each ally. At the end of this champion's turn, places a 15% Continuous Heal buff on the ally with the lowest HP for 1 turn. Effects: 15% Continuous Heal, Removes Debuffs | |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
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