
Predator — guide
Guide: Predator
In short
Predator is a Legendary Lizardmen HP-role champion with Force affinity, and his whole kit scales off HP: Wrist Blades at 0.26×HP, Disc Throw at 0.19×HP twice, Light Spear at 0.38×HP. He is an Arena specialist — 35% Ally HP aura, MAX HP shred and Block Revive are exactly what PvP wants. Build priority: stack HP%, cap C.RATE, then C.DMG and SPD.
Strengths
- +35% Ally HP aura in Arena — one of the strongest PvP auras and a direct buff to any HP-based damage dealer on the team.
- Disc Throw hits every enemy twice, cuts their MAX HP by 30% of damage dealt (capped at 50%) and ignores 15% of each target's DEF while Predator is under Veil or Dense Veil.
- Light Spear applies Block Revive plus Hunter's Gaze, and if the target survives, Predator gains Dense Veil for 2 turns and fills his own turn meter by 50%.
- The passive puts Dense Veil on him at the start of every round and gives a 50% chance to Evade an enemy skill before his first turn.
- Wrist Blades heals him for 30% of damage dealt, and a successful Evade turns into a counterattack with it.
Weaknesses
- 98 base SPD — slow. Without a booster and speed lead he may never get a turn.
- Evade drops to 0% after his first turn in a round, so he cannot tank through it.
- HP% gear carries no crit stats, so bulk and damage compete for the same slots.
- ACC is needed for both Hunter's Gaze and Block Revive — one more stat to fit in.
- Outside Arena the ratings are modest: Clan Boss, Hydra, Chimera and Doom Tower sit at 3.5.
Where to use
Arena first: Classic, Tag Team and Live all rate 5.0 — the aura, the MAX HP shred and Block Revive all pay off there. Faction Wars is also 5.0, he is built for Lizardmen. Dungeons and Hard mode are a solid 4.0. Clan Boss, Hydra, Chimera and Doom Tower sit at 3.5: his single-target Block Revive and Veil gameplay bring less value there.
Stats and gear
HP% in every slot — it is both his damage and his survivability. C.RATE to about 100%, C.DMG 150–250%, SPD 170–220 (98 base is low, he needs the push), ACC 150–250 for Arena debuffs. Resistance is optional to taste. Sets from the list: Savage, Lethal and Merciless for damage; Deflection Set, Stoneskin and Intuition for survivability; Supersonic and Mercurial for speed. Relics listed include Malefic Talon, Gorecrescent, Crown of Corruption and Lens of Intangibility — pick what fits your build.
Masteries and blessings
The site's mastery list: Pierce Defenses, Unrelenting Power, Foekiller, Parting Gift, Rolling Force, Bloodthirsty Prowess. The key ones are the damage and finishing picks — as an HP nuker he still wants crit masteries above everything. Blessings: Crushing rend and Soul reap for damage, Life Harvest for survivability, Ward of the fallen and Lightning cage for PvP staying power.
Tomes
Both Disc Throw and Light Spear get −1 cooldown at level 4, and that is the whole point of booking him. Close out Light Spear's cooldown first (Dense Veil plus 50% turn meter), then Disc Throw's (AoE damage plus MAX HP shred), and only then take the extra damage. Leave Wrist Blades alone until A2 and A3 are done.
Verdict
A top-tier Arena champion: aura, MAX HP-shredding AoE and Block Revive in one kit. Give him HP and crit stats and he will decide PvP fights.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Predator is a Legendary hero in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — HP, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Wrist Blades | Attacks an enemy. Heals by 30% of the damage dealt. Passive effect When this Champion successfully evades an enemy's skill and its accompanying effects, counterattacks with this skill. Damage based on [HP] = 0.26 × [HP] Effects: Heals self | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% |
Throwing Disc Cooldown: 4 turns | Attacks all enemies 2 times. After attacking the initial target, attacks the remaining enemies in random order. The first hit deals 75% more damage to the initial target. Each subsequent target receives 15% less damage (reduced to 15% bonus damage). Also reduces each enemy's MAX HP by 30% of the damage dealt (max: 50%). The second hit deals 15% more damage to the initial target. Each subsequent target receives 15% more damage (increased to 75% bonus damage). Ignores 15% of each target's DEF if under a [Veil] or [Perfect Veil] buff. Damage based on [HP] = 0.19 × [HP] (2 times) AoE Effects: Ignores DEF, Decreases Max HP | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Light Spear Cooldown: 4 turns | Attacks an enemy. Before attacking, places a Hunter's Gaze debuff on the target for 1 turn. If this Champion is under a Veil or Perfect Veil buff, this debuff cannot be resisted. Places a Block Revive debuff on the target if it dies, and a Hunter's Gaze debuff on a random living enemy for 1 turn. If this Champion is under a Veil or Perfect Veil buff, this Hunter's Gaze debuff cannot be resisted. If the target does not die, places a Perfect Veil buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%. Damage based on [HP] = 0.38 × [HP] Effects: Block Revive, Hunter's Gaze, Veil, Fills only their own Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Yautja's Cloak [P] | At the start of each round, places a Veil buff on this Champion for 1 turn. Before taking a turn, has a 50% chance to dodge an enemy's skill and all accompanying effects. After the first turn in a round, the chance decreases to 0%. Each time this Champion kills an enemy, has a 20% chance to dodge an enemy's skill and all accompanying effects (max: 60%). Effects: Thick Veil, Evasion | |
| Aura | Increases Ally HP in Arena battles by 35%. |
Where to get
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