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Predator
Legendary Lizardmen Force HP

Predator — guide

Gaellen Pact
VerdictLevel up
4.5/5
Speed98HP25770Defense1145Attack716
Clan Boss3.5
Hydra3.5
Chimera3.5
Arena5
Dungeons4
Hard dungeons4
Doom Tower3.5
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Predator

In short

Predator is a Legendary Lizardmen HP-role champion with Force affinity, and his whole kit scales off HP: Wrist Blades at 0.26×HP, Disc Throw at 0.19×HP twice, Light Spear at 0.38×HP. He is an Arena specialist — 35% Ally HP aura, MAX HP shred and Block Revive are exactly what PvP wants. Build priority: stack HP%, cap C.RATE, then C.DMG and SPD.

Strengths

  • +35% Ally HP aura in Arena — one of the strongest PvP auras and a direct buff to any HP-based damage dealer on the team.
  • Disc Throw hits every enemy twice, cuts their MAX HP by 30% of damage dealt (capped at 50%) and ignores 15% of each target's DEF while Predator is under Veil or Dense Veil.
  • Light Spear applies Block Revive plus Hunter's Gaze, and if the target survives, Predator gains Dense Veil for 2 turns and fills his own turn meter by 50%.
  • The passive puts Dense Veil on him at the start of every round and gives a 50% chance to Evade an enemy skill before his first turn.
  • Wrist Blades heals him for 30% of damage dealt, and a successful Evade turns into a counterattack with it.

Weaknesses

  • 98 base SPD — slow. Without a booster and speed lead he may never get a turn.
  • Evade drops to 0% after his first turn in a round, so he cannot tank through it.
  • HP% gear carries no crit stats, so bulk and damage compete for the same slots.
  • ACC is needed for both Hunter's Gaze and Block Revive — one more stat to fit in.
  • Outside Arena the ratings are modest: Clan Boss, Hydra, Chimera and Doom Tower sit at 3.5.

Where to use

Arena first: Classic, Tag Team and Live all rate 5.0 — the aura, the MAX HP shred and Block Revive all pay off there. Faction Wars is also 5.0, he is built for Lizardmen. Dungeons and Hard mode are a solid 4.0. Clan Boss, Hydra, Chimera and Doom Tower sit at 3.5: his single-target Block Revive and Veil gameplay bring less value there.

Stats and gear

HP% in every slot — it is both his damage and his survivability. C.RATE to about 100%, C.DMG 150–250%, SPD 170–220 (98 base is low, he needs the push), ACC 150–250 for Arena debuffs. Resistance is optional to taste. Sets from the list: Savage, Lethal and Merciless for damage; Deflection Set, Stoneskin and Intuition for survivability; Supersonic and Mercurial for speed. Relics listed include Malefic Talon, Gorecrescent, Crown of Corruption and Lens of Intangibility — pick what fits your build.

Masteries and blessings

The site's mastery list: Pierce Defenses, Unrelenting Power, Foekiller, Parting Gift, Rolling Force, Bloodthirsty Prowess. The key ones are the damage and finishing picks — as an HP nuker he still wants crit masteries above everything. Blessings: Crushing rend and Soul reap for damage, Life Harvest for survivability, Ward of the fallen and Lightning cage for PvP staying power.

Tomes

Both Disc Throw and Light Spear get −1 cooldown at level 4, and that is the whole point of booking him. Close out Light Spear's cooldown first (Dense Veil plus 50% turn meter), then Disc Throw's (AoE damage plus MAX HP shred), and only then take the extra damage. Leave Wrist Blades alone until A2 and A3 are done.

Verdict

A top-tier Arena champion: aura, MAX HP-shredding AoE and Block Revive in one kit. Give him HP and crit stats and he will decide PvP fights.

Build

Artifact sets
SavageDeflection SetLethalStoneskinIntuitionMercilessSupersonicMercurial
Key masteries
Pierce DefensesUnrelenting PowerFoekillerParting GiftRolling ForceBloodthirsty Prowess
Blessings
Crushing rendSoul reapLife HarvestWard of the fallenLightning cage
Relics
Malefic TalonScroll of the UnseenGorecrescentCrown of CorruptionDreadbombLens of Intangibility
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Predator is a Legendary hero in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Wrist Blades

Attacks an enemy.
Heals by 30% of the damage dealt.
Passive effect
When this Champion successfully evades an enemy's skill and its accompanying effects, counterattacks with this skill.
Damage based on [HP] = 0.26 × [HP]

Effects: Heals self

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Damage +10%

Throwing Disc

Cooldown: 4 turns

Attacks all enemies 2 times.
After attacking the initial target, attacks the remaining enemies in random order.
The first hit deals 75% more damage to the initial target. Each subsequent target receives 15% less damage (reduced to 15% bonus damage). Also reduces each enemy's MAX HP by 30% of the damage dealt (max: 50%).
The second hit deals 15% more damage to the initial target. Each subsequent target receives 15% more damage (increased to 75% bonus damage).
Ignores 15% of each target's DEF if under a [Veil] or [Perfect Veil] buff.
Damage based on [HP] = 0.19 × [HP] (2 times) AoE

Effects: Ignores DEF, Decreases Max HP

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Light Spear

Cooldown: 4 turns

Attacks an enemy.
Before attacking, places a Hunter's Gaze debuff on the target for 1 turn. If this Champion is under a Veil or Perfect Veil buff, this debuff cannot be resisted.
Places a Block Revive debuff on the target if it dies, and a Hunter's Gaze debuff on a random living enemy for 1 turn. If this Champion is under a Veil or Perfect Veil buff, this Hunter's Gaze debuff cannot be resisted.
If the target does not die, places a Perfect Veil buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Damage based on [HP] = 0.38 × [HP]

Effects: Block Revive, Hunter's Gaze, Veil, Fills only their own Turn Meter

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Yautja's Cloak [P]

At the start of each round, places a Veil buff on this Champion for 1 turn.
Before taking a turn, has a 50% chance to dodge an enemy's skill and all accompanying effects. After the first turn in a round, the chance decreases to 0%.
Each time this Champion kills an enemy, has a 20% chance to dodge an enemy's skill and all accompanying effects (max: 60%).

Effects: Thick Veil, Evasion

AuraIncreases Ally HP in Arena battles by 35%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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