
Praeva the Slitherer — guide
Guide: Praeva the Slitherer
In short
Praeva the Slitherer is a Legendary Support from the Demons faction, Force affinity. She lives in PvE — dungeons, Hydra, Chimera and Clan Boss — where she heals, hands out DEF and SPD, revives with a full cooldown reset and pulls debuffs off her team. Build her fast and tanky; Accuracy is irrelevant on her.
Strengths
- Her passive moves 1 debuff from each ally onto herself at the start of her turn — cannot be resisted or blocked.
- At the end of her turn she fills all allies' Turn Meters by 10%, plus 2% for every debuff sitting on her. The messier the fight, the faster your team cycles.
- Malignant Energy heals all allies for 25% of her MAX HP, then applies 60% [Increase DEF] and 30% [Increase SPD] for 2 turns.
- Seed of Corruption revives one ally at 100% HP with 50% Turn Meter and fully resets all of their cooldowns — your key damage dealer comes back fight-ready.
- Her basic attack dumps every debuff on her onto the target, and with 3+ debuffs on herself that transfer can't be resisted.
Weaknesses
- No Accuracy-dependent effects at all: she brings zero control, only support.
- The passive skips Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification and Sheep — against control teams you still need a real cleanser.
- Long cooldowns (5 and 6 turns): without tomes and Reflex/Relentless her rotation stutters.
- Arena (4.0) and Hard (4.0) already sit outside her comfort zone, and Doom Tower (3.5) is her weakest mode — no damage, no tempo flip.
Where to use
Dungeons (5.0) and Faction Wars (5.0) are home ground — she carries the Demons there. Clan Boss, Hydra and Chimera sit at 4.5: soaking debuffs and pushing Turn Meters is exactly what those fights reward. Arena and Hard are 4.0, Doom Tower 3.5 — bring her in those only for a specific job.
Stats and gear
Priority: SPD → HP → DEF → RES. Rough targets: 250+ SPD, 70,000+ HP, 2,500+ DEF, 200+ RES (higher for Hydra and Clan Boss). Ignore C.RATE and C.DMG, and don't bother with ACC. Sets from her build: Speed, Supersonic, Reflex, Relentless, Guardian, Protection, Bolster. Default to Speed plus Reflex or Relentless; if the team already survives fine, Guardian or Bolster adds more.
Masteries and blessings
Take the healing and survivability picks: Blessed Heal, Invigorated, Speedy Willpower, Damage Mitigation, Heal 'N' Go, Necrodefense, Bolstered Defense. Blessings: Survival Instinct or Faultless Defense as the default, Polymorph for Arena, Temporal Chains and Brimstone situationally. Relics: Chrysalid of Rebirth, Hallowed Hilt, Perched Shadow.
Tomes
Book Malignant Energy first — it's her engine (team heal plus DEF/SPD), and the cooldown cut is felt immediately. Then Seed of Corruption so the reset-revive comes around more often. The passive cannot be booked.
Verdict
A very clean PvE support: free debuff handling through her mechanics and Turn Meter acceleration in one slot. Must-have for dungeons and Faction Wars, skip her for Doom Tower.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Praeva the Slitherer is a Legendary champion in RAID: Shadow Legends from the Demonspawn faction. Role: Support, affinity: Force.
Skills
| Skill | Description | Book upgrades |
Bolt of Affliction | Attacks 1 enemy. Transfers all debuffs from this Champion to the target. This effect cannot be resisted if this Champion is under 3 or more debuffs. | Level 1: Damage +10% Level 2: Damage +10% |
Malignant Energy Cooldown: 5 turns | Heals all allies by 25% of this Champion’s MAX HP. Then places a 60% Increase DEF buff and a 30% Increase SPD buff on all allies for 2 turns. | Level 1: Heal +5% Level 2: Heal +5% Level 3: Cooldown -1 Level 4: Cooldown -1 |
Seed of Corruption Cooldown: 6 turns | Revives a single ally with 100% HP and 50% Turn Meter. Fully resets the cooldowns of all of their skills. | Level 1: Cooldown -1 Level 2: Cooldown -1 |
Sacrificial Servant [P] | At the start of this Champion's turn, transfers 1 debuff from each ally to this Champion. Will not transfer Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification, or Sheep debuffs. This effect cannot be resisted or blocked. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. At the end of this Champion’s turn, fills the Turn Meters of all allies by 10% and an additional 2% for each debuff on this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. |
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