
Kinagashi — guide
Guide: Kinagashi
In short
Kinagashi is an epic reviver from the Shadowkin faction, best suited for Faction Wars. He can revive allies and boost turn meter, making him useful in arena and some mid-game content. Build him with a priority on Faction Wars.
Strengths
- Universal revive with 50% HP and 50% turn meter.
- Places a strong 60% Increase DEF buff for 2 turns on the revived ally.
- A2 attacks with an ally and fills everyone's turn meter by 15% (3-turn cooldown when fully booked).
- A1 has a 40% chance to reduce enemy turn meter by 10% per hit.
- High utility in Faction Wars (rating 3.5).
Weacknesses
- Low base speed (105) requiring signif icant speed gear.
- Very weak in Hard content (rating 1.0).
- Relies on Acuracy for turn meter reduction and debuffs to land.
- Long cooldowns on revive and A2 without tomes.
Where to use
Best in Faction Wars. In Arena (3.0) and Clan Boss (3.0) he can be a niche pick, but not top-tier. In Hydra and Chimera (3.0) he offers moderate utility. Dungeons (2.0) and Doom Tower (2.5) benefit from more specialized supports. Avo id using him in Hard content.
Stats and gear
Stat priority: Speed > Accuracy (to 220+) > HP > Defense. Aim for at least 200+ Speed and Accuracy for the content. Set recommendations: Speed, Perception, Divine Speed, Reflex, Relentless. Build him tanky to survive.
Masteries and blessings
For PVE (Dungeons, Clan Boss, Faction Wars), go with Defense and Support trees: key masteries such as Rapid Response, Lasting Gifts, and Lore of Steel. For blessings, Brimstone can add extra damage, but any defensive blessing works. PVP builds similar with focus on speed and support.
Tomes
Priority to A3 (Recall from Death) to reduce revive cooldown. Then book A2 for the turn meter boost cooldown reduction. A1 can be left for last.
Verdict
Kinagashi is a solid reviver for Faction Wars, able to protect weakened allies and speed up the team. In other areas his impact is limited by low base stats and long cooldowns, but for FW he delivers reliable reses.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
The Art of the Jumping Sword
Attacks 1 enemy 2 times. Each hit has a 30% chance of decreasing the target's Turn Meter by 10%.Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.95*ATK
Overall Rating*: Average
United Front - 5-turn cooldown
Team up with a random ally to attack a single enemy. Also fills all allies' Turn Meters by 15%.Level 2: Cooldown -1
Level 3: Cooldown -1
Call from Death - Cooldown 6 turns
Revives an ally with 50% HP and 50% Turn Meter. Also places a 60% [Increase DEF] buff on the ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
PVE Masteries = Kinagashi: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Clan Boss

PVP Masteries = Kinagashi: masteries for Arena (1v1, 3v3)
Ally

Where to get
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Question — answer
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