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Kyoku
Legendary Shadowkin Spirit Defense

Kyoku — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed95HP19320Defense1487Attack804
Clan Boss5
Hydra5
Chimera4
Arena4
Dungeons4
Hard dungeons4
Doom Tower4
Faction Wars4.5
Top for Arena
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Kyoku

In short

Kyoku is a legendary defender from the Shadowkin faction who excels as a powerful support and control champion in arena and hard PvE content. She shines in Clan Boss, Hydra, and against Bommal thanks to her passive healing and team defense buffs. Build her as a priority for total control and team survivability.

Strengths

  • Powerful team support: her passive "Source" heals all allies by 15% of their max HP when she receives a critical hit and places a 60% Increase DEF buff on the whole team for 2 turns.
  • Control and debuffs: her A2 "Howl" has a high chance to place a 50% Decrease ATK debuff and HP Burn on all enemies, reducing their damage and dealing damage over time.
  • Reliable protection: her A3 "Horde" places a 50% Ally Protection shield on allies for 2 turns, a Block Damage buff on herself for 3 turns, and grants an extra turn.
  • High damage potential: her A1 "Beast" hits 3 times on targets with 3+ debuffs and places a 25% Weaken debuff, boosting the team's overall damage.
  • Versatility: she fits well in arena, Hydra, Clan Boss, and against tough bosses like Bommal.

Weaknesses

  • Book-dependent: requires tomes for her A2 and A3 to maximize debuff chances and reduce cooldowns.
  • Low base speed: 95 speed is low, so you'll need to compensate with gear to ensure she takes turns.
  • Vulnerable to control: without Block Debuffs, she can be locked down and prevented from using key skills.
  • Average in some dungeons: in standard dungeons and arena without proper gear, she may not reach her full potential.

Where to use

Kyoku performs best in Clan Boss and Hydra (rating 5.0), where her passive and control are most needed. In arena (4.0), she's a great secondary support with control and shields. In Faction Wars (4.5) and against Bommal, she's almost essential. In dungeons, Doom Tower, and Chimera (4.0), she's useful but not a top priority.

Stats and gear

Stat priority: Speed (target 200+), DEF (higher is better for damage and shields), Accuracy (225+ for PvE, 350+ for arena), C. Rate (100%), and C. DMG (for extra damage). HP is also helpful for survivability. Recommended sets: Speed, Frenzy, Immortal, Perception, Swift Parry, Guardian, and Fortitude. Build according to role: speed and accuracy for arena, defense and crit for bosses.

Masteries and blessings

Mastery trees: Defense and Support for survivability and cooldown reduction. Key masteries: Pierce Defenses, Invigorated, Gathering Momentum, and Boss Slayer. Best blessings: Cruelty (reduce enemy DEF), Brimstone (extra damage vs bosses), and Polymorph (arena control).

Tomes

Prioritize A2 "Howl" first to increase debuff chances to 100% for reliable control. Then A3 "Horde" for lower cooldown and more frequent shields and Block Damage. A1 and passive can be booked later.

Verdict

Kyoku is a top-tier defender for endgame content, especially in arena and Hydra. If you need a durable support with control and healing, build her without hesitation.

Build

Artifact sets
SpeedFrenzyImmortalPerceptionSwift Parry SetGuardianFortitude
Key masteries
Pierce DefensesInvigoratedGathering MomentumBoss Slayer
Blessings
CrueltyBrimstonePolymorph
Relics
Malefic TalonThe Cat's GazeWand of Submission
Best in
Bommal

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Beast

Attacks an enemy. If the target has 3 or more debuffs, attacks 3 times. Each hit has a 40% chance of placing a 25% Weaken debuff for 2 turns.
Damage based on [DEF]
Lvl.2 - Damage +5
Lvl.3 - Buff/Debuff Chance +5%
Lvl.4 - Damage +5
Lvl.5 - Buff/Debuff Chance +5%

Bloodcurdling Scream

Cooldown: 4
Attacks all enemies. Has an 80% chance of placing a 50% Decrease ATK debuff for 2 turns.
After attacking, has an 80% chance of placing an HP Burn debuff for 2 turns on all enemies without a Decrease ATK debuff.
Damage based on [DEF]
Lvl.2 - Damage +10%
Lvl.3 - Buff/Debuff Chance +10%
Lvl.4 - Damage +10%
Lvl.5 - Buff/Debuff Chance +10%

Horde

Turns: 5
Gives all team members except itself an Ally Protection 50% buff for 2 turns. Also places a Block Damage buff on itself for 3 turns, then takes an extra turn.
Lvl 2 - Cooldown -1

Source (Passive)

Cooldown: 6
Each time they receive a critical hit, heals allies by 15% of their MAX HP, then places a 60% Increase DEF buff on the whole team for 2 turns.
Lvl 2 - Cooldown -1
Lvl 3 - Cooldown -1

Aura

Increases Ally DEF in all battles by 30%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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