
Claidna — guide
Guide: Claidna
In short
Claidna is a Legendary HP-role support from the Sylvan Watchers with Dark affinity. She shines in Hydra, Chimera and Faction Wars: mass debuffs, a team heal based on her own MAX HP and a full-team Block Debuffs plus Revive on Death. Build her for Speed and HP first, Accuracy to land the A2.
Strengths
- A3 grants Block Debuffs and Revive on Death to the whole team for 2 turns; tomes cut the cooldown twice, so the buff has near-permanent uptime.
- A2 hits every enemy with 30% Decrease SPD and Parasite for 2 turns and heals the team for 20% of her MAX HP — exactly what Hydra and Chimera want.
- Her A1 damage scales off HP, so a tanky build still contributes instead of being dead weight.
- Passive gives a 30% chance to fully block the first incoming hit each turn, and books push that chance higher — real survivability on a slow HP body.
- Aura gives allies +40% HP in Dungeons, free stats for the whole team.
Weaknesses
- Base 100 SPD and 20 ACC — everything useful has to come from gear.
- The chances are not reliable until booked (75% on the A2, 30% on the passive).
- The Sleep on her A1 is more of a liability than a help in PvE.
- Endgame ratings drop to 3.0 (Hard mode, Doom Tower) — specialised teams push her out there.
Where to use
Best at Hydra (4.5) and Chimera (4.5), where the mass Decrease SPD, Parasite and healing carry the fight. Faction Wars (4.5) is a comfortable clear — she tanks and supports at once. Arena (4.0) and Dungeons (4.0) are solid, especially with her HP aura. Clan Boss (3.5) works but there are stronger picks. Hard mode and Doom Tower (3.0) are her weak spot — bring her only for a specific stage.
Stats and gear
Priority: Speed, then HP, then Accuracy. Rough targets: 200–240 SPD, 70k–90k HP, 200–250 ACC (higher for hard Hydra), 200+ RES only if you use her in PvP. Ignore C.RATE and C.DMG — she gets nothing from them.
- Sets: Speed, Perception, Resilience, Guardian, Protection, Bolster, Righteous.
- Relics: Journal of Necrotos, Wand of Submission, Hallowed Hilt.
Masteries and blessings
Go down the Defense and Support trees — she lives on survivability and healing output.
- Key masteries: Blessed Heal, Invigorated, Gathering Momentum, Heal 'N' Go, Bolstered Defense.
- Blessings: Brimstone for Hydra and Chimera extra damage, Polymorph if you take her into Arena.
Tomes
Book the A3 first: the two cooldown levels turn Block Debuffs and Revive on Death into an almost permanent buff, which is the core of her kit. Then the A2, where books push the chance to 100% and shave a turn of cooldown. Finish the passive with leftovers.
Verdict
A top-tier support for Hydra, Chimera and Faction Wars who keeps the team under Block Debuffs almost without gaps once booked. Few legendary tanks return on tome investment this well.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Sleep Touch
Attacks an enemy. Has a 50% chance to apply Sleep for 1 turn.
If Sleep is applied, fills this hero's Turn Meter by 15%.
Damage based on HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Lost in the Forest (Turns: 3)
Has a 75% chance of placing a 30% Decrease SPD debuff and a Leech debuff on all enemies for 2 turns.
Also heals the team by 20% of their MAX HP.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Healing Mixture (Turns: 3)
Places Block Debuffs and Revive on Death on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Faerie Queen (Passive) (Turns: 1)
Has a 30% chance to completely block the incoming damage of the first hit. Available once per turn.
Level 2: Buff/Debuff chance +15%
Level 3: Buff/Debuff chance +15%
Aura
Increases Ally HP in Dungeons by 40%
PVE Masteries = Klaida: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Klaiden: masteries for Arena (1v1, 3v3)
Tank/Debuffer

Gifts
Debuffer
Polymorph

Late game
Sera

Where to get
Reviews
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Question — answer
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