
Cinda Forgeheart — guide
Guide: Cinda Forgeheart
In short
Cinda Forgeheart is a Mythical Attack champion of the Dwarves with the Force affinity, and she plays like two different champions in one kit. Her base form hits a single target while ignoring a chunk of DEF and keeps herself alive with Magma Shield; the alternate form spreads HP Burn and drowns the field in AoE damage. Peak is Arena (5/5), everything else sits at a solid 4/5. Build her for ATK and crit first — ACC only matters in the alternate form.
Strengths
- Arena nuker: while under Magma Shield, her Magma Cover ignores Unkillable and Block Damage, ignores 35% DEF and deals double damage — it deletes shield and "immortal" setups.
- DEF ignore is baked into nearly every skill (15–50%), so high-DEF targets don't stop her.
- Huge self-sustain: Hot Shell puts a 300% ATK Magma Shield on her at the start of every round, cuts incoming damage by 30% while it's up, and heals her for 50% of max HP when the shield breaks or expires.
- If Magma Cover kills its target she gets an extra turn, and her first skill carries leftover damage over to the rest of the enemy team.
- Aura gives allies +35% ATK in all battles — good in Arena and in dungeons alike.
Weaknesses
- Everything hinges on Magma Shield uptime: without it you lose the DEF ignore, the Unkillable piercing and the survivability.
- 100 base SPD — without speed boots she gets outrun and killed before acting.
- The base form has no debuffs, so ACC and debuff synergy are wasted there; the alternate form's HP Burn is stopped by immunity and cleanses.
- 1 002 DEF with 17 175 HP is squishy — control and focused burst punish her.
- Mythical Tomes are expensive, and most book levels only add damage percentages.
Where to use
Arena first — 5/5, that's her stage, since piercing Unkillable and Block Damage is close to priceless there. Faction Wars is second at 4.5/5. Then a flat 4/5: Dragon's Lair, Fire Knight's Castle, Iragoth, Tainted Hellrazor, Akumori, plus Clan Boss, Hydra, Chimera, dungeons and Doom Tower. There is no genuinely weak area — she never drops below 4/5; in Hydra and Clan Boss she just wants debuff and shield support around her.
Stats and gear
Priority: ATK% → 100% C.RATE → C.DMG, then SPD. Rough targets: 4 000+ ATK, 100% C.RATE, 200%+ C.DMG, 190–220 SPD (220+ for Arena), ACC 200–250 only if you run the alternate form (50% ATK decrease, 60% DEF decrease, HP Burn). Dump the rest into HP/RES. Sets: Savage, Cruel, Lethal, Merciless, Mercurial. Relics: The Cat's Gaze, Skull of Treason, Lens of Intangibility.
Masteries and blessings
Damage and boss-oriented branch: Pouncing Strike, Destructive Accuracy, Opening Gambit, Slow The Enemy, Extra Punishment, Bloodthirsty Prowess, Boss Slayer. Blessings: Incinerate if you play the alternate HP Burn form, Crushing Rend against high-DEF tanks, Lightning Cage and Nature's Wrath as situational picks for control and elemental damage.
Tomes
Push her second skill (the DEF-ignoring double hitter) to level 3 first — that level removes one turn of cooldown, which means more damage and more shield uptime. Magma Cover next, but books there only add +20% damage. If you play the alternate form the order flips: take All-Encompassing Flame to level 3 for the +20% ignore RES so the 60% DEF decrease and HP Burn actually land.
Verdict
A top-tier Arena nuker with rare Unkillable piercing and strong self-survival, but she needs speed, Magma Shield uptime and a careful build — 4/5 overall, 5/5 in Arena.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Sinda the Unchained is a Mythical champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Attack, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Explosive Strike | Attacks an enemy 2 times. Each hit ignores 15% of the target's DEF. If this Champion is under a Magma Shield buff, each hit ignores 30% of the target's DEF. If the target dies, the remaining damage is transferred to the other enemies. Damage based on [ATK] = 1.9 × [ATK] (2 hits) Effects: Ignores DEF, Residual Damage | Lvl 2 Damage +20% |
Metal Piercer Cooldown: 4 turns | Attacks an enemy 2 times. Each hit ignores 25% of the target's DEF. If this Champion is under a Magma Shield buff, ignores 50% of the target's DEF. Also deals double damage if the target is under a Shield buff. Fills this Champion's Turn Meter by 50% and places a Magma Shield buff on this Champion equal to 200% of this Champion's ATK for 1 turn. Damage based on [ATK] = 2.6 × [ATK] (2 hits) Effects: Fills only their own Turn Meter, Ignores DEF, Magma Shield | Lvl 2 Damage +20% Lvl 3 Cooldown -1 |
Hot Shell [P] | At the start of each round and whenever revived, places a Magma Shield equal to 300% of this Champion's ATK on themselves for 1 turn. Receives 30% less damage while under a Magma Shield. Heals by 50% of their MAX HP each time the Magma Shield is removed by damage or expires. Effects: Heals self, Magma Shield, Decreases incoming damage | |
Magma Shroud Cooldown: 4 turns | Attacks an enemy 2 times. Each hit ignores 35% of the target's DEF. Also deals double damage and ignores Unkillable and Block Damage if under a Magma Shield. Places a Magma Shield on the team for 2 turns equal to 300% of this Champion's ATK, and takes an extra turn if the target dies from this attack. Damage based on [ATK] = 2.45 × [ATK] (2 hits) Effects: Ignores Block Damage, Ignores Unkillable, Ignores DEF, Magma Shield | Lvl 2 Damage +20% |
Fire Hammer (alt. form) | Attacks an enemy. Ignores 10% of the target's DEF. Ignores an additional 5% of the target's DEF for each active HP Burn debuff on the enemy team (max: 35%). Places a 50% Decrease ATK debuff on the target for 2 turns. If under a Magma Shield, attacks all enemies. Ignores 10% of each target's DEF. Ignores an additional 5% of each target's DEF for each active HP Burn debuff on the enemy team (max: 35%). Places a 50% Decrease ATK debuff on all enemies for 2 turns. Damage based on [ATK] = 3.7 × [ATK] (single target) / 2.4 × [ATK] AoE with Magma Shield Effects: Ignores DEF, Decrease ATK 50% | Lvl 2 Damage +20% Lvl 3 Ignore RES +20% |
Blazing Storm (alt. form) Cooldown: 3 turns | Attacks all enemies 2 times. Each hit decreases the targets' DEF by 3% (maximum: 30%). Each hit also deals additional pure damage to all targets equal to 2% of their MAX HP for each turn remaining on all HP Burn debuffs on the enemy team (maximum: 15%). This additional pure damage is normal and ignores 100% of each target's DEF. It does not exceed 3% of Bosses' and their minions' MAX HP. Does not count as a hit. Damage based on [ATK] and [Target's MAX HP] = 2 × [ATK] AoE (2 hits) + 0.02–0.03 × [Target's MAX HP] as pure HP Burn damage Effects: Decreases DEF | Lvl 2 Damage +20% |
All-Encompassing Flame (alt. form) Cooldown: 3 turns | Attacks all enemies. Before attacking, places an HP Burn debuff on all enemies for 3 turns. Instantly activates one tick of each HP Burn debuff on all enemies. Ignores 25% of each target's DEF. Ignores an additional 5% of the target's DEF for each active HP Burn debuff on the enemy team (max: 50%). Places a 60% Decrease DEF debuff on all enemies for 2 turns. Damage based on [ATK] = 3.5 × [ATK] AoE Effects: Activates HP Burn, HP Burn, Decrease DEF 60% | Lvl 2 Damage +20% Lvl 3 Ignore RES +20% |
Fire Incarnate [P] (alt. form) Cooldown: 1 turn | Active effect If hit by an enemy with HP Burn, places a Magma Shield buff equal to 300% of own ATK on themselves for 1 turn. Passive effect Damage enemies receive from HP Burn ignores Block Damage and Unkillable. Allies and this Champion deal 15% more damage to enemies under HP Burn. If there are multiple Champions on the team with this Skill, only one will activate. This Skill does not activate for Champion copies if the original Champion dies. Effects: Ignores Block Damage, Ignores Unkillable, Magma Shield, Increases damage | |
| Aura | Increases Ally ATK in all battles by 35% |
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