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Cagebound
Rare Lizardmen Void Defense

Cagebound — guide

Gaellen Pact
VerdictFodder
2.5/5
Speed95HP14700Defense1255Attack793
Clan Boss3
Hydra3
Chimera2
Arena2
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Cagebound

In short

Cagebound is a Rare Defense champion of the Lizardmen from the Void affinity. His job is AoE Decrease ATK and team shields, not damage, so you build DEF, HP, SPD and ACC. Only invest if you need Faction Wars filler or an early-game debuffer.

Strengths

  • Cell Break is an AoE 25% Decrease ATK for 2 turns at a 75% chance, 100% when booked — his main and nearly only selling point.
  • Eternal Debt puts a 25% Shield on every ally for 2 turns plus 15% Regen on himself, which is decent safety for an early roster.
  • Crooked Spike hits off DEF (3.1×) and self-shields for 10% of max HP for 1 turn, so he survives better than a typical Rare damage dealer.
  • Void affinity means no weak hits, so the Decrease ATK lands everywhere.

Weaknesses

  • No damage: 793 ATK and only 1,255 DEF — even with DEF scaling he is not a nuker.
  • Outside Decrease ATK and shields he brings nothing: no cleanse, no control, no Increase DEF.
  • 95 base SPD is slow, and gear has to fix it.
  • The site author's verdict is blunt: fodder. Real content has better options.

Where to use

Hydra and Clan Boss first — his best ratings (3.0/5) come from being a debuffer with shields there: Decrease ATK on heads and a team Shield. Faction Wars (2.5/5) is his second home as a Lizardmen shield/debuff body. Everything else sits at 2.0/5 — Doom Tower, dungeons, Arena, Chimera, Hard mode; skip him unless you are filling a very fresh roster.

Stats and gear

Priority: DEF → HP → SPD → ACC. Rough targets: 2,500–3,000 DEF, 30,000+ HP, 170–200 SPD, 150–200 ACC (200–250 if you use him on higher Clan Boss difficulty). Ignore C.RATE and C.DMG — he is not a damage dealer. Sets: Speed, Defense, Life/Immortal, Perception for ACC.

Masteries and blessings

Defense plus Support trees for survivability and turn cycling. From the build: Survival Speed, Strengthening Will, Unflinching. Add Warmaster if you run him on Clan Boss. Relics from the build: Diadem of Undeath, Golden Elixir. Blessings are low priority on a Rare — take a defensive or utility one if you happen to have souls.

Tombs

Book Cell Break first: the debuff chance up to 100%, then the cooldown reduction. That is the only place where tomes actually change his value. Books in Crooked Spike only add damage — skip them.

Verdict

Cagebound is a Rare shield-and-debuff body for Lizardmen and early progress, nothing more. If resources are tight, the site author is right: he is fodder.

Build

Key masteries
Survival SpeedStrengthening WillUnflinching
Relics
Diadem of UndeathGolden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Curved Spike

Attacks an enemy. Places a Shield buff equal to 10% of its MAX HP on itself for 1 turn.
Damage based on [DEF] = 3.1 × [DEF]
Shield
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%
​

Cell Break

Attacks all enemies. Has a 75% (100%) chance of placing a 25% Decrease ATK debuff for 2 turns.
Damage based on [DEF] = 3.3 × [DEF] AoE
25% Decrease ATK
Cooldown: 4 turns
Lvl. 2 Damage +10%
Lvl. 3 Debuff chance +10%
Lvl. 4 Debuff chance +15%
Lvl. 5 Cooldown -1
​

Eternal Debt

Places a 25% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 15% Continuous Heal buff on this Champion for 1 turn.

PVE Masteries = Skullcrown: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Skullcrown: Arena masteries (1v1, 3v3)

This champion is not recommended for PVP

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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