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Penitent
Rare The Sacred Order Spirit Defense

Penitent — guide

Telerian League
VerdictFodder
1.5/5
Speed93HP14865Defense1244Attack793
Clan Boss2
Hydra1
Chimera2
Arena1
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Penitent

In short

Penitent is a Rare Defense champion of the Sacred Order with Spirit affinity. Her kit is entirely selfish: a full self-cleanse plus Block Debuffs on herself for 3 turns, a hit that grants her Counterattack, and a 30% chance at Attack Down 25% on her default skill. Ratings are low (1.0–2.0), so she is a Faction Wars project only — build for SPD and survivability, not damage.

Strengths

  • Block Debuffs for 3 turns on herself after a full cleanse — three clean turns in a long fight.
  • Counterattack from her second skill — extra hits on the enemy outside her own turn.
  • Attack Down 25% from her default skill — the one effect that helps the team by cutting incoming damage.
  • Defense role with 1,244 base DEF — she takes hits decently for a Rare.

Weaknesses

  • Every skill scales off ATK, and her base ATK is 793. No damage, no DEF scaling — a tank that threatens nothing.
  • 93 base SPD is very slow, and every buff and cleanse is self-only.
  • Attack Down lands on a 30% chance, so you cannot plan a fight around it.
  • 1.0 ratings in Arena, dungeons, Hard mode, Doom Tower and Hydra — she has no place there.

Where to use

Faction Wars (1.5) is her best and basically only home: she fills a Defense slot and occasionally cleanses herself. Clan Boss and Chimera (2.0) only as a very niche Attack Down body when you have nothing better. Arena, dungeons, Hard, Doom Tower and Hydra (1.0) — skip.

Stats and gear

The site build gives no specific sets, only masteries and a relic, so go by common sense: SPD first (93 base, push to roughly 170–200+), then HP% and DEF%. ACC around 200 only if you actually run her on Clan Boss for Attack Down. Ignore C.RATE and C.DMG completely — she deals no damage.

Sets: Speed, Health, Defense — anything that adds speed and bulk. Relic from the build list: Golden Elixir.

Masteries and blessings

Survivability and support trees. From the build list take Survival Speed and Unflinching — both are about staying alive and shrugging off debuffs. Nothing else is needed; she brings neither damage nor crowd control. No blessing is listed, and she is not worth the resources.

Tomes

The only cheap upgrade is level 2 of her third skill (−1 cooldown for a single book). Getting −1 cooldown on the Counterattack skill requires level 5, which is expensive. Given the verdict, do not book her at all.

Verdict

Fodder. Keep one copy for Faction Wars if you need a body, and spend no gear, masteries or books on her.

Build

Key masteries
Survival SpeedUnflinching
Relics
Golden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Sword of Faith

Attacks an enemy 2 times. Has a 30% chance of placing a 25% Decrease ATK debuff for 1 turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Buff/Debuff Chance +10%
Lvl 5 – Buff/Debuff Chance +10%
Lvl 6 – Damage +10%

Counterstrike

Attacks an enemy. Places a Counterattack buff on this Champion for 1 turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Cooldown -1

Unbreakable Faith

Removes all debuffs from this Champion. Places a Block Debuffs buff on this Champion for 3 turns.Lvl 2 – Cooldown -1

Cleric Raid Shadow Legends is a Champion from the "Telerian League" Union of the "The Sacred Order" Faction. Her main role in the team is Defense. With her abilities, this Champion weakens enemies' ATK, removes debuffs from herself, and can counterattack the enemy. HP and Defense artifacts suit her.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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