
Pelops the Victor — guide
Guide: Pelops the Victor
In short
Pelops the Victor is a Legendary HP-role champion of the Argonites with Spirit affinity: his damage and shields scale off HP, and he brings the team Increase ATK, a Magma Shield, Taunt on himself and a +60 Resistance aura. He shines in Clan Boss, Chimera, Arena and Faction Wars. Build priority: HP first, then SPD and ACC, on Regeneration/Immortal sets.
Strengths
- Passive: immune to Stun, HP Burn and Freeze, and every enemy skill that hits him gets HP Burn for 2 turns (100%) and a 50% chance of Freeze for 1 turn.
- A3: team-wide Increase ATK 50% plus a Magma Shield worth 30% of his MAX HP and Taunt on himself; while he is not under Decrease DEF, allies take 20% less damage.
- A2: steals all buffs and places a 2-turn Stun when it deals less than 50% of the target's MAX HP; against HP Burn targets it ignores 50% DEF and gains up to +200% damage from debuff duration on both sides.
- A1: Decrease ATK 50% for 2 turns, unblockable against HP Burned targets.
- Aura of +60 Resistance to all allies in all battles — great in both PvE and PvP.
Weaknesses
- Everything scales off HP, so without real HP numbers he neither hits nor shields well.
- Decrease DEF halves his passive procs and switches off the 20% ally damage reduction.
- Low base SPD (97) — he needs speed to keep A3 cycling.
- Weaker in the hardest content: Hard 3.0, Doom Tower 3.5.
Where to use
Clan Boss (4.5), Chimera (4.5), Arena (4.5) and Faction Wars (4.5) first — he tanks, buffs and controls in one slot. Hydra and dungeons sit at 4.0: useful, but he wants proper speed there. Doom Tower (3.5) and especially Hard (3.0) are his weaker spots.
Stats and gear
Priority: HP → SPD → ACC. Targets: 80–100k+ HP, 200–250 SPD (180–220 is fine for Clan Boss), 250–350 ACC if you want reliable A1/A2 debuffs in Hydra, Arena and Clan Boss; 200+ RES optional. Ignore C.RATE and C.DMG. Sets: Regeneration, Immortal, Perception, Stoneskin, Mercurial.
Masteries and blessings
Attack + Support trees. Key picks: In For The Kill, Foekiller, Destructive Accuracy, Nimblemiss, Parting Gift, Buff Depletion, Bloodthirsty Prowess. Blessings: Crushing Rend, Lightning Cage, Nature's Wrath.
Tomes
Book A3 first: the -1 cooldown and +20% shield on a team-wide Increase ATK with Taunt is the biggest gain. Then A2 for its cooldown reduction. A1 last — it only adds damage and debuff chance.
Verdict
A very slot-efficient HP tank who holds down Clan Boss, Chimera and Arena while handing out buffs and control. Stack HP and SPD and he does the rest.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Pelops the Victor — a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — HP, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Triumphant Call | Attacks an enemy. Has a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns. This debuff cannot be resisted or blocked if the target is under an HP Burn debuff. Damage based on [HP] = X.X × [HP] Effects: Decrease ATK 50% | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +15% Lvl 5 Debuff chance: +15% |
Cursed One's Spell Cooldown: 4 turns | Attacks an enemy. If the target is under an HP Burn debuff, ignores 50% of its DEF. Increases the damage dealt by this skill by 10% for each turn remaining on any of this Champion's or the target's debuffs (max: 200%). If the damage dealt by this skill is less than 50% of the target's MAX HP, steals all buffs from the target and places a Stun debuff on it for 2 turns. These effects cannot be resisted if the target is under an HP Burn debuff. Damage based on [HP] = X.X × [HP] Effects: Stun | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Victor's Due Cooldown: 4 turns | Active effect Places a 50% Increase ATK buff and a Magma Shield buff on all allies for 2 turns. The Magma Shield's strength is equal to 30% of this Champion's MAX HP. Also places a Taunt buff on this Champion for 2 turns. Passive effect Decreases the damage received by allies by 20% while this Champion is not under a Decrease DEF debuff. Effects: 50% Increase ATK, Magma Shield, Taunt, Reduces incoming damage | Lvl 2 Shield +10% Lvl 3 Shield +10% Lvl 4 Cooldown -1 |
Master Player [P] | Immune to Stun, HP Burn, and Frostbite. When attacked by an enemy, has a 100% chance of placing an HP Burn debuff on them for 2 turns. If under a Decrease DEF debuff, this chance is reduced to 50%. Available once per enemy skill. When attacked by an enemy, also has a 50% chance of placing a Frostbite debuff on them for 1 turn. If under a Decrease DEF debuff, this chance is reduced to 25%. Available once per enemy skill. Effects: HP Burn, Frostbite | |
| Aura | Increases allies' RES in all battles by 60. |
Where to get
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Question — answer
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