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Pelops the Victor
Legendary Argonites Spirit HP

Pelops the Victor — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed97HP22800Defense1310Attack749
Clan Boss4.5
Hydra4
Chimera4.5
Arena4.5
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Pelops the Victor

In short

Pelops the Victor is a Legendary HP-role champion of the Argonites with Spirit affinity: his damage and shields scale off HP, and he brings the team Increase ATK, a Magma Shield, Taunt on himself and a +60 Resistance aura. He shines in Clan Boss, Chimera, Arena and Faction Wars. Build priority: HP first, then SPD and ACC, on Regeneration/Immortal sets.

Strengths

  • Passive: immune to Stun, HP Burn and Freeze, and every enemy skill that hits him gets HP Burn for 2 turns (100%) and a 50% chance of Freeze for 1 turn.
  • A3: team-wide Increase ATK 50% plus a Magma Shield worth 30% of his MAX HP and Taunt on himself; while he is not under Decrease DEF, allies take 20% less damage.
  • A2: steals all buffs and places a 2-turn Stun when it deals less than 50% of the target's MAX HP; against HP Burn targets it ignores 50% DEF and gains up to +200% damage from debuff duration on both sides.
  • A1: Decrease ATK 50% for 2 turns, unblockable against HP Burned targets.
  • Aura of +60 Resistance to all allies in all battles — great in both PvE and PvP.

Weaknesses

  • Everything scales off HP, so without real HP numbers he neither hits nor shields well.
  • Decrease DEF halves his passive procs and switches off the 20% ally damage reduction.
  • Low base SPD (97) — he needs speed to keep A3 cycling.
  • Weaker in the hardest content: Hard 3.0, Doom Tower 3.5.

Where to use

Clan Boss (4.5), Chimera (4.5), Arena (4.5) and Faction Wars (4.5) first — he tanks, buffs and controls in one slot. Hydra and dungeons sit at 4.0: useful, but he wants proper speed there. Doom Tower (3.5) and especially Hard (3.0) are his weaker spots.

Stats and gear

Priority: HP → SPD → ACC. Targets: 80–100k+ HP, 200–250 SPD (180–220 is fine for Clan Boss), 250–350 ACC if you want reliable A1/A2 debuffs in Hydra, Arena and Clan Boss; 200+ RES optional. Ignore C.RATE and C.DMG. Sets: Regeneration, Immortal, Perception, Stoneskin, Mercurial.

Masteries and blessings

Attack + Support trees. Key picks: In For The Kill, Foekiller, Destructive Accuracy, Nimblemiss, Parting Gift, Buff Depletion, Bloodthirsty Prowess. Blessings: Crushing Rend, Lightning Cage, Nature's Wrath.

Tomes

Book A3 first: the -1 cooldown and +20% shield on a team-wide Increase ATK with Taunt is the biggest gain. Then A2 for its cooldown reduction. A1 last — it only adds damage and debuff chance.

Verdict

A very slot-efficient HP tank who holds down Clan Boss, Chimera and Arena while handing out buffs and control. Stack HP and SPD and he does the rest.

Build

Artifact sets
RegenerationImmortalPerceptionStoneskinMercurial
Key masteries
In For The KillFoekillerDestructive AccuracyNimblemissParting GiftBuff DepletionBloodthirsty Prowess
Blessings
Crushing rendLightning cagenature wrath
Relics
Golden ElixirIrethi CoronetWand of SubmissionEssence QuencherMurderfangStormcaller
Best in
Clan BossHydraAl-NaemehAkumoriChimera

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Pelops the Victor — a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — HP, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Triumphant Call

Attacks an enemy.
Has a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns. This debuff cannot be resisted or blocked if the target is under an HP Burn debuff.
Damage based on [HP] = X.X × [HP]

Effects: Decrease ATK 50%

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Damage +15%
Lvl 5 Debuff chance: +15%

Cursed One's Spell

Cooldown: 4 turns

Attacks an enemy.
If the target is under an HP Burn debuff, ignores 50% of its DEF. Increases the damage dealt by this skill by 10% for each turn remaining on any of this Champion's or the target's debuffs (max: 200%).
If the damage dealt by this skill is less than 50% of the target's MAX HP, steals all buffs from the target and places a Stun debuff on it for 2 turns. These effects cannot be resisted if the target is under an HP Burn debuff.
Damage based on [HP] = X.X × [HP]

Effects: Stun

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Victor's Due

Cooldown: 4 turns

Active effect Places a 50% Increase ATK buff and a Magma Shield buff on all allies for 2 turns. The Magma Shield's strength is equal to 30% of this Champion's MAX HP. Also places a Taunt buff on this Champion for 2 turns.
Passive effect Decreases the damage received by allies by 20% while this Champion is not under a Decrease DEF debuff.

Effects: 50% Increase ATK, Magma Shield, Taunt, Reduces incoming damage

Lvl 2 Shield +10%
Lvl 3 Shield +10%
Lvl 4 Cooldown -1

Master Player [P]

Immune to Stun, HP Burn, and Frostbite.
When attacked by an enemy, has a 100% chance of placing an HP Burn debuff on them for 2 turns. If under a Decrease DEF debuff, this chance is reduced to 50%. Available once per enemy skill.
When attacked by an enemy, also has a 50% chance of placing a Frostbite debuff on them for 1 turn. If under a Decrease DEF debuff, this chance is reduced to 25%. Available once per enemy skill.

Effects: HP Burn, Frostbite

AuraIncreases allies' RES in all battles by 60.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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