
Kro’khad the Throatripper — guide
Guide: Kro’khad the Throatripper
In short
Kro’khad the Throatripper is a Legendary Magic Attack Orc built for boss content: defence-ignoring hits, shield and redirect bypass, plus an AoE debuff package. He peaks in Hydra and the Orc Faction Crypt, and is strong in Clan Boss, Chimera and Arena. Build him as a pure damage dealer with enough Speed and Accuracy to actually land his debuffs.
Strengths
- His A1 hits every enemy as a separate hit and ignores Reflect Damage, ally Shields and Pain Link — the damage always arrives.
- A2 is the debuff engine: Parasite and 25% Weaken for 2 turns on all enemies, guaranteed at 100% once booked, plus an extra hit on targets already carrying two or more debuffs.
- A3 ignores 50% DEF and a whole layer of protective effects (Life Shield, Venom Veil, and anything that transfers damage, attacks or debuffs elsewhere) — it cracks tanks and Hydra heads.
- The passive ramps his ATK by 5% per kill or Hydra head (25% cap), 10% with Shaiik on the team (50% cap), and instantly fires A3 at a Hydra head that swallows an ally.
- The ratings back it up: Hydra 5.0, Faction Crypt 5.0, Clan Boss / Chimera / Arena 4.5.
Weaknesses
- 100 base Speed — without gear and masteries he simply does not get turns.
- 870 DEF and 14,700 HP: Arena focus fire deletes him unless he is protected.
- His A2 debuffs still need Accuracy; against high Resistance he is just a hitter.
- Doom Tower (3.5) and regular Dungeons (4.0) are not his home — other damage dealers do those more comfortably.
- His ceiling is noticeably higher with Shaiik alongside him.
Where to use
Order of value: Hydra first (5.0) — head decapitations and the passive trigger are exactly his design; Orc Faction Crypt (5.0) — he can carry the whole crypt; Clan Boss and Chimera (4.5) — reliable single-target damage with defence ignore; Classic and Tag Team Arena (4.5) — a precision tank remover. Dungeons and Hard mode (4.0) are fine but unspectacular. Doom Tower (3.5) is the last place you would bring him.
Stats and gear
Priority: C.RATE to 100% → C.DMG → SPD → ATK% → ACC. Rough targets: 190–220+ SPD, 100% C.RATE, 200%+ C.DMG, 4000+ ATK, 250+ ACC for high-end Hydra and Clan Boss. C.DMG gloves, ATK% chest, SPD boots.
Sets: Savage or Cursed as the damage core, Lethal and Merciless as boss-oriented alternatives, Slayer Rathalos if you can assemble it. Two pieces of Perception patch up Speed and Accuracy. Good relics: Malefic Talon, Irethi Coronet, The Cat’s Gaze.
Masteries and blessings
The Offense tree is the core: Pierce Defenses and Boss Slayer give exactly what his kit wants — penetration and boss damage. Sharpened Riposte from Defence pays off because he gets hit a lot. Blessings: Crushing Rend is the default damage pick, with Lightning Cage and Nature’s Wrath as situational alternatives.
Tombs and books
Book A2 first: the debuff-chance levels push Parasite and Weaken to a guaranteed 100%, and the last level cuts the cooldown — without it he is not the debuffer you brought him for. Then take the -1 cooldown on A3, his main boss damage button, and only afterwards the flat damage upgrades.
Verdict
A top-tier damage dealer for Hydra, Clan Boss and the Orc Crypt with an unusually deep set of ignore effects — provided you gear him properly. Built for Speed and crit, he clears content where other nukers stall against shields and defence.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Crowkad the Wild is a Legendary hero in RAID: Shadow Legends from the Orcs faction (Gaellen Pact), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Wrath of the Hound | Attacks all enemies. Deals damage to each enemy individually, not as an AoE. Ignores Reflect Damage and its effects, ignores Ally Protection and its effects, ignores Pain Link. If Warchief Shy'ek is on the team, deals double damage on a counterattack. Damage based on [ATK] = 2.2×[ATK] AoE | Lvl 2 Damage +10% Lvl 3 Damage +10% |
Venomous Jaw Cooldown: 4 turns | Attacks all enemies. Deals an extra hit to enemies with two or more debuffs. Has a 75% (100%) chance of placing Leech and a 25% Weaken debuff for 2 turns. * These debuffs cannot be resisted if Shyek the Warlord is on the team. Damage based on [ATK] = 3.3×[ATK] AoE Effects: Leech, Weaken | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Apex Predator Cooldown: 4 turns | Attacks an enemy. Ignores 50% of the target's DEF, Life Defense, Poison Cover, and effects that transfer the attack, damage, or debuffs to another Champion. Repeats the attack if there is a Warchief Shy'ek on the team. Damage based on [ATK] = 3.8×[ATK] Effects: Ignores DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Primordial Impulse [P] | Increases his ATK by 5% if he kills an enemy or severs a Hydra head (max: 25%). Increases his ATK by 10% if he kills an enemy or severs a Hydra head while Shyek the Packmaster is on the team (max: 50%). Instantly activates the A3 skill - Apex Predator against a Hydra head when it swallows an ally, if Shyek the Packmaster is on the team. | + |
Where to get
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