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Kunoichi
Epic Shadowkin Force Defense

Kunoichi — guide

Nyresan Union
VerdictVault (fusion fodder)
3.5/5
Speed99HP17835Defense1332Attack782
Clan Boss4.5
Hydra3
Chimera3
Arena2.5
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars3.5
Vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Kunoichi

In short

Kunoichi is an Epic Defense champion from the Shadowkin with Force affinity, and all her skill damage scales from [DEF]. She shines on Clan Boss (4.5/5) as a tank-defender and in Faction Wars (3.5/5). Build priority is Defense, Speed and Accuracy — crit is irrelevant for her.

Strengths

  • Objection gives the whole team except herself an Ally Shield 50% for 2 turns and instantly fills her own Turn Meter by 50% — a strong save against AoE nukes.
  • Spirit's Endurance passive: when her HP drops below 50%, she places Block Damage on herself for 1 turn — a second life under focus.
  • Poison Sting hits all enemies and, once booked, lands Parasite for 2 turns at a 100% chance — a rare debuff across the whole wave.
  • Her damage scales from DEF, so a tanky build still contributes on Clan Boss instead of being dead weight.
  • Solid base: 17,835 HP and 1,332 DEF.

Weaknesses

  • Base Speed of only 99 — without Speed gear her skill cycle lags badly.
  • 15 base Accuracy: without ACC, Parasite and Weakness 25% simply won't land.
  • Objection shields everyone but her — she never benefits from it herself.
  • Weak ratings in Arena (2.5), Doom Tower (2.5) and especially Hard mode (2.0).

Where to use

Clan Boss first — she is a tank-defender who soaks hits while chipping in Parasite and Weakness. Then Faction Wars for Shadowkin, where the team-wide shield genuinely saves runs. In Hydra and Chimera (3.0 each) she plays the same support-debuffer role, in dungeons (3.0) she is average. Skip Arena and Hard mode.

Stats and gear

Priority: DEF → SPD → ACC → HP. Rough targets: 3,500–4,000+ Defense, 170–200 Speed, 150–200 Accuracy for reliable Parasite. Ignore Crit Rate and Crit Damage entirely. Sets: Defense as the core, Immortal or Resilience for extra HP, Guardian to protect allies, Fortitude for long survivability fights.

Masteries and blessings

Defense and Support trees. Key picks from the list: Invigorated and Unflinching for survivability, Survival Speed so Objection comes back around faster, Targetfinder to land Parasite and Weakness without stuffing Accuracy into gear. Blessings: Faultless defense as the default for Clan Boss and Faction Wars, Cruelty if you want extra debuff pressure. Relics: Golden Elixir or Orb of Transfixion.

Tomes

Book Objection first — three consecutive levels cut the cooldown from 6 to 3, so the shield comes up almost every other turn. Then Poison Sting: the final level gives −1 cooldown and pushes Parasite to a 100% chance, which matters more than its damage boosts.

Verdict

A narrow but honest tank for Clan Boss and Faction Wars. The site author's verdict is vault (fusion): invest seriously only if you need a defender for Clan Boss or to close out Shadowkin Faction Wars.

Build

Artifact sets
DefenseImmortalResilienceGuardianFortitude
Key masteries
InvigoratedSurvival SpeedTargetfinderUnflinching
Blessings
Faultless defenseCruelty
Relics
Golden ElixirOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Muscle Weakness

Attacks an enemy. Has a 30% (40%) chance to place a 25% Weaken debuff for 2 turns.
Damage based on [DEF] = 3.1 × [DEF]
Weaken
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance +5%
Lvl 5 Debuff chance +5%
​

Poisonous Sting

Attacks all enemies. Has a 75% (100%) chance of placing a Leech debuff for 2 turns.
Damage based on [DEF] = 3.7 × [DEF] AoE
Leech
Cooldown Turns: 5
Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +15%
Lvl. 6 Cooldown -1
​

Objection

Places a 50% Ally Protection buff on all team members except this Champion for 2 turns. Fills this Champion's Turn Meter by 50%.
50% Ally Protection
Cooldown Turns: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1
​

Strength of Spirit

When their own HP drops below 50%, places Block Damage on themselves for 1 turn.
Block Damage
Cooldown Turns: 5

PVE Masteries = Kunoichi: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


FW Tank


Defender against Clan Boss


PVP Masteries = Kunoichi: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Video Guide

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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Video - Guide