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Bloodmask
Rare Shadowkin Force HP

Bloodmask — guide

VerdictFodder
1.5/5
Speed93HP19980Defense1002Attack694
Clan Boss1
Hydra1
Chimera1
Arena1
Dungeons1
Hard dungeons—
Doom Tower1
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bloodmask

In short

Bloodmask is a Rare HP-type champion of the Dark Warriors faction with the Force affinity. All three skills scale off HP and bring single-target control: Turn Meter reduction, Decrease SPD and a Stun. Build priority is very low — he is worth levelling only for Faction Wars, everywhere else he is food.

Strengths

  • HP-based damage and survivability: 19,980 HP at 6★ is solid for a Rare.
  • A3 Skull Fracture — 75% chance to Stun for 1 turn; books drop the cooldown from 5 to 3 turns.
  • A2 Stomp applies Decrease SPD 15% for 2 turns; the chance goes from 50% to 75% with books and the cooldown falls to 3 turns.
  • A1 Bone Crack has a 35% chance (45% after books) to reduce the target's Turn Meter by 10%.
  • He fills a cheap control slot in Faction Wars — FW rating 2.0 against 1.0 everywhere else.

Weaknesses

  • Overall 1.5, while Clan Boss, Hydra, Chimera, Arena, Dungeons and Doom Tower are all 1.0 and Hard is 0.0.
  • Tiny multipliers (0.19–0.28 of HP) — his damage is essentially nonexistent.
  • 93 base SPD makes him very slow, and his control is single-target only.
  • No AoE, no team buffs, nothing beyond two debuffs on one enemy at a time.

Where to use

Faction Wars (2.0) — the only place he is actually needed: Stun and Decrease SPD against waves and the boss. Dungeons, Doom Tower, Clan Boss, Hydra, Chimera, Arena (1.0) — early game only, until you pull real controllers. Hard mode (0.0) — leave him at home.

Stats and gear

Priority: HP% → SPD → ACC. Rough targets: 45–60k HP, 170–200 SPD, 180–220 ACC (150+ is enough for Faction Wars), leftovers into DEF. C.RATE and C.DMG are pointless on him.

The site build list names no artifact sets, only the Molten Deathbell relic, so gear him around it. Practical choice: Health, Speed and Perception sets to patch up SPD and ACC.

Masteries and blessings

Trees: Attack (the build lists In For The Kill), Support and Defense for survivability. The build also lists Malefic Talon, Molten Deathbell and the Brimstone blessing (entered twice). Relic: Molten Deathbell.

Tomes

Do not spend books — he is food. If you insist for Faction Wars: A3 Skull Fracture first (+15% Stun chance and two cooldown steps), then A2 Stomp for the Decrease SPD chance.

Verdict

Food. Keep one copy built for Faction Wars and feed the rest to champions that actually do something.

Build

Key masteries
In For The KillBrimstoneBrimstoneMolten DeathbellMalefic TalonMolten DeathbellMolten Deathbell
Relics
Molten Deathbell

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Bone Snap

Attacks an enemy. Has a 35% chance to decrease the target's Turn Meter by 10%.

Damage based on [HP] = 0.19 × [HP]

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Chance to reduce: +5%
Lvl 5 Chance to reduce: +5%

Stomp

Attacks an enemy. Has a 50% chance of placing a 15% Decrease SPD debuff for 2 turns.

Damage based on [HP] = 0.27 × [HP]

Cooldown: 4

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +5%
Lvl 6 Debuff chance: +10%
Lvl 7 Debuff chance: +10%
Lvl 8 Cooldown -1

Skull Breaker

Attacks an enemy. Has a 75% chance of placing a Stun for 1 turn.

Damage based on [HP] = 0.28 × [HP]

Cooldown: 5

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Stun chance: +5%
Lvl 6 Stun chance: +15%
Lvl 7 Cooldown -1
Lvl 8 Cooldown -1

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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Video - Guide