
Bloodhorn — guide
Guide: Bloodhorn
In short
Bloodhorn is a Rare HP champion of the Skinwalkers faction with Dark affinity. His only real value is the Faction Crypt HP aura plus a shield on two random allies and a tiny Continuous Heal from his passive. Build priority is low: level him for Faction Wars or keep him as food/fusion material.
Strengths
- Aura: +21% HP to allies in Faction Crypts — the main reason to keep a copy at all.
- Intervention places a 50% Ally Shield on two random allies for 2 turns, soaking part of the opening hit.
- The passive puts a 15% Continuous Heal for 1 turn on an ally that takes a critical hit — free, if weak, insurance.
- His A1 has a 15% chance to land -25% Accuracy for 2 turns, which occasionally blunts enemy debuffs.
Weaknesses
- Weak base stats: 89 SPD and 870 ATK — he is slow and deals almost no damage.
- The shield lands on random allies, not on the champion who actually needs protection.
- A1 damage scales from ATK on a champion whose role is HP.
- Ratings of 1.0 in Clan Boss, Hydra, dungeons and Doom Tower: he does not make a serious team.
Where to use
Best spot is Faction Wars (2.5/5), where the aura and shield justify a slot. Chimera (2.0/5) and Arena (1.5/5) are filler-at-best territory. Clan Boss, Hydra, dungeons, Hard mode and Doom Tower are all 1.0/5 — leave him out.
Stats and gear
Priority: HP → SPD → DEF → ACC. Rough targets: 40–60k HP, 170–200 SPD, 150–200 ACC for the A1 debuff, remaining rolls into DEF; ignore C.RATE and C.DMG. Sets: HP, Defense and Speed sets; from the relic list, Diadem of Undeath and Golden Elixir.
Masteries and blessings
Go Defense and Support trees, all into survivability and speed. From the list: Survival Speed, Strengthening Will, Unflinching. Blessings are low priority — take a defensive one only if he actually sees Faction Wars play.
Tomes
Book Intervention first: it has two cooldown reductions, so the shield comes back faster. Then A1 for the debuff chance up to 20%. Realistically, books are wasted on a food Rare — spend them elsewhere.
Verdict
Food. Keep one copy for the Skinwalkers crypt if you have no better option, feed the rest.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Fatal Scythe | Attacks an enemy. Has a 15% chance of placing a 25% Decrease ACC debuff for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Buff/Debuff Chance +5% Lvl 4 – Damage +5% Lvl 5 – Buff/Debuff Chance +10% |
![]() Intervention | Places an Ally Protection 50% buff on two random allies for 2 turns. | Lvl 2 – Cooldown -1 Lvl 3 – Cooldown -1 |
![]() Sturdy Defense (Passive) | If an ally receives a critical hit, places a 15% Continuous Heal buff on them for 1 turn. | |
| Aura | Increases the HP of allies in Faction Crypts by 21%. |
Krovorog in Raid Shadow Legends is a Champion from the "Gaellen Pact" Union of the "Skinwalkers" Faction. His main role in the team is HP. His abilities allow him to weaken enemies' ACC, while giving allies a Shield and placing Continuous Heal. Artifacts for HP and Defense will suit him.
Where to get
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Question — answer
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