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Kurosa the Covetous - Guide, Masteries, GearMythical

Kurosa the Covetous — guide

Mythical DemonspawnAlly: The CorruptedRole: Support Element: Force
Speed110
HP19155
Defense1068
Attack1509
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~3 min 0 reviews

Build

Artifact sets
Deflection SetLethalProtectionStoneskinImpulseMercilessSupersonicPinpointStonecleaverMercurial
Key masteries
Greater RestorationBlessed HealInvigoratedMaximum VelocityUnrelenting PowerDamage MitigationRolling ForceTorpidityExtra PunishmentBloodthirsty Prowess
Blessings
Crushing rendHeavencastPolymorphLightning cagenature wrath
Relics
The Cat's GazeHarp of KasbielCovetous’ PassionLens of IntangibilityBloatshield TotemSibilant Gold
Best in
Classic ArenaTag Team ArenaHydraLive ArenaSiegeDemonspawn Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Kurosa the Greedy is a Mythical champion in RAID: Shadow Legends from the Demonspawn faction (The Corrupted), role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Chaos Arrow

Attacks all enemies.
Restores 10% of the decreased MAX HP of all allies and heals them. The amount healed is proportional to this Champion's own ATK.
Damage based on [ATK]

Effects: Restores reduced HP, Heals allies

Lvl 2 Damage +10%
Lvl 3 Damage +10%

In the Name of Siroth

Cooldown: 4 turns

Removes all debuffs from allies.
Then places a 50% Increase ATK buff and a Shield buff on the team for 2 turns. The Shield's value is equal to this Champion's own ATK.

Effects: 50% Increase ATK, Removes debuffs, Shield

Lvl 2 Cooldown -1

Uncontrollable

Cooldown: 5 turns

Places a 25% Strengthen buff and an Unkillable buff on all allies for 2 turns.
Also places a Taunt buff on this Champion for 2 turns.

Effects: Taunt, Block Damage, Unkillable

Lvl 2 Cooldown -1

Metamorphism

Cooldown: 4 turns

Takes an alternate form. Takes an extra turn.

Nimble Manipulation (Passive)

Cooldown: 4 turns

Passive Effect
Receives 15% less damage for each living ally. Immune to Fear and True Fear.
Each time this Champion takes an alternate form, they are fully healed.
Active Effect
Instantly takes an alternate form each time the last ally dies. Takes an extra turn.

Effects: Heals self, Reduces incoming damage

Devastating Attack (alt. form)

Attacks an enemy 3 times.
If the target dies, deals pure damage to all other enemies. If the other enemies are not bosses or minions, the amount of pure damage dealt equals 30% of the initial target's MAX HP. If the other enemies are bosses or minions, the pure damage equals 10% of their MAX HP. This attack cannot be critical.
Damage based on [ATK] [Enemy MAX HP]
Lvl 2 Damage +20%

Ruin Symbol (alt. form)

Cooldown: 3 turns

Attacks all enemies. Before attacking, steals all buffs from enemies. Also places a 25% Weaken debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's (including bosses) cannot resist these effects.
Damage dealt by this skill is increased by 15% for each stolen buff.
Damage based on [ATK]

Effects: Ignores RES, Steals buffs, 25% Weaken, Increases damage

Lvl 2 Damage +20%
Lvl 3 Ignore RES +20%

Frenzied Force (alt. form)

Cooldown: 5 turns

Removes all debuffs from this Champion. Then places a 15% Rupture, a 30% Increase C.RATE buff, and a 50% Increase ATK buff on this Champion for 3 turns. These buffs are protected.
Places a True Fear debuff on enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's (including bosses) cannot resist this effect.
Gets an extra turn.

Effects: 50% Increase ATK, 30% Increase C.RATE, Ignores RES, True Fear, Weaken, Removes Debuffs

Lvl 2 Ignore RES +20%
Lvl 3 Cooldown -1

Loss for Gain (Passive) (alt. form)

Immunity to Fear and True Fear.
Deals 15% more damage for each dead ally and each enemy under Fear and True Fear.
When dealing a critical hit, fills this Champion's Turn Meter by 15%.

Effects: Fills their Turn Meter, Increases damage

AuraIncreases Ally ATK in all battles by 35%

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