
Gladewulf — guide
Guide: Gladewulf
In short
Gladewulf is a Rare Void Defense champion from the Sylvan Watchers — a budget Ally Protection tank. He puts 50% [Ally Protection] on the team, gives himself [Counterattack], then soaks hits while his passive shaves damage off every blow. Build him for survivability (DEF/HP), Speed and enough Accuracy if you want the Provoke to stick; he is a Faction Wars and early-dungeon support piece, not a long-term core champion.
Strengths
- 50% [Ally Protection] on all allies except himself for 2 turns — genuine team-wide damage mitigation, not cosmetic.
- [Counterattack] on himself for 2 turns pairs beautifully with Lifesteal or Regeneration: while he eats hits for the team, he also heals himself.
- Safety in Numbers passive cuts the damage he takes by 5% per ally under his Ally Protection — up to 20% on a full team.
- Three-hit basic skill with a 35% chance per hit for 30% [Decrease SPD] for 2 turns — handy chip control and shield breaking.
- Void affinity means no weak hits, which matters in a restricted Faction Wars roster.
Weaknesses
- Rare base stats: 1,233 DEF and 16,185 HP is a thin tank, and 99 SPD is slow.
- Provoke is only a 50% chance for 1 turn on a 5-turn cooldown — unreliable control that also demands Accuracy.
- Both key skills sit on 5-turn cooldowns, leaving a real gap between Ally Protection and Counterattack windows.
- No damage (715 ATK), no ally healing, no cleanse — only self-sustain.
Where to use
Best home is Faction Wars (3.5/5), where he fills the tank and Ally Protection slot for a faction with limited options. In Dungeons (3.0), Clan Boss (3.0) and Hydra (3.0) he works as an early budget protector until better epics arrive. Arena (2.5) is niche only. Chimera, Hard mode and Doom Tower (2.0) are not his fight — don't force him there.
Stats and gear
Priority: DEF% and HP%, then Speed. Rough targets: 2,500–3,000+ DEF, 40–50k HP, 170–200 SPD so the 5-turn cooldowns actually cycle, and 200–250 ACC if you want Provoke to land. Ignore C.RATE and C.DMG entirely.
- Reflex — top pick, the cooldown reset gets Ally Protection back on the team sooner.
- Perception — Speed plus Accuracy in one package.
- Lifesteal or Regeneration — so he survives his own Counterattack windows.
- Guardian and Bolster — if the team needs support more than he needs selfish stats.
Masteries and blessings
Go Defense for raw survivability and Support for cooldown/utility work. From the recommended list take Survival Speed, Unflinching (so he isn't parked in Provoke or Stun) and Puppetmaster. Blessings: Phantom touch for a bit of extra damage or Emergency Heal as insurance for the team. Relics: Mask of Rage and Golden Elixir.
Tombs
Book Arooo! first — shortening the cooldown on Ally Protection plus Counterattack gives the team far more uptime. Then Ghostly Roots for the Provoke chance and cooldown; leave the basic skill for last.
Verdict
A tidy budget tank for Faction Wars and early dungeons who does one thing well: absorbs damage for the team. Don't build him speculatively, but he's a fine patch for a Sylvan Watchers roster hole.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Gladewulf is a Rare champion in RAID: Shadow Legends from the Sylvan Watchers faction. Role: Defense, affinity: Void.
Skills
| Skill | Description | Book upgrades |
Phantom Pack | Attacks 1 enemy 3 times. Each hit has a 35% chance of placing a 30% Decrease SPD debuff for 2 turns. | Level 1: Damage +5% Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% |
Ghostly Roots Cooldown: 5 turns | Attack all enemies. Has a 50% chance of placing a Provoke debuff for 1 turn. | Level 1: Damage +10% Level 2: Buff/Debuff Chance +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1 |
Arooo! Cooldown: 5 turns | Places a Counterattack buff on this Champion for 2 turns. Also places a 50% Ally Protection buff on all allies except this Champion for 2 turns. | Level 1: Cooldown -1 Level 2: Cooldown -1 |
Safety in Numbers [P] | Decreases the damage this Champion receives by 5% for each ally under an Ally Protection buff placed by this Champion. |
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