
Maranix — guide
Guide: Maranix
In short
Maranix is a Legendary Attack champion from the Dark Elves with Force affinity, and his whole kit revolves around the Hex debuff. He shines most in Classic Arena and against Hydra: first he drops Hex and Decrease DEF on the whole enemy team, then finishes with an AoE that ignores Shield and Unkillable. Worth building if you need an AoE nuker with utility; gear priority is crit, attack and Accuracy.
Strengths
- A2 is an AoE with two debuffs at once: 75% chance for Hex and 60% for Decrease DEF, both for 2 turns — a ready-made setup for your own nuker.
- A3 ignores Shield and Unkillable on targets under Hex, which cuts straight through typical Arena defensive setups.
- The passive resets A3's cooldown every time he kills an enemy under Hex, so the nuke can fire several times per fight.
- The passive also gives +5% ATK for each enemy under Hex — up to +25% attack in a full fight.
- Strong ratings where it matters: 4.5/5 in Faction Wars and 4/5 in Hydra.
Weaknesses
- Weak base for a nuker: 1 487 ATK and 100 SPD. Without good gear his damage is modest and he moves late.
- Without Hex on the target, A3 loses all of its Shield/Unkillable ignore — he needs his own A2 or a debuff partner.
- Only 10 base Accuracy: without ACC investment the debuffs simply don't land, and that's half his value.
- He is poor in Doom Tower (2/5) and average in Clan Boss, Chimera and dungeons (3/5).
Where to use
- Faction Wars (4.5/5) — his best home; clears waves with AoE damage and Hex.
- Hydra (4/5) — constant Hex and Decrease DEF on the heads, plus ATK growth from the passive.
- Classic and Tag Team Arena (4/5) — main mode: clean-up duty under Hex.
- Dungeons, Clan Boss, Chimera (3/5) — playable, but there are better options.
- Doom Tower (2/5) — not his content; only if your roster is thin.
Stats and gear
- Crit Rate 100%, Crit Damage 200%+, ATK 4 000+, Accuracy 200–250 for Hydra and Arena, SPD 170–200 so he moves before the enemy nukers.
- Sets: Savage (4 pieces) plus Cruel or Lethal (2 pieces of Crit Damage). Lethal is good against the high DEF of Hydra heads.
- Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze — pick whatever gives damage or survivability for your content.
- Don't ignore HP/DEF: 15 360 HP is fine, but in Hydra he gets deleted fast without support.
Masteries and blessings
- One PvE tree (dungeons, Clan Boss, Doom Tower, Faction Wars, Hydra) and a separate PvP nuker tree for 1v1 and 3v3 Arena.
- Key picks from the list: Pierce Defenses and Boss Slayer; in the Offense tree also take the standard crit package (crit rate, crit damage, cycling damage).
- Team gifts should be limited to one per team.
- Blessings: Cruelty as the main damage pick, Lightning cage if he keeps dying before his turn in Arena.
Tom es
Book A2 first: the books add +20% to both debuff chances (Hex 75→95%, Decrease DEF 60→80%) and −1 cooldown, which is the biggest impact per book. Then A3 for the cooldown reduction, and A1 last — it's damage only.
Verdict
Maranix is a solid Arena/Hydra nuker with his own Hex + Decrease DEF combo and good synergy for Thea. The site's verdict: build him — but as a specialist, not an all-rounder.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Reaper's Debt
Attacks 1 enemy 2 times. Has a 50% chance of landing up to 2 extra hits if the target is under a Hex debuff. The chance of landing an extra hit is calculated individually for each hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Cruel Tormentor - Cooldown 4 turns
Attacks all enemies. Has a 75% chance of placing a Hex debuff and a 60% Decrease DEF debuff for 2 turns.
Lvl 2: Damage +10%
Lvl 3: Damage +10%
Lvl 4: Buff/Debuff Chance +10%
Lvl 5: Buff/Debuff Chance +10%
Lvl 6: Cooldown -1
Relentless End - 6-turn cooldown
Attacks all enemies. Will ignore Unkillable buffs and Shield buffs if the target is under a Hex debuff.
Places an Unkillable buff on this Champion for 1 turn if this attack kills an enemy without a Hex debuff. Instead places an Unkillable buff for 2 turns if this attack kills an enemy under a Hex debuff.
Level 2: Damage +10%
Level 3: Cooldown -1
Level 2: Cooldown -1
[P] Death Herald (Passive)
Resets the cooldown of the "Inevitable End" skill whenever this Champion kills an enemy under a Hex debuff.
Increases this Champion's ATK by 5% for each enemy under a Hex debuff.
PVE Masteries = Maranix: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Hydra

PVP Masteries = Maranix: masteries for Arena (1v1, 3v3)
Nuker

Gifts
Team masteries should be limited - 1 per team.
Damage dealer - Soul Reaper
Hydra Clan Boss - Cruelty
Where to get
Reviews
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Question — answer
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