
Marauder — guide
Guide: Marauder
In short
Marauder is a Rare HP-type Spirit champion from the Shadowkin with a 15% HP aura in all battles. His kit is a provoke plus self-shield and team damage reflection, along with an AoE Decrease ATK, and everything scales off HP. Build him only for Faction Wars — everywhere else he is food.
Strengths
- His A3 is the whole package: 50% (75% booked) Provoke for 1 turn, a shield worth 20% of his max HP for 2 turns, and 15% Damage Reflection to the rest of the team.
- A2 is a team-wide 25% Decrease ATK for 2 turns at 50% (75%) — genuine mitigation against bosses and waves.
- The 15% HP aura is active in all battles and helps the team just by being in the roster.
- Damage and shield both scale from HP, so a pure HP build is not wasted.
- Rare rarity: duplicates and books are cheap, no investment pressure.
Weaknesses
- 93 base SPD and 826 DEF: slow and soft — a self-shield does not survive burst.
- 0.2× HP multipliers mean negligible damage even at high HP.
- Provoke and Decrease ATK need Accuracy, and he starts at 10.
- Rated 1.0 in Clan Boss, dungeons, Arena and Chimera — he solves nothing there.
Where to use
Faction Wars is his home (2.5/5): provoke, shield and Decrease ATK actually hold waves and pin the faction boss. In Hydra (2.0/5) he can eat a dangerous hit with Provoke and keep Decrease ATK up, but the slot competition is brutal. Doom Tower (1.5/5) — only for a specific mechanic. Clan Boss, Arena, Chimera, dungeons and Hard mode sit at 1.0/5; leave him out.
Stats and gear
Priority: HP → Accuracy → Speed → Defense. Rough targets: 45,000+ HP, 180–220 Accuracy for Faction Wars and Hydra, 170–190 Speed, 2,000+ Defense. Standard sets for an HP debuffer-tank: Speed, Accuracy, Life, Immortal. From the build list, equip the Molten Deathbell and Mask of Rage relics.
Masteries and blessings
The build runs Offense and Support with In For The Kill and Puppetmaster as the key masteries; pick up Accuracy and HP nodes on the way so Provoke and Decrease ATK actually land. No blessing is listed — for a filler Faction Wars piece it is not needed anyway.
Tomes
Book A3 first: the +10% and +15% debuff chance plus two cooldown reductions turn his only real utility into something reliable. A2 second, for the Decrease ATK chance and the −1 cooldown. Since he is food, only invest if he genuinely stays in your Faction Wars team.
Verdict
A narrow Faction Wars tool and nothing more: provoke with a shield plus Decrease ATK, otherwise food.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Crude Swing
Attacks an enemy. Has a 15% (30%) chance of placing a Stun debuff for 1 turn.
Damage based on [HP] = 0.2 × [HP]
Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 5 Debuff chance: +5%
Lvl. 6 Debuff chance: +5%
Lvl. 7 Debuff chance: +5%

Guttural Roar
Attacks all enemies. Has a 50% (75%) chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on [HP] = 0.2 × [HP]
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Buff/Debuff Chance +10%
Lvl 5 Buff/Debuff Chance +15%
Lvl 6 Cooldown -1

Kanabo Strike
Has a 50% (75%) chance of placing a Taunt debuff for 1 turn. Places a Shield buff on itself equal to 20% of its MAX HP for 2 turns. Grants all team members except itself a 15% Damage Reflection buff for 2 turns.
Cooldown: 5
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1
15% HP Aura in all battles
Increases allies' HP in all battles by 15%
PVE Masteries = Marauder: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

PVP Masteries = Marauder: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Where to get
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Question — answer
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