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Zinogre Blademaster
Legendary Shadowkin Magic Attack

Zinogre Blademaster — guide

Nyresan Union
VerdictLevel up
4/5
Speed104HP17340Defense958Attack1465
Clan Boss5
Hydra4
Chimera4.5
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Zinogre Blademaster

In short

Zinogre Blademaster is a Legendary Magic Attack champion from the Shadow Warriors — a pure single-target damage dealer with three multi-hit skills. He shines on Clan Boss (5/5) and Chimera (4.5/5), where his passive converts lost HP into extra damage. Build him as a nuker first, with enough Speed to keep his buffs cycling.

Strengths

  • Three multi-hit attacks (3, 4 and 4 hits) — ideal for extra-damage masteries and blessings against bosses.
  • Passive: +1% damage per 1% of lost HP (max +50%), and that bonus is doubled while the target is under Decrease DEF.
  • The active part of the passive keeps him alive at 1 HP after a lethal hit and heals him for 50% of his max HP — a built-in safety net.
  • Sharp Strike gives the whole team Increase SPD 30% for 2 turns and fills his own Turn Meter by 5% per hit.
  • Sword Spin gives him Increase ATK 50% before attacking and, once booked, places Parasite and Decrease ATK 50% at a 100% chance.
  • Aura: +30% Speed in Dungeons for the whole team.

Weaknesses

  • Damage is tied to missing HP, so the full passive bonus only shows up when he is close to dying.
  • Under Heal Reduction the passive can no longer save him from death.
  • Low base Speed (104) — without Speed investment his skill cycle falls apart.
  • No AoE, no control, no buff removal, so Arena (3.5/5) and Dungeons / Doom Tower (3.0/5) are not his home.
  • He needs a Decrease DEF source in the team to unlock the doubled passive bonus.

Where to use

Clan Boss first (5/5) — that is his main job. Then Chimera (4.5/5) and Hydra (4.0/5), plus Faction Wars (4.0/5) where he carries the Shadow Warriors crypt. In Arena (3.5/5) he works as a single-target finisher but without control it is niche. Dungeons, Hard mode and Doom Tower (3.0/5 each) are playable but not a priority.

Stats and gear

Priority: C.RATE to 100% → C.DMG (200%+) → ATK% → SPD. ACC 150–200 only if you want Weaken, Parasite and Decrease ATK to land reliably on bosses — it does nothing for his raw damage. Speed: 170–200 for Clan Boss, 200+ for Hydra and Chimera. Sets: Speed, Relentless, Savage, Cruel, Perception, Lethal. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Take the full Offense tree with Pierce Defenses and Boss Slayer, plus the tier-six single-target damage mastery. Splash into Defence or Support only if he keeps dying. Blessings: Phantom touch, Crushing rend, Brimstone.

Tomes

Book Sword Spin first — 100% debuff chance plus the cooldown reduction is his biggest damage jump. Then Sharp Strike for the cooldown -1, so the team Speed buff stays up more often. Leave Blades Unite for last.

Verdict

One of the strongest single-target boss nukers in the game: a top pick for Clan Boss and Chimera, easily replaced everywhere else.

Build

Artifact sets
SpeedRelentlessSavageCruelPerceptionLethal
Key masteries
Pierce DefensesBoss Slayer
Blessings
Phantom touchCrushing rendBrimstone
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Unity of Blades

Attacks the enemy 3 times. Each hit has a 30% chance to place a 25% Weaken debuff for 2 turns.
Damage based on [ATK] = 1.2 × [ATK] (3 times)
Weaken
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +10%

Sharp Strike

Attacks an enemy 4 times. Each hit fills this Champion's Turn Meter by 5%.
Places a 30% Increase SPD buff on all allies for 2 turns.
Damage based on [ATK] = 1.4 × [ATK] (4 times)
30% Increase SPD buff
Fills only their own Turn Meter
Cooldown Turns: 4
Level 2 Damage +10%
Level 3 Damage +10%
Level 4 Cooldown -1

Sword Spin

Attacks an enemy 4 times. Before attacking, places a 50% Increase ATK buff on this Champion for 2 turns.
The first and second hits have a 75% (100%) chance of placing a Leech debuff for 2 turns.
The third and fourth hits have a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [ATK] = 1.5 × [ATK] (4 times)
50% Increase ATK
Leech
50% Decrease ATK
Cooldown Turns: 4
Level 2 Damage +10%
Level 3 Damage +10%
Level 4 Debuff Chance: +10%
Level 5 Debuff Chance: +15%
Level 6 Cooldown -1

​Zinogre Essence [P]

Passive Effect
Increases damage dealt by 1% for each 1% of HP lost (max: 50%). The increased damage is doubled if the target is under a Decrease DEF debuff.
Active Effect
When receiving a fatal hit, survives with 1 HP. Heals itself by 50% of its own MAX HP if it does not die thanks to this skill. 
* While Healing Reduction is active, cannot evade death.

30% SPD Aura in Dungeons

Increases Ally SPD in Dungeons by 30%

PVE Masteries = Zinogre Blademaster: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Nuker


PVP Masteries = Zinogre the Blade Master: masteries for the Arena (1 vs 1, 3 vs 3)

Nuker


Gifts

Attacker
Ghostly Touch

Clan
Sulfur

Late Game
Crushing Blow

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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