
Zii Ixchi — guide
Guide: Zii Ixchi
In short
Zii Ixchi is an Epic Attack champion of the Lizardmen with Force affinity. He is a pure solo nuker: he buffs himself and lands one very heavy hit that ignores Shield and Block Damage. Build priority is crit, attack and speed — he is not a late-game pick, but in Faction Wars and early/mid content he pulls his weight.
Strengths
- Inevitable Ruin — 5× ATK that ignores Shield and Block Damage: it cracks shield-carriers and "unkillable" targets you otherwise cannot touch.
- Ancient Fury grants +50% ATK and +30% C.DMG for 3 turns and gives an extra turn immediately — a self-setup for his own nuke.
- Passive King Slayer cuts the cooldown of his nuke by 1 turn per kill, so in wave clearing it is ready almost constantly.
- If Inevitable Ruin kills, he puts Block Damage on himself for 1 turn — a small but welcome safety net.
- In Lizardmen Faction Wars he is a genuinely useful damage dealer (3.5/5).
Weaknesses
- Effectively one attacking skill on a long cooldown — outside his damage window he does very little.
- No debuffs at all: no Decrease DEF, no poisons, so his boss damage does not scale.
- Poor ratings in Hydra, Chimera and Hard (1/5) — those are not his fights.
- Modest base ATK (1 421) and low survivability, so he is easy to one-shot.
Where to use
His best home is Faction Wars (3.5/5), where he clears waves and deletes shield tanks. Arena, Dungeons and Clan Boss all sit at 2/5 — early-game use or a situational Shield-ignoring tool. Doom Tower (1.5/5) only at low floors. Skip Hydra, Chimera and Hard.
Stats and gear
Priority: C.RATE to 100% → C.DMG → ATK → SPD. ACC is wasted on him — he has no debuffs. Rough targets: ATK 3 500+, C.RATE 100%, C.DMG 200%+, SPD 170–200. Sets: Savage or Lifesteal for damage, Speed or Offense to get him moving, Crit Rate if you are short on crit. Relics: Malefic Talon and Gorecrescent.
Masteries and blessings
Standard nuker PvE tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess plus his unique Story of Zii Ichi. For Arena, run the PvP nuker tree (1v1 and 3v3). No blessings are listed in the build — take any damage or survivability blessing, it barely matters for his role.
Tombs
Book Inevitable Ruin first: the last level removes 1 turn of cooldown, which noticeably increases how often your nuke is up. Next come the two cooldown levels on Ancient Fury so his buffs do not sit idle. Leave the A1 for last.
Verdict
A narrow but fun solo nuker for Faction Wars and early/mid content. Worth building if you need Lizardmen damage — just do not expect him to carry late game.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Long Lunge
Attacks an enemy. Has a 15% chance of landing an extra hit.
Damage based on [ATK] = 2.7 × [ATK]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Damage +10%

Inevitable Ruin
Attacks an enemy. Ignores Shield and Block Damage buffs. If the enemy dies, places a Block Damage buff on this Champion for 1 turn.
Damage based on [ATK] = 5 × [ATK]
Block Damage
Cooldown: 5 turns
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Ancient Fury
Places a 30% Increase C.DMG buff and a 50% Increase ATK buff on itself for 3 turns, then takes an extra turn.
30% Increase C.DMG
50% Increase ATK
Cooldown: 6 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

King Slayer (Passive)
Reduces the cooldown of the Inevitable Ruin skill by 1 turn each time it kills an enemy.
PVE Masteries = Zii-Ichi: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

PVP Masteries = Zii-Ichi: Arena masteries (1v1, 3v3)
Nuker

Where to get
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Question — answer
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