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Mother Cybele
Legendary Knights Revenant Force Support

Mother Cybele — guide

The Corrupted
VerdictLevel up
3.5/5
Speed115HP18990Defense1343Attack969
Clan Boss3.5
Hydra4
Chimera3.5
Arena3.5
Dungeons4
Hard dungeons2
Doom Tower2.5
Faction Wars4
With Lilitou for ArenaVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mother Cybele

In short

Mother Cybele is a Legendary Support with a 22% Speed aura and a deep bag of team buffs: 60% Increase DEF, Revive on Death, Block Damage and an HP swap. She shines in Hydra, dungeons and Faction Wars, where you want a tanky support with AoE speed control. Build priority is Speed and Accuracy — her damage scales off HP.

Strengths

  • 22% Speed aura in all battles — works in Arena, Hydra and dungeons alike.
  • Shepherd of Souls gives the whole team 60% Increase DEF plus Revive on Death for 2 turns — a real anti-wipe button.
  • Passive Otherworldly Call: on death she fully heals the lowest-HP ally, and when revived she heals the team for 20% of max HP and fills everyone's Turn Meter by 15%.
  • Perilous Transfer swaps HP with an ally and hands out 30% Increase SPD and Block Damage — great for saving a collapsing damage dealer.
  • Her A1 hits all enemies, can place 30% Decrease SPD and fills her own Turn Meter by 15%.

Weaknesses

  • The Decrease SPD on the A1 is only a 25% base chance — unreliable without books and Accuracy.
  • HP-scaled damage (0.2 × HP) is low; she is not a damage dealer.
  • The HP swap is uncontrolled — you can accidentally dump your HP on the wrong ally or gut yourself.
  • She drops off in the hardest content (2.0) and Doom Tower (2.5), where different tools are needed.

Where to use

Best areas: Hydra (4.0), dungeons (4.0) and Faction Wars (4.0) — that is where the Speed aura, Increase DEF and Revive on Death pay off. In Classic and Tag Team Arena (3.5) she pairs well with Lilitu, which the site author calls out directly. In Clan Boss and Chimera (3.5) she is a safety support, not a damage source. Al-Naemeh is on the list too. Hard content (2.0) and Doom Tower (2.5) are leftovers.

Stats and gear

Priority: SPD → ACC → HP → DEF → RES. You do not need C.RATE or C.DMG at all.

  • SPD: 220–260, 260+ if you use her in Arena.
  • ACC: 250–300 for Hydra and dungeons, 350+ for high Hydra levels and Arena.
  • HP: 60,000+ — it is both survivability and A1 damage.
  • DEF: 2,500–3,000.
  • RES: 200+ where possible so her buffs are not stripped.
  • Sets: Accuracy (ACC + SPD), Speed, Stun (her A1 hits everyone, so stun procs are frequent), Divine Speed, Perception.

Masteries and blessings

Main tree is Support: Invigorated, Targetfinder, Gathering Momentum. Second tree is Defense — she has to survive long enough for the passive and Revive on Death to actually rescue the team. Skip the offense tree. Blessings: Cruelty for Arena and punching through DEF, Brimstone if you want extra damage in Hydra and Clan Boss, Temporal Chains as the control alternative. Relics from the list: Journal of Necrotos, Orb of Transfixion, Wand of Submission.

Tomes

Book Shepherd of Souls first: the cooldown drops from 6 to 3 turns, which doubles the uptime of Increase DEF and Revive on Death. Then Perilous Transfer (6 → 3) so the HP swap and the rescue are ready twice as often. Leave the A1 for last — its books only add damage and Decrease SPD chance.

Verdict

A solid Legendary support with a Speed aura and Revive on Death — definitely worth building, above all for Hydra, dungeons and Faction Wars.

Build

Artifact sets
AccuracySpeedStunDivine SpeedPerception
Key masteries
InvigoratedTargetfinderGathering Momentum
Blessings
CrueltyBrimstoneTemporal chains
Relics
Journal of NecrotosOrb of TransfixionWand of Submission
Best in
Classic ArenaTag Team ArenaHydraAl-Naemeh

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Mask of Fear
Attacks all enemies. Has a 25% chance of placing a 30% Decrease SPD debuff for 2 turns. Fills this Champion's Turn Meter by 15%.
Damage based on [HP] = 0.2 × [HP] AoE
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance +5%
Lvl 6 Debuff chance +10%
Lvl 7 Debuff chance +10%


Soul Shepherd
Places a 60% Increase DEF buff and a Revive on Death buff on the team for 2 turns.
Cooldown Turns: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1

Dangerous Transfer
Swaps HP with an ally.
If after the exchange their own HP is equal to or higher than the target's, fills their Turn Meter by 40%, places a 30% Increase SPD buff on themselves for 2 turns, and places Block Damage on the target ally for 1 turn.
If after the swap its own HP is lower than the target's, fills the target's Turn Meter by 40%, places a 30% Increase SPD buff on them for 2 turns, and places a Block Damage buff on itself for 1 turn.
Places two 15% Continuous Heal buffs on itself for 1 turn.
Cooldown Turns: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1

Grave Call (Passive)
When it dies, fully heals the ally with the lowest HP. When it revives, heals team members by 20% of their MAX HP and fills their Turn Meters by 15%.

Increases SPD in all battles by 22%
Increases Ally SPD in all battles by 22%.

PVE Masteries = Mother Cybele: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


Clan Boss


PVP Masteries = Mother Cybele: Arena masteries (1v1, 3v3)


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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