
Medium — guide
Guide: Medium
In short
Medium is an Uncommon Support champion of the Barbarians with Force affinity. Everything he brings is his second skill: it cleanses all debuffs from himself and grants the team a 25% Increase ATK buff for 2 turns, and once booked the cooldown drops from 4 to 2 turns. The site author's verdict is blunt: food — the only reason to invest is early Faction Wars.
Strengths
- 25% Increase ATK for the whole team for 2 turns on a 2-turn cooldown after booking — near-permanent uptime for a starter squad.
- Cleanses all debuffs from himself, so he is hard to shut down with debuffs.
- His A1 hits twice and each hit has up to a 45% chance (at skill level 6) to place a 25% Decrease ATK for 2 turns.
- Uncommon rarity: duplicates and books come easily, skilling him up is cheap.
Weaknesses
- Very low base stats: 90 SPD, 749 DEF and 10,740 HP at 6★ — he dies fast.
- A1 damage scales from ATK, but he is neither a damage dealer nor a tank.
- No Accuracy in his base stats, and without it the Decrease ATK misses.
- One buff and one debuff in the whole kit — that is not enough for late content.
Where to use
His best and basically only area is Faction Wars (2.0), where the Increase ATK and Decrease ATK help on waves and bosses. In early Arena (1.0) he works as an attack booster for a starter team. Clan Boss, Hydra, Chimera and dungeons are all rated 1.0 — skip them. Hard mode and Doom Tower are 0.5; he just takes a slot there.
Stats and gear
Priority: SPD → ACC → survivability. Rough targets: 170–200 SPD, 150+ ACC, the rest into HP and DEF. Sets: Speed plus Perception or Accuracy; do not move good gear onto him, hand-me-downs are fine. If you cannot reach ACC, drop the debuff plan and build pure Speed for the Increase ATK.
Masteries and blessings
Support tree for Precision (+10 ACC) and Defense tree for Tough Skin (+10% DEF) — that is all he needs. For blessings, any 1★ defensive pick such as Iron Will; do not spend souls on him.
Tomes
If you do build him, books go into the second skill first, to level 3: the cooldown goes 4 → 2 turns, and that is the whole point of the champion. A1 comes last — the debuff chance already grows to 45% at skill level 6, but the priority is low.
Verdict
Food. Keep one copy for Barbarian Faction Wars and feed the rest into rankings.
Skills
Mutilation
Attacks the enemy 2 times.Each hit has a 20% chance of placing a 25% Decrease ATK for 2 turns.
Damage based on Attack.
At skill level 6, damage increases by 10%, and the chance to place Decrease ATK becomes 45%.
Battle Trance
Removes all debuffs from self.Places a 25% Increase ATK buff on the team for 2 turns.
Cooldown — 4 turns.
At skill level 3, cooldown is reduced to 2 turns.
Where to get
Reviews
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Question — answer
No questions.
















