
Flinger — guide
Guide: Flinger
In short
Flinger is a Rare Attack champion from the Lizardmen faction with Spirit affinity. His whole kit is ATK-based damage: Axe Throw with a 40% chance to place 30% Decrease DEF for 1 turn, the AoE Meteor, and Burn, which always lands a critical hit. He is only genuinely useful in Faction Crypts, where his aura gives allies +30 Resistance; everywhere else he is vault or fusion material, so build priority is low.
Strengths
- Aura: +30 Resistance to all allies in Faction Crypts — a real survivability boost for the team.
- Burn always deals a critical hit, so that skill needs no C.RATE, only C.DMG.
- Meteor hits all enemies, which helps clear waves in early Campaign and low dungeons.
- He brings his own debuff: 40% chance to place 30% Decrease DEF from his A1.
- As a Rare, dupes and tomes come cheap, and he often feeds a fusion.
Weaknesses
- Very low base stats: 1,266 ATK and 892 DEF on 13,050 HP — any AoE folds him.
- 104 Speed means he is slow and constantly loses turns.
- The debuff is weak: only 30% for 1 turn, and only on a 40% chance.
- No control, no support, no useful passive — hence the 1.0 ratings almost everywhere.
Where to use
His best and basically only home is Faction Crypts (1.5): slot him for the Resistance aura and as a body to clear waves, not as your main damage dealer. In Clan Boss (1.5) he is an option only at the very earliest stage, before real damage dealers exist. Hydra, Chimera, Arena, dungeons, Hard mode and Doom Tower all sit at 1.0 — he has no business there. The site author's verdict is clear: vault (fusion).
Stats and gear
Priority: ATK% → C.RATE and C.DMG → SPD, with ACC last. Rough targets at 6★: 2,500+ ATK, 100% C.RATE (for the A1 and Meteor), 150%+ C.DMG, 170+ SPD, and 150–200 ACC if you want the Decrease DEF to land in Crypts. The author gives no set list; generally go Attack, Crit Rate and Speed sets, adding Perception for ACC in Crypts. From the relic list: Malefic Talon.
Masteries and blessings
The list names only Pierce Defenses. The usual logic for a damage Rare is the Attack tree for damage and Support for ACC and Speed — but since the verdict is vault, masteries are not worth buying; free ones are enough. No blessings are listed; if you do use him in Crypts, a cheap 1★ is plenty — save the resource.
TomES
Every skill upgrade is pure damage, with no cooldown reduction anywhere. That makes tomes a straight waste: booking Meteor first only makes sense if you genuinely farm waves with him. Otherwise bank the books for champions who earn them.
Verdict
Vault (fusion). Keep a copy for fusion and Faction Crypts, but don't spend gear, books or masteries on Flinger.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Axe Throw | Attacks an enemy. Each hit has a 40% chance of placing a 30% Decrease DEF debuff for 1 turn. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% Lvl 6 – Damage +10% |
![]() Meteor | Attacks all enemies. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +10% |
![]() Burn | Attacks an enemy. Always lands a critical hit. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +10% Lvl 4 – Damage +5% Lvl 5 – Damage +10% |
| Aura | Increases Ally RES in Faction Crypts by 30. |
Skink Raid Shadow Legends is a champion from the "Gaellen Pact" union of the "Lizardmen" faction. His main role in the team is Attack. He is able to place a Decrease DEF debuff on enemies. Among artifacts, items for Attack and C.RATE are recommended for him.
Where to get
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Question — answer
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