
Minaya — guide
Guide: Minaya
In short
Minaya is a Legendary Support for Banner Lords with Force affinity. She brings a team-wide heal for 40% of max HP with shields, Heal Reduction on every enemy and Block Debuffs for allies under Increase DEF. Build her for HP/DEF, Speed and Accuracy — her home is Faction Wars, with solid work in Clan Boss and dungeons.
Strengths
- Charm heals the whole team for 40% of their max HP, gives 2 turns of Block Debuffs to allies with Increase DEF and a Shield worth 25% of their HP to anyone healed to full.
- Healing Spell restores 10,000 HP to herself and the lowest-HP ally and has a 75% chance to put 100% Heal Reduction on all enemies for 2 turns.
- The A1 also drops a 15% Regen for 2 turns on the lowest-HP ally.
- Passive For Love: when she dies, the team's turn meters fill by 20%; with Khonar in the team she comes back at 75% HP.
- Aura: +19% Speed in all battles.
Weaknesses
- Base DEF 1,134 and ATK 1,002 — she deals no damage, and both attacking skills scale off ATK, so building ATK is a trap.
- Her heals are either flat (10,000) or a percentage of the target's max HP, so they never scale with her own stats and fade in late game.
- Hydra (3.0) and Hard modes (3.0) are her weakest spots — those teams want a sturdier support with a cleanse.
- No cleanse at all: Block Debuffs does not remove what is already applied, and it only lands on allies holding Increase DEF.
Where to use
Faction Wars (4.5) first — she is the Banner Lords healer plus a Speed aura. Clan Boss (4.0) and Chimera (4.0) — you take her for Block Debuffs under Increase DEF, the heal and the Heal Reduction. Dungeons (4.0) are comfortable. Arena (3.5) and Doom Tower (3.5) are situational. Leave Hydra (3.0) and Hard modes (3.0) to other supports.
Stats and gear
Priority: HP and DEF as the main stats, then Speed and Accuracy. Targets: 60,000+ HP, 3,000+ DEF, 200+ Speed, 200–250 Accuracy (closer to 300 for Arena so Heal Reduction actually lands).
- Sets: Speed, Accuracy, Perception or Divine Speed as the core.
- For Clan Boss: Lifesteal or Immortal so she survives without a second healer; Cruel only if you have spare slots — she is not a damage dealer.
- Relics: Journal of Necrotos, Hallowed Hilt, Perched Shadow.
Masteries and blessings
Trees: Support + Defense. Key picks are Blessed Heal, Invigorated and Heal 'N' Go for stronger healing, plus Bolstered Defense for survivability.
Blessings: Miracle Heal is the default pick for extra healing in long fights. Brimstone is an option if she attacks often and you want a little extra boss damage.
Tombs
Tombs
Book Charm first: -1 cooldown, then another -1 cooldown plus +10%/+10% healing — the biggest jump per book. Then Healing Spell for the extra Heal Reduction chance and -1 cooldown. Leave the A1 and the passive for last.
Verdict
Build her — with realistic expectations: an average legendary who is excellent in Faction Wars and genuinely useful in Clan Boss and Chimera thanks to Block Debuffs and Heal Reduction.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Conduit
Attacks an enemy. Places a 15% Continuous Heal buff on the ally with the lowest HP for 2 turns.
Damage based on [ATK] = 4.5 × [ATK]
Turns: 1
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Healing Charm
Attacks an enemy. Heals self and the ally with the lowest HP by 10,000. Has a 75% chance to place a Healing Reduction debuff of 100% on all enemies for 2 turns.
Damage based on [ATK] = 5.5 × [ATK]
Turns: 4
Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Debuff Chance +15%
Lvl 7 – Cooldown -1

Charm
Heals the team by 40% of their MAX HP. Places Block Debuffs on allies with Increase DEF for 2 turns.
If an ally is fully healed, they receive a Shield equal to 25% of their HP for 2 turns.
Turns: 6
Lvl 2 – Heal +10%
Lvl 3 – Heal +10%
Lvl 4 – Cooldown -1
Lvl 5 – Cooldown -1

In the Name of Love
On death, fills the Turn Meters of the team by 20%. If Khoronar is on the team, revives with 75% HP.
Turns: 6
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1
Minaya is a Champion from the Telerian League faction, Banner Lords. Her primary role in a team is Support. She focuses on healing allies. She also places Healing Reduction debuffs on enemies. Artifacts with HP and Defense are suitable for her. As a leader, she increases Speed by 19% in all battles.
Where to get
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Question — answer
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