
Maulie Tankard — guide
Guide: Maulie Tankard
In short
Maulie Tankard is a Spirit-affinity Legendary Support from the Dwarves: she puts Provoke on the whole enemy team, brings an ally back with Block Damage, and feeds turn meter to everyone every time she is hit. She shines in Hydra, Arena and Faction Wars. Build her early — she is one of the strongest control supports in the game.
Strengths
- Team-wide Provoke. Her taunt skill puts Provoke on all enemies for 1 turn and has a 50% chance of 2 turns on the main target — it shuts down AoE waves and Hydra heads.
- A revive that actually saves runs. Revives an ally at 50% HP with 50% turn meter and a 1-turn Block Damage.
- Passive turn-meter engine. Every hit on her fills all allies' turn meters by 15%, or 25% when a boss attacks her. Provoke makes enemies target her, so this fires almost every turn.
- 30% Reflect Damage on herself for 2 turns from the same provoke skill — free chip damage back.
- High innate Resistance and very high base Speed for a support.
Weaknesses
- Her only damaging skill scales off DEF and only gets a bonus against HP Burn targets — she is not a damage dealer.
- Outside Provoke and the revive there is no cleanse, no healing and no shields.
- Low base HP for a champion whose own kit forces her to take hits.
- Nearly dead weight on Clan Boss and in Hard-mode content where Provoke does nothing.
Where to use
Hydra is her home (5/5) and Faction Wars is just as strong (5/5) — control and revive in one slot. In Arena (4.5/5) the Provoke breaks enemy setups and pulls focus onto her; in Chimera (4/5) she works as pure control. Dungeons and Doom Tower (3/5 each) are fine but not mandatory, while Clan Boss and Hard mode (2/5 each) are wasted slots because Provoke simply does not apply.
Stats and gear
Priority: DEF → SPD → ACC, with HP coming from substats. Rough targets: Speed 220–250+ (higher is better for Arena and Hydra), DEF 3000+, ACC 250–300 so Provoke lands, Resistance 200+ if she is tanking with Provoke and should avoid debuffs. Sets from the list: Frost, Immunity, Perception, Frostbite, Untouchable — mix by content: Immunity for Arena, Perception for Speed, Frost/Frostbite/Untouchable for survivability.
Masteries and blessings
Trees: Defense plus Support. Key picks from the list — Blunt Blades, Bolstered Defense and Torpidity in Defense; Invigorated, Revival Blessing, Power Reset and Gathering Momentum in Support. Relics: Demonic Effigy, Wand of Submission, Xibia's Servitude.
Tombs
Book her revive first: two of its levels cut the cooldown by 1, so the safety button comes back much faster. Then book the provoke skill (cooldown -1) to keep Provoke uptime high. Leave the damage skill for last — it only adds damage, which is not her job.
Verdict
Build her. Top-tier control plus a revive keeps her relevant in Hydra, Arena and Faction Wars, and she earns every book and piece of gear you put into her.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Roast
Attacks an enemy. If the target is under a HP Burn, damage increases by 50%.
Damage based on [DEF] = 3.3 × [DEF]

Brawl
Places a Taunt debuff on all enemies for 1 turn. Has a 50% chance to place a Taunt debuff on the target for 2 turns. Places a 30% Reflect Damage buff on themselves for 2 turns.

Hooray!
Revives an ally with 50% HP and fills their Turn Meter by 50%. Places a Block Damage buff on the ally for 1 turn.

Bandit Gang
If an enemy attacks this Champion, fills the Turn Meters of all allies by 15%.
If a Boss attacks this Champion, fills the Turn Meters of all allies by 25%.
Molly Kellner Raid Shadow Legends is a Champion from the "Nyresan Union" faction "Dwarves". Her main role in the team is Support. She has good innate Resistance and very high innate Speed.
Where to get
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Question — answer
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