
Noct the Paralyzer — guide
Guide: Noct the Paralyzer
In short
Noct the Paralyzer is a Legendary Magic Attack champion of the Dark Elves whose damage actually scales off HP: both his A1 (0.23×HP) and his AoE (0.25×HP). He shines in Clan Boss and Al-Naemeh, where his poisons and the passive healing from poison ticks provide damage and sustain at once. Build him in HP% gear with Speed and Accuracy — crit stats are not the point.
Strengths
- HP-scaling damage on both attacking skills, so a single stat gives him damage and survivability.
- His AoE places a 1-turn Sleep plus two 5% poisons, and the passive adds two more 5% poisons every time that Sleep is removed or expires after the enemy takes damage — a genuine poison engine for Clan Boss and Al-Naemeh.
- Passive sustain: he heals himself for 3% and allies for 1% of max HP every time a poison ticks on an enemy.
- His third skill grants every ally except himself a 50% Ally Shield and 15% Regeneration for 2 turns.
- 40% chance to Sleep the attacker when an ally under Ally Shield is hit, plus a 35% HP aura in Dungeons.
Weaknesses
- Only 99 base Speed — without Speed gear he barely takes turns.
- 826 base Attack means he is useless as a classic nuker.
- Sleep breaks on the first damage, so the control is unreliable and depends on your team's turn order.
- He needs Accuracy for his debuffs, and there are only so many slots for HP, Speed and Accuracy together.
Where to use
Clan Boss (4/5) and Faction Wars (4/5) first — that is where he stacks poisons and heals the team. The author singles out Al-Naemeh, and among bosses Iragoth and Bommal. Arena (3.5/5) works as a defensive slot with Polymorph. Hydra, Chimera, regular Dungeons and Hard mode sit at 3/5 — usable, not his home. Doom Tower is 1.5/5, leave him out of it.
Stats and gear
Priority: HP% → Speed → Accuracy. Rough targets: 60–80k HP, 200–240 Speed (lower in Clan Boss if your team's speed is tuned), 220–250 Accuracy for Clan Boss and Al-Naemeh, Resistance up to 200+ if you have spare slots. Skip crit stats — the author's set list is entirely defensive, and his damage comes from HP anyway. Sets: Stalwart, Regeneration, Guardian, Stoneskin, Bolster, Defiant — all about surviving until the next poison cycle.
Masteries and blessings
The author lists two setups: PvE (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PvP (Arena 1v1 and 3v3). Key picks: In For The Kill and Pouncing Strike for damage growth, Power Reset for the chance to refund cooldowns so his AoE and shield come back faster, plus Damage Mitigation, Buff Depletion and Bolstered Defense for survivability. Blessings: Brimstone for PvE, Polymorph for Arena defence. Relics: Molten Deathbell, Arachnelixir, Xibia's Servitude.
Tombs
Book the AoE first: its final level cuts the cooldown by 1 turn and pushes the debuff chance to 100%, which is what the whole poison loop runs on. Then the A1 to reach 80% on the 50% Accuracy Down. Books on the shield skill come last — they only reduce the cooldown.
Verdict
The author's verdict is "build him". He is not a nuker but an HP-based engine of poisons, shields and healing: he pays for himself in Clan Boss, Al-Naemeh and Faction Wars, and does not in Doom Tower.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Shroud of Pain
Attacks an enemy. Has a 50% (80%) chance to place a 50% Decrease ACC debuff for 2 turns.
Damage based on [HP] = 0.23 × [HP]
Decrease ACC 50%
Lvl 2 Damage +10%
Lvl 3 Debuff Chance: +10%
Lvl 4 Debuff Chance: +10%
Lvl 5 Debuff Chance: +10%
Death of the Sleeper
Attacks all enemies. Has a 75% (100%) chance of placing Sleep for 1 turn and two 5% Poisons for 2 turns.
Passive effect
Places two additional 5% Poisons for 2 turns whenever the Sleep placed by this skill is removed or expires after the enemy takes damage.
Damage based on [HP] = 0.25 × [HP] AoE
Sleep
Poison 5%
Cooldown: 4 Turns
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +15%
Lvl. 6 Cooldown -1
Intoxicating Fumes
Grants all team members except this Champion an Ally Protection 50% buff for 2 turns. Places a Continuous Heal 15% buff on the team for 2 turns.
Ally Protection 50%
Continuous Heal 15%
Cooldown: 5 turns
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Drowsiness (Passive)
Heals this Champion by 3% of their MAX HP and heals all other allies by 1% of their MAX HP each time a Poison debuff is activated on an enemy.
When an ally under an Ally Protection buff is hit, has a 40% chance of placing a Sleep debuff on the attacker for 1 turn.
Sleep
Aura of HP in Dungeons by 35%
Increases Ally HP in Dungeons by 35%.
PVE Masteries = Nokt the Dreamweaver: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Clan Boss that can be killed

Dungeon

PVP Masteries = Noct the Dreamweaver: Arena masteries (1v1, 3v3)
Protection from Downtime

Gifts
Clan Boss
Sulfur

Arena Defense
Polymorph

Where to get
Reviews
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Question — answer
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