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Ogre
Uncommon Ogryn Tribes Magic Attack

Ogre — guide

Gaellen Pact
VerdictFodder
1/5
Speed92HP14535Defense705Attack1079
Clan Boss1.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ogre

In short

Ogre is an Uncommon Attack champion from the Ogryn Tribes with Magic affinity. The only thing he brings is a chance to land 5% Poison on a critical hit with his A1, and his base stats (1079 ATK, 92 SPD) are too low to make it matter. Build priority: none — level him only as a filler body for Faction Wars.

Strengths

  • A1 hits twice on random targets, so two separate chances to apply 5% Poison on a crit.
  • A2 grants +30% Critical Rate, which helps you lean into crits and poison procs.
  • Magic affinity: no damage penalty against Spirit enemies.
  • Uncommon rarity means duplicate copies are common — easy to slot in Faction Wars without investment.

Weaknesses

  • Terrible base stats: 1079 ATK and 705 DEF, so he neither deals damage nor survives.
  • 5% Poison for 1 turn is negligible damage, and it only triggers on crits.
  • Zero utility — no control, no buffs, no meaningful debuffs.
  • Rated 0.5 for Hydra, Chimera, Arena, dungeons, Hard modes and Doom Tower; he has no place there.

Where to use

  • Faction Wars (1.0) — his only real home: a warm body until you pull proper Ogryn champions.
  • Clan Boss (1.5) — early game only, if you desperately need any poison at all; on a real CB team he is dead weight.
  • Everything else (0.5) — Arena, dungeons, Chimera, Hydra, Doom Tower: leave him out.

Stats and gear

The author provided no build list — and you should not need one. If you must gear him for Faction Wars: SPD first (~170–200), then C.RATE to 100% (otherwise no poison procs), then ACC around 150–200 so the poison actually lands, and only then ATK. Sets: Perception, Speed or Crit Rate — nothing expensive. Realistically, leftover gear from your vault.

Masteries and blessings

Offense tree for Critical Rate and damage against debuffed targets, finishing on Warmaster as his only real source of damage. In Support, take the Accuracy node so Poison sticks. Do not spend blessings on him — he is not worth a single star.

Tombs

The only worthwhile investment is the A2's sixth level for −1 cooldown. But tomes on an Uncommon are wasted resources: A1 upgrades are pure damage, so skip them.

Verdict

Fodder. Keep one copy as a Faction Wars filler and feed the rest into rank-ups.

Skills

Ragged Cuts

The champion attacks random targets 2 times. On a critical hit, has a 50% chance to place a 5% Poison for 1 turn.
    Level two – damage +5%.
    Level three – damage +5%.
    Level four – damage +5%.
    Level five – damage +5%.

Fury

Attacks an enemy. C.RATE +30%.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.
    Level 6 – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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