
Pann the Bowhorn — guide
Guide: Pann the Bowhorn
In short
Pann the Bowhorn is an Epic Attack champion of the Sylvan Watchers, Force affinity. He is a speed-based nuker: his debuffs cut through half the target's Resistance when he is faster, and his AoE buffs him with Attack and Speed before it lands. Build him fast with high crit — he is an Arena and Faction Wars pick first, not a dungeon hero.
Strengths
- A2 is a 3.8× ATK AoE that first gives him +50% ATK and +30% SPD for 3 turns, so it fuels itself and every later hit.
- A3 hits 3 times at 1.9× ATK, each hit ignoring 10% DEF, with a 75% (100% booked) True Fear for 2 turns — or Weaken 25% against bosses.
- His signature check: if the target's SPD is not higher than his own, his attacks ignore 50% of the target's Resistance, so debuffs land even on well-built defences.
- A1 is a 2-hit with a 30% Freeze chance — cheap extra control in longer fights and versus slow teams.
- Aura: +20% SPD in Dungeons, a nice boost for his own team and for Faction Wars clears.
Weaknesses
- Squishy: 903 DEF and 14,370 HP at 6★ — any AoE can delete him.
- The whole kit leans on being faster; against fast Arena teams the Resistance-ignore does nothing.
- No shields, heals or survival buffs — pure damage and debuffs.
- Mediocre against bosses: Clan Boss, Hydra and Chimera sit at 2.5; Dungeons, Hard content and Doom Tower at 2.0.
Where to use
Faction Wars first (3.5/5) — his AoE and control clear waves, and the Speed aura lifts the whole team. Then Arena (3.0): Classic, Tag Team and Live Arena as a secondary nuker behind a booster and control. Against bosses (CB 2.5, Hydra 2.5, Chimera 2.5) he is only a filler who brings Weaken. Dungeons, Hard content and Doom Tower (2.0) are weak spots — he usually dies before he fires twice.
Stats and gear
Priority: SPD → C.RATE to ~100% → C.DMG → ATK% → ACC. Rough targets: SPD 200–250+ (higher in Arena so you actually outspeed targets), C.RATE 100%, C.DMG 200%+, ATK 3500–4500, ACC 150–200 (250+ in Arena), then HP/DEF with whatever is left so one AoE does not end him.
Sets: Savage, Cruel or Lethal for raw damage and DEF-ignore; Relentless if you want extra turns; Retaliation to fish for A1 Freeze procs; Perception when you need SPD plus ACC; Offense as the budget option.
Masteries and blessings
Two routes: a PvE nuker tree (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PvP nuker tree (Arena 1v1 and 3v3). Key picks are Pierce Defenses and Boss Slayer; the rest goes into crit damage and a bit of survivability. Blessings: Phantom Touch for his multi-hit A1/A3, or Cruelty if you build around DEF-ignore. Relics: Malefic Talon and Irethi Coronet.
Tombs
Book A3 first: it takes True Fear/Weaken to a guaranteed 100% and drops the cooldown to 4 turns. A2 second (cooldown −1 plus damage). Leave A1 for last — only the Freeze chance improves there.
Verdict
A solid Epic nuker for Arena and Faction Wars if you gear him fast and crit-capped. He is not your go-to for bosses or dungeons.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Cryo Strike
Attacks the enemy 2 times. Each hit has a 30% chance of placing a Freeze debuff for 1 turn. If the target's SPD is equal to or lower than this Champion's SPD, ignores 50% of the target's RES when attacking.
Damage based on [ATK] = 2 × [ATK]
Freeze
Ignores Resistance
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Debuff chance: +10%
Level 5 Debuff chance: +10%
Emerald Volley
Attacks all enemies. Before attacking, places a 50% Increase ATK buff and a 30% Increase SPD buff on this Champion for 3 turns.
Damage based on [ATK] = 3.8 × [ATK] AoE
50% Increase ATK
30% Increase SPD
Cooldown Turns: 4
Level 2 Damage +10%
Level 3 Damage +10%
Level 4 Cooldown -1
Forest Phantom
Attacks an enemy 3 times. Each hit ignores 10% of the target's DEF.
Also, each hit has a 75% (100%) chance to place True Fear for 2 turns.
If the target's SPD is equal to or lower than this Champion's own SPD, ignores 50% of the target's RES when attacking.
If the target is a Boss, instead places a 25% Weaken debuff on the target for 2 turns with a 75% (100%) chance. If the target's SPD is equal to or lower than this Champion's SPD, ignores 50% of the target's RES when attacking.
Damage based on [ATK] = 1.9 × [ATK] (3 times)
True Fear
Weaken
Ignores DEF
Ignores Resistance
Cooldown Turns: 5
Level 2 Damage +10%
Level 3 Damage +10%
Level 4 Debuff Chance: +10%
Level 5 Debuff chance: +15%
Level 6 Cooldown -1
Increases Dungeon SPD by 20%
Increases SPD in Dungeons by 20%
PVE Masteries = Pann Hardstone: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Nuker

Fire Knight Hard

PVP Masteries = Pann the Stonearm: masteries for Arena (1v1, 3v3)
Nuker

Gifts
Damage Dealer
Ghostly Touch

Buff Removal
Cruelty

Where to get
Reviews
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Question — answer
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