Home Hero Catalog Panthera
Panthera
Rare Skinwalkers Void Attack

Panthera — guide

Gaellen Pact
VerdictVault (fusion fodder)
2/5
Speed97HP13545Defense848Attack1277
Clan Boss3
Hydra2
Chimera1
Arena2.5
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Panthera

In short

Panthera is a Rare Attack champion from the Werewolves faction with Dark affinity. Her only real job is a 100 % Heal Reduction debuff, which gives her some value in Clan Boss (3.0); everywhere else she is below average and the overall score is 2.0. Build priority is low — she is mainly fusion material.

Strengths

  • A2 hits twice, each hit with an 85 % chance to place 100 % Heal Reduction for 2 turns — in practice it lands almost every time, and the cooldown is only 3 turns.
  • A1 hits 3 times, and every critical hit has a 50 % chance to shave 3 % off the target's Turn Meter; with 100 % C.RATE she keeps chipping at boss turn meters.
  • A3 puts Veil and 30 % Reflect Damage on herself for 2 turns, which helps her survive AoE waves.
  • Rare, so books are cheap, and Dark affinity doesn't get hard-walled in Clan Boss.

Weaknesses

  • Weak base stats: 1 277 ATK and 97 SPD — she neither hits hard nor moves fast.
  • Multipliers are 0.9× and 2.7× ATK; as a damage dealer she doesn't exist.
  • Outside Heal Reduction she brings nothing: no team buffs, no control, and the Turn Meter cut is a token 3 %.
  • Chimera 1.0 and Hard 1.0 — almost no content where she is the answer.

Where to use

Clan Boss (3.0) is her only real home. Arena (2.5) only as an early-game Reflect Damage gimmick. Dungeons, Doom Tower, Faction Wars and Hydra (2.0) are filler spots to close a team. Chimera and Hard mode (1.0) — leave her out.

Stats and gear

SPD and ACC first (roughly 200–250 ACC for Clan Boss), then C.RATE up to 100 % so the A1 Turn Meter cut is reliable, then ATK % and C.DMG. Sets: Offense, Speed, Fury, Savage, Divine Offense, Divine Speed. Speed + Accuracy is the baseline; Fury and Savage only if you are actually running her as a damage dealer.

Masteries and blessings

Recommended picks are Invigorated, Targetfinder and Gathering Momentum; the rest of the points go into the Offense tree for a standard damage setup. Relics: Tempus Sanguinis and Orb of Transfixion. Blessings are not a priority on a Rare that is heading for the vault.

Tombs

Book A2 first — both the 3-turn cooldown and the 85 % chance improve, and that debuff is why you bring her. A3 second if you rely on Veil and Reflect Damage to survive, A1 last. Rare books are cheap, but don't spend them if she is going into the fusion.

Verdict

Vault (fusion). Level her for the fusion or a very early Clan Boss team; she has no place in a serious roster.

Build

Artifact sets
OffenseSpeedFurySavageDivine OffenseDivine Speed
Key masteries
InvigoratedTargetfinderGathering Momentum
Relics
Tempus SanguinisOrb of Transfixion
Best in
Spirit KeepFire Knight's Castle

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Fangs and Claws
Formula: 0.9*ATK
Attacks the enemy 3 times. Each critical hit has a 50% chance to decrease the target's Turn Meter by 3%.

Deprivation of Strength
Formula: 2.7*ATK
Attacks the enemy 2 times. Each hit has an 85% chance to place a 100% Healing Reduction for 2 turns.
Skill cooldown: 3

Astral Shadow

Places a Veil and a 30% Reflect Damage buff on itself for 2 turns.
Skill cooldown: 6

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide