
Paragon — guide
Guide: Paragon
In short
Paragon is a Rare Dark Elves defense champion who lives on one skill: he grants allies Unkillable plus a 25% Increase ATK for 2 turns. His damage scales off DEF, so he doubles as a tank and a debuffer. Build him for Speed and Defense and use him as a utility support in the Arena and Unkillable setups.
Strengths
- Unkillable and Increase ATK come in a single skill — one slot instead of two.
- All his damage scales from DEF, so a tanky build still hits and is hard to remove.
- A1 "Falter" has a 50% chance to drop the target's Turn Meter by 10% — small, but it adds up in long Arena fights.
- A3 "Chains of Life" hits random enemies three times with a chance to land 100% Heal Reduction and 50% Decrease ATK.
- He's Rare: Tomes and levels are cheap for a fairly unique effect.
Weaknesses
- 96 base Speed is genuinely slow — without Speed gear he can't get Unkillable up before the enemy moves.
- Low debuff chances: 30% on A3, 50% on A1, and they still need Accuracy.
- DEF-based damage is low by proper damage-dealer standards; on Clan Boss and in dungeons he's a support, not damage.
- Almost dead weight in Chimera (0.5) and Hard content (1.0).
Where to use
Arena first (3.5): the Unkillable plus Increase ATK package buys turns and lets your team push through. Then Clan Boss, dungeons and the Dark Elves Crypt (2.0 each), where he is a safety-net support, and Spider's Den, where his bulk and Heal Reduction help. Hydra and Doom Tower (1.5) are narrow niches; skip him in Hard and especially Chimera.
Stats and gear
Priority: Speed → Defense → HP → Accuracy. Rough targets: SPD 200–250 (non-negotiable, otherwise the skill never lands in time), DEF 2500+, HP 35–45k, ACC 150–200 for the A3 debuffs and the A1 Turn Meter cut. Don't chase C.RATE or C.DMG — 15%/50% base is fine. Sets: Speed (core), Toxic for Clan Boss and Spider, Divine Speed as the shield-on-start option.
Masteries and blessings
Go Defense and Support trees; from the list take Survival Speed and Unflinching — both are about surviving long enough to re-apply Unkillable. Blessings are secondary on a Rare support; the build leans on the Golden Elixir relic instead.
Tombs
Book "Combat Survivability" first: two levels of -1 cooldown, and Unkillable uptime is the whole point of the champion. "Chains of Life" second for the -1 cooldown and extra debuff chance on the last levels. A1 can stay unbooked.
Verdict
Worth building: a narrow champion, but his niche — Unkillable plus Increase ATK in Arena and Unkillable comps — he fills better than most Rares.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Weaken | Attacks an enemy. Has a 50% chance of decreasing the target's Turn Meter by 10%. Damage dealt increases based on this Champion's DEF. Damage based on [DEF] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% |
![]() Combat Vitality | Places Unkillable and Increase ATK 25% buffs on allies for 2 turns. | Lvl 2 – Cooldown -1 Lvl 3 – Cooldown -1 |
![]() Shackles of Life | Attacks random enemies 3 times. Has a 30% chance of placing a 100% Healing Reduction debuff and a 50% Decrease ATK debuff for 2 turns. Damage dealt increases based on this Champion's DEF. Damage based on [DEF] | Lvl 2 – Buff/Debuff Chance +5% Lvl 3 – Buff/Debuff Chance +5% Lvl 4 – Buff/Debuff Chance +10% Lvl 5 – Cooldown -1 |
Paragon Raid Shadow Legends is a champion from the Corrupted alliance of the Dark Elves faction. His main role on the team is Defense. He places an Increase ATK buff and Unkillable on allies, while decreasing the ATK of enemies and placing a Healing Reduction debuff on them. He performs well in the Arena and in some dungeons. Artifacts for Defense and HP suit him.
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