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Pastor
Common The Sacred Order Force HP

Pastor — guide

Telerian League
VerdictFodder
0.5/5
Speed96HP10080Defense694Attack837
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars0.5
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Pastor

In short

Pastor is a Common HP-type champion of the Sacred Order with Force affinity. He has exactly one skill: a single-target hit with a 25% chance to place 25% Decrease ATK for 1 turn. The site verdict is blunt — food: there is no point investing gear, masteries or tomes into him at any stage of the game.

Strengths

  • Drops early and often, which makes him perfect rank-up material for other champions.
  • The HP role plus Force affinity gives him slightly more survivability than a typical Common damage dealer — in the first campaign stages he does not fold to one hit.
  • His lone debuff occasionally softens the damage of weak early campaign waves.
  • He needs no tomes, no masteries and no decent artifacts to do his real job: being fed away.

Weaknesses

  • Every content rating sits at 0.5 out of 5: Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower, Faction Wars.
  • One skill and zero utility: no buffs, no healing, no revive, no AoE — a failure for an HP-role champion.
  • A 25% Decrease ATK for a single turn at a 25% chance barely moves the needle in any fight.
  • No base Accuracy (ACC is absent from his stat line), so the debuff will miss without Accuracy gear — and spending gear on him is a waste.

Where to use

Nowhere except as food. Campaign, dungeons, Arena, Clan Boss, Hydra, Chimera, Hard mode, Doom Tower — all 0.5/5, there is no reason to slot him in. The only exception is Sacred Order Faction Wars at the very start, if your roster is genuinely empty and you need to scrape stars: there he can stand around as a body. The moment any other Sacred Order champion shows up, Pastor goes into a rank-up.

Stats and gear

There is no recommended build for him — the site does not list one, because he is not meant to be played. If you absolutely insist: HP% first, then SPD, with Accuracy only if you care about the debuff, which a 25% chance for one turn does not justify. Basic Health and Speed sets would be the least bad choice in that scenario, but the honest answer is to keep your artifacts off him.

Masteries and blessings

Do not spend scrolls on him — that is a pure waste of resources. If you are truly stuck, the only thing that makes sense is the Support tree with speed and accuracy, and even then the payoff is close to zero. Blessings are not available to Common champions, so that part can be skipped entirely.

Verdict

Classic early-game food: one weak skill, no utility and 0.5/5 across every mode. Gear, masteries and tomes stay away — feed him into a rank-up.

Tomes

No tomes. Every skill upgrade is just +5% damage per level: the debuff chance, its duration and the cooldown never change. Duplicate Pastors go straight into food for rank-ups.

Skills

Sacred Strike

Attacks an enemy. Has a 25% chance of placing a 25% Decrease ATK debuff for 1 turn.
    Lvl 2 – Damage +5%.
    Lvl 3 – Damage +5%.
    Lvl 4 – Damage +5%.
    Lvl 5 – Damage +5%.
    Lvl 6 – Damage +5%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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Question — answer

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