
Infantryman — guide
Guide: Infantryman
In short
Infantryman is an Uncommon Dwarf Defense champion with a Force affinity: 13,380 HP and 1,123 DEF at 6★, but only 87 base SPD and 0 ACC. His one tool is Provoke at a 10% chance on his A1 and 25% on his A2, which barely lands without accuracy gear. He is only worth levelling for early Faction Wars, and even there as a temporary slot filler — the site verdict is blunt: he is food.
Strengths
- Defensive profile: solid HP and DEF for an Uncommon, so he survives a couple of hits on the first waves.
- Provoke on both skills — occasionally pulls enemy focus off fragile allies.
- His A2 hits random targets twice, which means two rolls for Provoke in a single turn.
- Cheap to build and easy to obtain: he covers the Dwarf slot in Faction Wars until you pull a real tank.
Weaknesses
- Provoke chances are low (10% and 25%) and his base ACC is 0 — without accuracy gear the debuff almost never lands.
- 87 SPD means he rarely takes a turn, and Provoke only lasts 1 turn, so it drops almost immediately.
- No team buffs, no aura, no passive and no real damage — as a tank he gives the team nothing.
- Ratings: 0.5 in Clan Boss, Hydra, Chimera, Arena, Dungeons, Hard mode and Doom Tower; 1.5 only in Faction Wars.
Where to use
His only sensible home is Dwarf Faction Wars (1.5/5): drop him into the slot to meet the faction requirement and expect nothing more. In early Campaign he can stand in the front line while you have no proper tank. In Clan Boss (0.5), Hydra (0.5), Chimera (0.5), Arena (0.5), Dungeons (0.5), Hard mode (0.5) and Doom Tower (0.5) he has nothing to offer: no damage, no control, no support.
Stats and gear
There is no recommended build for him — and that makes sense, since investing in him is pointless. If you still drag him into Faction Wars: HP% and DEF% first for survivability, then SPD (more turns means more Provoke attempts), and only then ACC — around 100–150 so Provoke occasionally lands on the early waves. Ignore C.RATE, C.DMG and ATK entirely.
- Sets: Speed + Perception — the cheapest way to give him both SPD and ACC.
- Alternative: Defense or Life + Resilience if he is purely a front-line body.
- Only build accuracy gear if you genuinely play him in Faction Wars; otherwise save the resources.
Masteries and blessings
Scrolls on him are wasted. If you have absolutely nothing else for the Faction Wars slot: the Defense tree for survivability (Tough Skin and damage reduction) and the Support tree for SPD and durability (Arcane Celerity). Blessings are unnecessary — he never reaches the point where they matter.
Tomes
Do not book him. The only upgrade that actually changes his behaviour is the level 8 A2 cooldown reduction of 1 turn, and those books are better spent on real champions.
Verdict
Food. Keep him as an early Faction Wars slot filler or feed him into ranking up other champions — putting resources into Infantryman makes no sense.
Skills
Spear Thrust
Attacks an enemy. Has a 10% chance to place a Taunt debuff for 1 turn.
Level two – damage +5%.
Level three – damage +5%.
Level four – damage +5%.
Level five – buff/debuff chance +5%.
Level six – buff/debuff chance +5%.
Level seven – buff/debuff chance +5%.
Daring Move
Attacks random targets 2 times. Has a 25% chance of placing a Taunt debuff for 1 turn.
Level 2 – Damage +5%.
Level 3 – Damage +5%.
Level 4 – Damage +10%.
Level 5 – Damage +10%.
Level 6 – Buff/Debuff Chance +5%.
Level 7 – Buff/Debuff Chance +10%.
Level 8 – Cooldown -1.
Where to get
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Question — answer
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