
Pelagus the Wavewalker — guide
Guide: Pelagus the Wavewalker
In short
Pelagus the Wavewalker is a Legendary Support from the Argonites with Spirit affinity: he strips buffs from the whole enemy team, spreads debuffs, steals turn meter and brings a 28% Arena Speed aura. He shines in Classic and Tag Team Arena and in dungeons that need tempo control. Build priority is Speed first, then Accuracy, then survivability.
Strengths
- 28% Speed aura for all allies in Arena — on its own a reason to slot him into an Arena team.
- Skill 2 strips every buff from all enemies and lands Decrease SPD 30% plus Weaken 25% for 2 turns; fully booked it is a 100% chance on a 3-turn cooldown.
- Skill 3 steals the target's entire turn meter before hitting, then applies Block Passive Skills and Enfeeble for 2 turns — it turns off passive-based defences.
- The passive puts an unresistable Bind for 2 turns on the enemy with the lowest turn meter at the end of his turn, and fills his own turn meter by 15% whenever an enemy turn meter is filled by a skill.
- A1 hits 3 times and steals 5% turn meter per hit, passing it to his allies — constant pressure on the tempo.
Weaknesses
- Clan Boss is a dead end (2.0): no Poison, no Shields, no damage reduction for the team, and the aura does nothing there.
- Every debuff needs Accuracy, so stats go into ACC instead of bulk.
- Damage is negligible (848 ATK, 50% C.DMG) — he is not a damage dealer.
- 30 RES and thin Defence: he folds under focus fire in Arena unless protected.
Where to use
Classic Arena and Tag Team Arena first (4.0): the Speed aura, the buff strip and the turn meter control decide fights. Then dungeons (4.0) and Faction Wars (4.0), where he works as a support-controller. Hydra (3.5) — strip buffs and spread debuffs across the heads. Chimera, Hard mode and Doom Tower (3.0) are possible but not a priority. Clan Boss (2.0) — skip.
Stats and gear
Priority: Speed → Accuracy → HP/DEF. Targets: SPD 220–260 (250+ for Arena), ACC 250–300 for Arena and Hard content, HP 50k+ or DEF 3k+, Resistance around 200+ if you can afford it. Ignore C.RATE and C.DMG.
Sets: Speed, Perception, Reflex, Relentless, Impulse, Supersonic, Deflection, Feral. Core is 4× Speed + 2× Perception or Deflection; Relentless is great in Arena for the extra turns, Reflex helps if you expect to be focused.
Masteries and blessings
Masteries: Assured Security, Growing Resolve and Damage Mitigation for survivability; Precision Removal, Carved Open and Weakening Resolve for debuff reliability; Expeditious Exploitation, Gathering Momentum, Uncontrollable and Caught Unaware for tempo and extra turns.
Blessings: Temporal Chains or Lightning Cage for Arena, Phantom touch for dungeons and Hydra, Intimidating presence for Live Arena. Relics: Chronocube and Harp of Kasbiel as a support, Orb of Transfixion and Diabolical Dice for damage, Mind of Marquat and Hoarder's Cauldron situationally.
Tombs
Book Skill 2 first: +25% debuff chance (up to 100%) and −2 turns cooldown is exactly what turns him into an Arena support. Then Skill 3 for the 100% chance and −1 cooldown. Leave A1 for last.
Verdict
A solid Arena support with one of the best Speed auras in the game and a genuinely useful strip-plus-debuff kit; Clan Boss and boss-fight damage checks are simply not his job.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Pelagus the Wavewalker is a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Wave Strike | Attacks an enemy 3 times. Each hit has a 50% (75%) chance of stealing 5% of the target's Turn Meter. Fills the Turn Meter of allies by the amount stolen. Damage based on [ATK] = x.x × [ATK] (3 times) Effects: Fills Allies' Turn Meters, Steals Turn Meter | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% |
Rip Current Cooldown: 5 turns | Removes buffs from all enemies. Then has a 75% (100%) chance to place a 30% Decrease SPD debuff and a 25% Weaken debuff on all enemies for 2 turns. Effects: 25% Weaken, Removes buffs, 30% Decrease SPD debuff | Lvl 2 Debuff Chance +10% Lvl 3 Debuff Chance +15% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Fierce Wave Cooldown: 4 turns | Has a 75% (100%) chance to place a Block Passive Skills and a Decrease Max HP debuff on the target enemy for 2 turns. Also, before attacking, steals the target's entire Turn Meter. Effects: Block Passive Skills, Decrease Max HP, Steals Turn Meter | Lvl 2 Debuff chance +10% Lvl 3 Debuff chance +15% Lvl 4 Cooldown -1 |
Dark Depths [P] | At the end of this Champion's turn, places a 100% Ensnare debuff on the enemy with the lowest Turn Meter for 2 turns. *This debuff cannot be resisted. Fills this Champion's Turn Meter by 15% each time an enemy's Turn Meter is filled by a skill. Available once per turn. Effects: Fills own Turn Meter, Ensnare | |
| Aura | Increases Ally SPD in Arena battles by 28%. |
Where to get
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Question — answer
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