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Pelagus the Wavewalker
Legendary Argonites Spirit Support

Pelagus the Wavewalker — guide

Nyresan Union
VerdictVault (fusion fodder)
3.5/5
Speed115HP20805Defense1343Attack848
Clan Boss2
Hydra3.5
Chimera3
Arena4
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Pelagus the Wavewalker

In short

Pelagus the Wavewalker is a Legendary Support from the Argonites with Spirit affinity: he strips buffs from the whole enemy team, spreads debuffs, steals turn meter and brings a 28% Arena Speed aura. He shines in Classic and Tag Team Arena and in dungeons that need tempo control. Build priority is Speed first, then Accuracy, then survivability.

Strengths

  • 28% Speed aura for all allies in Arena — on its own a reason to slot him into an Arena team.
  • Skill 2 strips every buff from all enemies and lands Decrease SPD 30% plus Weaken 25% for 2 turns; fully booked it is a 100% chance on a 3-turn cooldown.
  • Skill 3 steals the target's entire turn meter before hitting, then applies Block Passive Skills and Enfeeble for 2 turns — it turns off passive-based defences.
  • The passive puts an unresistable Bind for 2 turns on the enemy with the lowest turn meter at the end of his turn, and fills his own turn meter by 15% whenever an enemy turn meter is filled by a skill.
  • A1 hits 3 times and steals 5% turn meter per hit, passing it to his allies — constant pressure on the tempo.

Weaknesses

  • Clan Boss is a dead end (2.0): no Poison, no Shields, no damage reduction for the team, and the aura does nothing there.
  • Every debuff needs Accuracy, so stats go into ACC instead of bulk.
  • Damage is negligible (848 ATK, 50% C.DMG) — he is not a damage dealer.
  • 30 RES and thin Defence: he folds under focus fire in Arena unless protected.

Where to use

Classic Arena and Tag Team Arena first (4.0): the Speed aura, the buff strip and the turn meter control decide fights. Then dungeons (4.0) and Faction Wars (4.0), where he works as a support-controller. Hydra (3.5) — strip buffs and spread debuffs across the heads. Chimera, Hard mode and Doom Tower (3.0) are possible but not a priority. Clan Boss (2.0) — skip.

Stats and gear

Priority: Speed → Accuracy → HP/DEF. Targets: SPD 220–260 (250+ for Arena), ACC 250–300 for Arena and Hard content, HP 50k+ or DEF 3k+, Resistance around 200+ if you can afford it. Ignore C.RATE and C.DMG.

Sets: Speed, Perception, Reflex, Relentless, Impulse, Supersonic, Deflection, Feral. Core is 4× Speed + 2× Perception or Deflection; Relentless is great in Arena for the extra turns, Reflex helps if you expect to be focused.

Masteries and blessings

Masteries: Assured Security, Growing Resolve and Damage Mitigation for survivability; Precision Removal, Carved Open and Weakening Resolve for debuff reliability; Expeditious Exploitation, Gathering Momentum, Uncontrollable and Caught Unaware for tempo and extra turns.

Blessings: Temporal Chains or Lightning Cage for Arena, Phantom touch for dungeons and Hydra, Intimidating presence for Live Arena. Relics: Chronocube and Harp of Kasbiel as a support, Orb of Transfixion and Diabolical Dice for damage, Mind of Marquat and Hoarder's Cauldron situationally.

Tombs

Book Skill 2 first: +25% debuff chance (up to 100%) and −2 turns cooldown is exactly what turns him into an Arena support. Then Skill 3 for the 100% chance and −1 cooldown. Leave A1 for last.

Verdict

A solid Arena support with one of the best Speed auras in the game and a genuinely useful strip-plus-debuff kit; Clan Boss and boss-fight damage checks are simply not his job.

Build

Artifact sets
SpeedReflexRelentlessPerceptionDeflection SetImpulseSupersonicFeral
Key masteries
Assured SecurityGrowing ResolvePrecision RemovalExpeditious ExploitationCarved OpenGathering MomentumDamage MitigationWeakening ResolveUncontrollableCaught Unaware
Blessings
Phantom touchTemporal chainsLightning cageIntimidating presence
Relics
Orb of TransfixionChronocubeHarp of KasbielMind of MarquatHoarder’s CauldronDiabolical Dice
Best in
Classic ArenaTag Team ArenaDragon's LairHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Pelagus the Wavewalker is a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Support, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Wave Strike

Attacks an enemy 3 times.
Each hit has a 50% (75%) chance of stealing 5% of the target's Turn Meter. Fills the Turn Meter of allies by the amount stolen.
Damage based on [ATK] = x.x × [ATK] (3 times)

Effects: Fills Allies' Turn Meters, Steals Turn Meter

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%

Rip Current

Cooldown: 5 turns

Removes buffs from all enemies.
Then has a 75% (100%) chance to place a 30% Decrease SPD debuff and a 25% Weaken debuff on all enemies for 2 turns.

Effects: 25% Weaken, Removes buffs, 30% Decrease SPD debuff

Lvl 2 Debuff Chance +10%
Lvl 3 Debuff Chance +15%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1

Fierce Wave

Cooldown: 4 turns

Has a 75% (100%) chance to place a Block Passive Skills and a Decrease Max HP debuff on the target enemy for 2 turns.
Also, before attacking, steals the target's entire Turn Meter.

Effects: Block Passive Skills, Decrease Max HP, Steals Turn Meter

Lvl 2 Debuff chance +10%
Lvl 3 Debuff chance +15%
Lvl 4 Cooldown -1

Dark Depths [P]

At the end of this Champion's turn, places a 100% Ensnare debuff on the enemy with the lowest Turn Meter for 2 turns. *This debuff cannot be resisted.
Fills this Champion's Turn Meter by 15% each time an enemy's Turn Meter is filled by a skill. Available once per turn.

Effects: Fills own Turn Meter, Ensnare

AuraIncreases Ally SPD in Arena battles by 28%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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