Home Hero Catalog Raphael
Raphael
Legendary Barbarians Force Attack

Raphael — guide

Telerian League
VerdictLevel up
4/5
Speed100HP16515Defense980Attack1498
Clan Boss4
Hydra4
Chimera3.5
Arena4.5
Dungeons4
Hard dungeons4
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Raphael

In short

Raphael is a Legendary Attack champion from the Barbarians with Force affinity, and Arena is where he belongs: 4.5/5 in both Classic and Live Arena, plus 4.5 in Faction Wars and a solid 4.0 in Fire Knight's Castle. Build him as a pure nuker — ATK, 100% C.RATE, then stack C.DMG; ACC is a dead stat on him.

Strengths

  • 100% C.RATE pays off twice: every crit on his A1 and A2 fills his own Turn Meter by 10%, so his turns come back fast.
  • A3 shreds defence: three hits, each ignoring 20% of the target's DEF (60% total), and it cannot be reflected or blocked.
  • A2 is a 4.3× ATK AoE: it ignores Shield and Block Damage while he is under his own Berserk, and hits shielded enemies 50% harder when he is not.
  • A kill with A3 grants Veil and Unkillable for 2 turns — a free escape after the nuke.
  • Aura: +30% Ally ATK in all battles, and his passive joins attacks from Leonardo, Donatello and Michelangelo.

Weaknesses

  • The only thing he puts on enemies is Block Revive on a killing blow — no control, so an ACC build is wasted.
  • Survivability is conditional: Unkillable only if A3 kills, otherwise he takes a Berserk penalty on himself for 2 turns.
  • Weak in Doom Tower (3.0/5) — no buffs, no control, just damage.
  • Half his passive only works next to the other TMNT champions.

Where to use

Classic Arena and Live Arena first (4.5) — he breaks Shield and revive comps. Then Faction Wars (4.5) and Fire Knight's Castle, where three DEF-ignoring hits plus multi-hit A1/A2 melt the shield. Clan Boss and Hydra sit at 4.0, Chimera at 3.5. Doom Tower (3.0) is his worst spot — don't bother.

Stats and gear

Priority: C.RATE 100% (mandatory — both the damage and the Turn Meter fill depend on it) → C.DMG 200–250%+ → ATK 4000–4500+ → SPD ~190–220 for Arena, 170–190 for dungeons. No ACC needed; HP and RES only if he keeps dying.

Sets: Speed paired with Savage, Cruel or Lethal for damage; Stoneskin for Arena; Merciless for late game. Relics: Malefic Talon, The Cat's Gaze, Gorecrescent.

Masteries and blessings

Main tree is offence: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess. Second tree for speed or survivability so he actually reaches his turns. Blessings: Crushing Rend against high-DEF targets, Heavencast for Arena, Lightning Cage situationally.

Tomes

Book A3 to -1 cooldown first (4→3) — it's his main skill and every extra cycle matters. Then A2 (4→3). Damage levels last.

Verdict

A top-tier Arena nuker and a Faction Wars carry who brings nothing to control-based content. Build him if you want pure damage.

Build

Artifact sets
SpeedSavageCruelLethalStoneskinMerciless
Key masteries
Pierce DefensesFoekillerPiercing StrikeConstant OnslaughtBloodthirsty Prowess
Blessings
Crushing rendHeavencastLightning cage
Relics
Malefic TalonThe Cat's GazeGorecrescent
Best in
Classic ArenaFire Knight's CastleLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Raphael is a Legendary champion in RAID: Shadow Legends from the Barbarians faction (Telerian League), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Sewer Feast

Attacks an enemy 2 times.
Places Block Revive if the target dies. Each critical hit fills this Champion's Turn Meter by 10%.
Damage based on [ATK] = 2.2 × [ATK] (2 times)

Effects: Block Revive, Fills only own Turn Meter

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Seismic Push

Cooldown: 4 turns

Attacks all enemies.
Ignores Shield and Block Damage when attacking under an Enrage debuff placed by himself. If not under an Enrage debuff placed by himself, damage dealt to heroes with a Shield is increased by 50%.
Each critical hit fills his Turn Meter by 10%.
Damage based on [ATK] = 4.3 × [ATK] AoE

Effects: Fills only own Turn Meter, Ignores Block Damage, Ignores Shield

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Worthy Reprisal

Cooldown: 4 turns

Attacks an enemy 3 times.
Each hit ignores 20% of the target's DEF.
If the target dies, places a Thick Veil buff and an Unkillable buff on this Champion for 2 turns. If the target survives, places an Enrage debuff on this Champion for 2 turns. It cannot be reflected or blocked.
Damage based on [ATK] = 2 × [ATK] (3 times)

Effects: Enrage, Veil, Ignores Defense, Unkillable

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Urban Combat [P]

When Leonardo, Donatello, or Michelangelo attack, joins the attack.
When any Champion dies, places an [Enrage] debuff on themselves for 1 turn.
Has a 20% chance of gaining an extra turn when attacking under an [Enrage] debuff placed by themselves.

Effects: Enrage

AuraIncreases allies' Attack in all battles by 30%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide