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Raptor
Uncommon Lizardmen Spirit Attack

Raptor — guide

Gaellen Pact
VerdictVault (fusion fodder)
1/5
Speed83HP12720Defense661Attack1244
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
VaultArenaUp to 6 months of play Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Raptor

In short

Raptor is an Uncommon Spirit Attack champion from the Lizardmen with two AoE skills. He only shows up in Lizardmen Faction Wars and in the first months of an account as a cheap Arena AoE nuker. Build him from leftovers: speed, damage, and Accuracy only if you want the Heal Reduction to land.

Strengths

  • Both skills hit all enemies; Fire Wave hits twice.
  • Fire Wave places 50% Heal Reduction — 10% chance per hit, guaranteed on targets at 40% HP or below.
  • Uncommon rarity means cheap books and cheap leveling; he is always a warm body for Lizardmen Faction Wars.
  • His AoE damage has some value in early Arena.

Weaknesses

  • Low base stats: 1244 ATK and 83 SPD at 6★ — the damage is thin even for early game.
  • Ratings of 0.5 everywhere except Faction Wars (1.0): Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower — no.
  • Heal Reduction lasts only 1 turn and at 10% per hit it is unreliable.
  • No buffs, no control, no survivability.

Where to use

Lizardmen Faction Wars is the only slot he genuinely fills. Early Arena (roughly the first 6 months) as a cheap AoE nuker next to a turn meter booster is fine, but temporary. Skip Clan Boss, Hydra, Chimera, dungeons, Hard mode and Doom Tower — 0.5 across the board.

Stats and gear

Priority: ATK% and C.DMG first, C.RATE to 70–100%, SPD around 150–170 for early content, ACC 80–100 only if you want Heal Reduction to land.

  • Gloves ATK%, Ring ATK, Amulet C.DMG.
  • Sets: Life Steal for survival in Faction Wars, Savage or Divine Offense for damage, Speed or Perception as filler.
  • Do not over-invest — this is farm gear you can strip off him later.

Masteries and blessings

No need for full scrolls. If you do build him: Offense tree with Deadly Precision and Keen Strike, then down to Warmaster for Faction Wars bosses or Helmsmasher for Arena; second tree Defense or Support for survivability.

Blessings: Cruelty or Phantom Touch for a small damage bump — nothing to farm for.

Tomes

Book Fire Wave first: you need 4 books to reach the -1 cooldown, and that is the only upgrade that actually matters (the rest is just damage). A1 comes after. Uncommon books are cheap, but don't dump more than needed.

Verdict

Vault (fusion). Keep one copy for Lizardmen Faction Wars and spend nothing beyond free gear.

Skills

Slash

Attacks all enemies.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +10%.

Fire Wave

Attacks all enemies 2 times. Each hit has a 10% chance of placing a 50% [Healing Reduction] debuff for 1 turn. If the target's HP is equal to or less than 40%, places a 50% [Healing Reduction] debuff for 1 turn.
    Lvl 2 – Damage +5%.
    Lvl 3 – Damage +5%.
    Lvl 4 – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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