Home Hero Catalog Ramantu Drakesblood
Ramantu Drakesblood
Legendary Lizardmen Void Attack

Ramantu Drakesblood — guide

Gaellen Pact
VerdictLevel up
4.5/5
Speed105HP15690Defense1046Attack1487
Clan Boss4
Hydra2.5
Chimera4.5
Arena5
Dungeons4
Hard dungeons2
Doom Tower3
Faction Wars5
Cool legendaryTome itObtainable via missions
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ramantu Drakesblood

In short

Ramantu Drakesblood is a legendary attack champion from the Lizardmen faction, a true king of control and debuffs in the Arena. He also excels in Faction Wars and against the Clan Boss, but his main calling is dismantling enemy teams in PvP. He is a top priority to build and fully book.

Strengths

  • Total Control: An AoE strip of all buffs followed by either Block Active Skills or Block Passive Skills is a game-changer in any fight.
  • Cooldown Manipulation: His basic skill increases an enemy's cooldown and decreases an ally's, allowing his team to cycle powerful abilities faster.
  • Pile of Debuffs: The second skill places four of the strongest debuffs on a single target, including Decrease DEF 60% and Weaken, and can place True Fear on the entire enemy team.
  • Excellent Passive: When hit with crowd control, he instantly fills his Turn Meter by 30%, places an Increase SPD buff and a Shield on himself, making him very resilient and fast.
  • Accuracy Aura: +80 Accuracy in all battles is a massive boost for the whole team, allowing you to focus less on this stat from gear.

Weaknesses

  • Low Base Speed: 105 is very slow for an attack champion, requiring significant compensation from gear.
  • Book Dependent: To reliably land all his debuffs and control, his skills must be fully upgraded.
  • Vulnerable to Block Passive Skills: His powerful passive can be disabled, turning him into an easy target for crowd control.

Where to use

Ramantu is built for the Arena (5.0) — this is his home, where he wipes enemy teams with mass control. He is ideal for Faction Wars (5.0) and great in Dungeons (4.0) and against the Chimera (4.5). He can work as a debuffer for the Clan Boss (4.0), but there are better options. His potential is limited in the Doom Tower (3.0) and against Hydra (2.5). He is not suitable for Hard Campaign (2.0).

Stats and gear

The main goal is to make Ramantu go first. Stat priority: SPD (target 280+ for high-level Arena), ACC (target 500+ to land debuffs), then ATK% and C.DMG. Aim for 100% C.RATE. Recommended sets: Speed, Perception, Accuracy to reach ACC thresholds, or Merciless for ignoring DEF.

Masteries and blessings

For PvP and most PvE content, choose the Offense and Support trees. Key masteries: Deadly Precision, Executioner for increased damage against controlled targets, and Master Hexer to boost debuff chance. For Clan Boss, you can consider the Defense tree for survivability. The best blessing is Lightning Cage for extra Arena damage or Cruelty for ignoring defense.

Tomes

Booking is mandatory. Prioritize Blood Wings (AoE) first to guarantee the buff strip and skill block. Next is Mutant's Fury for a 100% chance to place all four debuffs. Upgrade his basic skill last.

Verdict

Ramantu Drakesblood is one of the strongest control champions for the Arena, capable of single-handedly turning the tide of battle. An amazing legendary worth every resource you invest.

Skills


Tension
Attacks an enemy. Has a 75% (100%) chance of increasing the cooldown of a random skill of the target by 1 turn. If the skill's cooldown is increased to the maximum, has a 25% chance of placing a Stun for 1 turn.
If the cooldown was successfully increased, also reduces the cooldown of a random skill of the ally with the highest Turn Meter and a skill on cooldown by 1 turn.
Damage based on [ATK] = 3.2 × [ATK]

Lvl. 2 Damage +1 0%
Lvl. 3 Debuff chance: +10%
Lvl. 4 Damage +10%
Lvl. 5 Debuff chance: +15%


Mutant's Wrath
Attacks an enemy 4 times.
The first hit has a 75% (100%) chance to place a 60% Decrease DEF debuff for 2 turns.
The second hit has a 75% (100%) chance to place a 25% Weaken debuff for 2 turns.
The third hit has a 75% (100%) chance to place a 30% Decrease SPD debuff for 2 turns.
The fourth hit has a 75% (100%) chance to place a Block Buffs debuff for 2 turns.

If the target has 4 or more debuffs after the attack, has a 75% chance of placing a True Fear debuff on all enemies for 1 turn.

Damage based on [ATK] = 1.8 × [ATK] × 4 times
Cooldown Turns: 3
Lvl 2 Damage +10%
Lvl 3 Debuff Chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff Chance: +15%

Blood Wings

Attacks all enemies. Before attacking, has an 80% (100%) chance of removing all buffs from enemies.
Has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without passive skills.
Has an 80% chance of placing a Block Passive Skills debuff for 2 turns on enemies with passive skills.
Damage based on [ATK] = 5 × [ATK] AoE
Cooldown Turns: 4
Lvl 2 Chance: +10%
Lvl 3 Chance: +10%
Lvl 4 Cooldown -1


Rudeness (Passive)

Each time an enemy places a Stun, Sleep, Freeze, Fear, True Fear, or Provoke on this Champion, instantly fills this Champion's Turn Meter by 30% and places a 30% Increase SPD buff and a Shield buff on this Champion for 2 turns. The Shield's value is equal to 30% of this Champion's MAX HP.


Accuracy Aura in all battles by 80
Increases allies' Accuracy in all battles by 80

PVE Masteries = Ramantu: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Ramantu: masteries for Arena (1v1, 3v3)


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide