
Celendiel the Opal Guardian — guide
Guide: Celendiel the Opal Guardian
In short
Celendiel the Opal Guardian is a legendary DEF-based champion from High Elves with strong control and damage. He excels in Live Arena, Siege, and Faction Wars, and is also great against bosses thanks to his immunity to debuffs and counterattacks. Build priority: Speed, Accuracy, Defense, Crit Rate, Crit Damage.
Strengths
- Immune to Decrease DEF, Fear, True Fear, and Stun, making him highly resistant to crowd control.
- Automatically activates Lightbearer when an enemy attempts to place those debuffs on him, without going on cooldown.
- Powerful AoE attack that ignores Increase DEF and Strengthen, with an extra hit on enemies under specific effects.
- Grants the whole team Block Damage and Counterattack, providing survivability and retaliation.
- High DEF-based damage, ignores DEF, Block Damage, and Unkillable buffs.
Weaknesses
- Low base Speed (98), needs good gear to reach competitive speeds.
- Requires Accuracy to land Stun from A1.
- Vulnerable to buff removal and crowd control not covered by his immunity (e.g., Freeze, Provoke).
- Needs skill tomes to reduce cooldowns on key abilities.
Where to use
Best areas: Live Arena, Siege, High Elves Crypt (5.0), and bosses: Clan Boss, Hydra, Chimera (4.5). Good in Arena (4.5) and dungeons (4.0), but may be less optimal in Doom Tower hard (4.0) compared to specialists.
Stats and gear
Stat priority: Speed (200+), Accuracy (250+ for high levels), Defense (4000+), Crit Rate (100%), Crit Damage. Recommended sets: Savage, Lethal, Merciless for damage; Stoneskin for survivability; Supersonic for Speed. Provoke or Impulse can also work.
Masteries and blessings
Mastery tree: Defense. Key masteries: Assured Security, Survival Speed, Damage Mitigation, Sharpened Riposte, Bolstered Defense. Blessings: Crushing Rend (damage), Intimidating Presence (Arena), Chainbreaker (anti-CC), Heavencast (extra damage), Lightning Cage (control).
Tomes
Prioritize Lightbearer (A2) and Eternal Protector (A3) to reduce their cooldowns. Then Opal Strike (A1) for increased Stun chance.
Verdict
Celendiel the Opal Guardian is a versatile defender with excellent control and damage, especially strong in PvP and against bosses. He requires investment in Speed and Accuracy but pays off handsomely.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Sellendil the Opal — a Legendary champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Defense, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Opal Strike | Attacks an enemy. On a counterattack, repeats this attack once more against a random enemy. Has a 50% (75%) chance to place a Stun for 1 turn. *This debuff cannot be resisted. Damage based on [DEF] = 3.0 × [DEF] on a single target Effects: Stun | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% |
Lightbringer Cooldown: 3 turns | Attacks an enemy. Before attacking, places a 60% Increase DEF buff on the team for 2 turns and a 15% Weaken debuff on this Champion for 2 turns. Ignores 25% of the target's DEF, as well as Unkillable and Block Damage. Ignores 50% of the target's DEF if the target is under an Increase DEF buff, Decrease DEF debuff, Strengthen, Stun, or Fear. Damage based on [DEF] = 4.1 × [DEF] on a single target Effects: 60% Increase DEF, Ignores Block Damage, Ignores Unkillable, Ignores DEF, Fracture | Lvl 2 Damage +20% Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Eternal Defender Cooldown: 4 turns | Attacks all enemies. Deals an additional hit to enemies under an Increase DEF, Decrease DEF, Strengthen, Stun, Fear, or True Fear buff or debuff. Ignores Increase DEF and Strengthen. Increases the damage the target receives by 5% for each buff and debuff on them. Maximum: 100%. Places an Unkillable buff on the team for 1 turn and a Counterattack buff for 2 turns. Damage based on [DEF] = 3.3 × [DEF] AoE; the second hit is conditional Effects: Ignores Strengthen, Counterattack, Unkillable | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Shining Guardian [P] Cooldown: 1 turn | Immune to Decrease DEF, Fear, True Fear, and Stun. Activates the Lightbringer skill each time an enemy tries to place a Decrease DEF, Fear, True Fear, or Stun debuff on this Champion. The Lightbringer skill is not put on cooldown. | |
| Aura | Increases Ally DEF in all battles by 33%. |
Where to get
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Question — answer
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