LegendaryCelendiel the Opal Guardian — guide
Legendary High ElvesAlly: Telerian LeagueRole: Defense
Element: Void
Speed98
HP17670
Defense1619
Attack782
Build
Artifact sets
SavageProvokeLethalStoneskinImpulseMercilessSupersonic
Key masteries
Assured SecuritySurvival SpeedDamage MitigationSharpened RiposteBolstered Defense
Blessings
Crushing rendChainbreakerHeavencastLightning cageIntimidating presence
Relics
Molten DeathbellValkanen’s GraspVolcardiac HeartJaws of HatredLens of IntangibilityThe Towerhelm
Best in
Live ArenaSiegeHigh Elves Crypt
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Guide and skills
Sellendil the Opal — a Legendary champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Defense, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Opal Strike | Attacks an enemy. On a counterattack, repeats this attack once more against a random enemy. Has a 50% (75%) chance to place a Stun for 1 turn. *This debuff cannot be resisted. Damage based on [DEF] = 3.0 × [DEF] on a single target Effects: Stun | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% |
Lightbringer Cooldown: 3 turns | Attacks an enemy. Before attacking, places a 60% Increase DEF buff on the team for 2 turns and a 15% Weaken debuff on this Champion for 2 turns. Ignores 25% of the target's DEF, as well as Unkillable and Block Damage. Ignores 50% of the target's DEF if the target is under an Increase DEF buff, Decrease DEF debuff, Strengthen, Stun, or Fear. Damage based on [DEF] = 4.1 × [DEF] on a single target Effects: 60% Increase DEF, Ignores Block Damage, Ignores Unkillable, Ignores DEF, Fracture | Lvl 2 Damage +20% Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Eternal Defender Cooldown: 4 turns | Attacks all enemies. Deals an additional hit to enemies under an Increase DEF, Decrease DEF, Strengthen, Stun, Fear, or True Fear buff or debuff. Ignores Increase DEF and Strengthen. Increases the damage the target receives by 5% for each buff and debuff on them. Maximum: 100%. Places an Unkillable buff on the team for 1 turn and a Counterattack buff for 2 turns. Damage based on [DEF] = 3.3 × [DEF] AoE; the second hit is conditional Effects: Ignores Strengthen, Counterattack, Unkillable | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Shining Guardian [P] Cooldown: 1 turn | Immune to Decrease DEF, Fear, True Fear, and Stun. Activates the Lightbringer skill each time an enemy tries to place a Decrease DEF, Fear, True Fear, or Stun debuff on this Champion. The Lightbringer skill is not put on cooldown. | |
| Aura | Increases Ally DEF in all battles by 33%. |
Where to get
Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned
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Question — answer
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