
Ceez — guide
Guide: Ceez
In short
Ceez is an Epic Attack champion from the Ogryn Tribes with Force affinity whose whole kit is powered by Critical Rate — almost everything triggers on crits only. He is a self-sufficient damage dealer for Arena, dungeons, Doom Tower and Faction Wars, but he brings nothing to long boss fights beyond raw damage. Build priority: 100% Critical Rate first, then Critical Damage and Attack.
Strengths
- Crits feed him: every crit from A2 Night of Mice fills his Turn Meter by 10%, and A3 Swarm of Suffering heals him for 5% of MAX HP per crit.
- A1 Evil Grin places a 50% Increase ATK buff on himself for 2 turns on a crit — self-buffing damage with no team support needed.
- A3 is an AoE hit at 3.3× ATK that also gives him a 30% Critical Damage buff for 2 turns before hitting — a solid wave clearer for dungeons and Doom Tower.
- A2 puts Veil on him for 1 turn, and the passive Gimme! steals 15% Turn Meter from the enemy with the fullest Turn Meter at the end of his turn — constant speed pressure.
Weaknesses
- Base Attack is only 1 531 and Defense 837 — his real damage depends entirely on gear and he folds easily when focused.
- No debuffs on enemies at all: no control, no poison, no HP burn — only personal damage.
- Without Critical Rate the champion falls apart: A1 gives no buff, A2 does not cycle his Turn Meter, A3 does not heal.
- In Hydra (2.0) and Chimera (1.5) he simply has nothing to offer.
Where to use
Best areas are Arena (3.0), dungeons (3.0), Doom Tower (3.0) and Faction Wars (3.0); Fire Knight's Castle is called out specifically, where his AoE and Turn Meter steal help burn down the shield. Against the Clan Boss (2.5) he is a plain damage slot that adds no utility, and in Hydra, Chimera and hard PvE modes (1.5–2.0) there is little reason to bring him.
Stats and gear
Priority #1 is 100% Critical Rate, otherwise the kit does nothing. Then Critical Damage (150–200%+), Attack (3 000+) and Speed (170–200+ so A3 comes around more often). Accuracy is not needed: he lands no debuffs, and Turn Meter manipulation does not check Accuracy. Gloves — Critical Rate or Critical Damage, ring — Attack, banner — Attack or Critical Damage.
Sets from the list: Critical Rate and Crit Damage if the base numbers are short; Savage and Cruel for AoE damage; Relentless for extra turns; Divine Critical and Lethal as alternatives once the stats are already there.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess — a standard nuker package. Take Support (Speed and survivability) or Defense as the second tree if he keeps dying. Blessings: Phantom touch early, Crushing rend in late game. Relics: Malefic Talon or Gorecrescent.
Tomès
Book A3 Swarm of Suffering first: it adds damage to the AoE and cuts the cooldown by 1 (down to 3 turns) — that is his main source of AoE damage. Second goes to A2 Night of Mice for the 3-turn cooldown and more frequent Veil. A1 books come last, it is damage only.
Verdict
A solid but narrow Epic nuker: cap his Critical Rate and he will do honest work in Arena, dungeons and Doom Tower. Do not expect anything useful from him in Hydra or Chimera.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Evil Grin
Attacks an enemy. On a critical hit, places a 50% Increase ATK buff on this Champion for 2 turns.Damage based on [ATK] = 3.2 × [ATK]
50% Increase ATK
Level 2 - Damage +5%
Level 3 - Damage +5%
Level 4 - Damage +10%
Night of Mice
Attacks an enemy 3 times. Each critical hit fills this Champion's Turn Meter by 10%. Applies a Thick Veil to themselves for 1 turn.Damage based on [ATK] = 1.5 × [ATK] (3 times)
Thick Veil
Fills only their own Turn Meter
Cooldown: 4 turns
Level 2 - Damage +5%
Level 3 - Damage +5%
Level 4 - Damage +10%
Level 5 - Cooldown -1
Swarm of Suffering
Attacks all enemies. Before attacking, the Champion receives a 30% Increase C.DMG buff for 2 turns. On each critical hit, heals by 5% of his MAX HP.Damage based on [ATK] = 3.3 × [ATK] AoE
30% Increase C.RATE buff
Heals self
Cooldown Turns: 4
Level 2 - Damage +5%
Level 3 - Damage +5%
Level 4 - Damage +10%
Level 5 - Cooldown -1
Gimme! [Passive]
At the end of their turn, steals 15% Turn Meter from the enemy with the highest Turn Meter.PVE Masteries = Сиз: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General and Clan Boss

Nuker

PVP Masteries = Siz: masteries for Arena (1v1, 3v3)
Nuker

Gifts
Late game
Devastating burst

Damage Dealer
Phantom Touch

Where to get
Reviews
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Question — answer
No questions.
















