
Selinia Nightcloak — guide
Guide: Selinia Nightcloak
In short
Selinia Nightcloak is a Rare Attack champion of the High Elves with Void affinity, built entirely around [HP Burn]. She spreads burns in bunches and speeds up her own Turn Meter whenever the debuff ticks. She is no all-rounder, but in Hydra and against the spider bosses she earns her Rare slot — and she should be geared for Speed and ACC, not damage.
Strengths
- Lunar Ballista hits 3 random enemies and each hit has a 50% chance of placing a [HP Burn] for 2 turns — the debuff lands reliably.
- The Solar Boost passive boosts her Turn Meter by 5% every time a [HP Burn] is activated, so in a burn team she cycles far faster than her 100 base Speed suggests.
- Moonshot extends [HP Burn] on all enemies — great on waves and on bosses with adds.
- Soulburst Arrow heals her for 10% of MAX HP, and for 20% when hitting a target under [HP Burn], which is solid survivability for an Attack Rare.
- Lunar Ballista puts a 25% [Increase ACC] buff on herself for 2 turns before attacking, so part of her ACC comes for free.
Weaknesses
- Only 1 266 base Attack — as a damage dealer she hits like a wet noodle; her value is the debuff and utility.
- A 50% chance per hit on [HP Burn]: without booked skills and high ACC the debuff misses often.
- No crowd control and no team buffs — hence the low Arena (2.0), Chimera (2.0) and Hard (1.0) ratings.
- Long cooldowns (4 and 5 turns); without books and Speed her rotation feels clunky.
- In Clan Boss (2.0) she fights the debuff cap and brings little damage.
Where to use
Her best home is Hydra (3.5), where multi-target burns plus Turn Meter from burn ticks actually matter. Next come Spider's Den and Sorath, where [HP Burn] plays into the boss mechanics. In Faction Wars (2.5) she works as a wave debuffer. Dungeons and Arena (2.0 each) are backup only. Skip her in Doom Tower (1.5) and on Hard content (1.0).
Stats and gear
Priority: Speed → ACC → survivability. Targets: SPD 170–200+, ACC 200–250 (about 150 is enough for normal spider stages), HP%/DEF% on chest and gloves. Do not chase C.RATE or C.DMG — 1 266 Attack will not pay it back; take ATK% only if nothing better fits.
- Sets: Speed, Perception, Divine Speed, Reflex, Relentless.
- Reflex and Relentless help her skill uptime; Speed, Divine Speed and Perception give a steady rotation plus ACC.
- Relics: Orb of Transfixion, Skull of Treason.
Masteries and blessings
The build runs Invigorated, Targetfinder, Destructive Accuracy, Nimblemiss and Buff Depletion — take those first, then fill in as needed: the more ACC and the more turns she gets, the better [HP Burn] sticks. Blessing: Phantom touch for extra damage on top of the debuffs.
Tomes
Book Lunar Ballista first — it is her main [HP Burn] source and the longest cooldown at 5 turns, so upgrades there pay off most. Then Moonshot for the AoE burn extension. Leave the basic and the passive for last.
Verdict
A narrow but honest [HP Burn] specialist: she does her job in Hydra and against the spiders, and is easily replaced everywhere else. Build her fast and accurate — and don't expect damage.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Selinia Nightcloak is a Rare champion in RAID: Shadow Legends from the High Elves faction. Role: Attack, affinity: Void.
Skills
| Skill | Description | Book upgrades |
Soulburst Arrow | Attacks 1 enemy. Heals this Champion by 10% of their MAX HP. Heals this Champion by 20% of their MAX HP instead, when attacking a target under a HP Burn debuff. | Level 1: Damage +10% Level 2: Heal +10% Level 3: Damage +10% Level 4: Heal +10% |
Moonshot Cooldown: 4 turns | Attacks all enemies. Has a 50% chance of increasing the duration of any HP Burn debuffs by 1 turn. | Level 1: Damage +10% Level 2: Buff/Debuff Chance +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1 |
Lunar Ballista Cooldown: 5 turns | Attacks 3 times at random. Before attacking, places a 25% Increase ACC buff on this Champion for 2 turns. Each hit has a 50% chance of placing a HP Burn debuff for 2 turns. | Level 1: Damage +10% Level 2: Buff/Debuff Chance +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1 |
Solar Boost [P] | Boosts this Champion’s Turn Meter by 5% each time a HP Burn debuff is activated. |
Where to get
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