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Skeuramis
Epic High Elves Magic HP

Skeuramis — guide

Telerian League
VerdictVault (fusion fodder)
3.5/5
Speed97HP19980Defense1123Attack848
Clan Boss2.5
Hydra4
Chimera2
Arena3
Dungeons3
Hard dungeons3
Doom Tower2.5
Faction Wars4
Vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Skeuramis

In short

Skeuramis is an epic HP champion from the High Elves, primarily a fusion champion. He shines in Hydra and Faction Wars as a provoker and controller. Build priority is low, as his main value is for fusions.

Strengths

  • Provokes all enemies (A3) with 100% chance when booked, also grants himself Counterattack and 15% Regeneration.
  • A2 reduces all enemy buffs' duration by 1 turn, steals Turn Meter per buff removed, and places Decrease ATK 50% on all enemies.
  • A1 steals 15% Turn Meter, can Stun if the target's Turn Meter is fully depleted.
  • Damage scales with HP, allowing a tanky build.
  • High base HP (19,980) and a 25% HP aura in all battles.

Weaknesses

  • Low base Speed (97) – requires significant Speed from gear.
  • Needs high Accuracy to land Provoke and debuffs.
  • Limited use in Clan Boss, Doom Tower, and Chimera.
  • Fusion champion – investing Tomes and resources is not recommended unless you lack provokers.

Where to use

Best areas: Hydra (4.0) – excellent provoker, buff reduction, and Decrease ATK. Faction Wars (4.0) – key hero for High Elves. Arena (3.0) – can work in go-second teams as a tanky provoker. Dungeons (3.0) and Hard (3.0) – usable but not top tier. Clan Boss (2.5), Doom Tower (2.5), Chimera (2.0) – not recommended.

Stats and gear

Stat priority: HP% (aim for 70,000+), Speed (200+), Accuracy (250+ for Hydra, 200+ for FW), then DEF%, RES if needed. No need for Crit. Recommended sets: Immunity, Relentless, Perception, Untouchable, Stoneskin. For Hydra, use Stoneskin or Immunity to avoid crowd control. Relentless provides extra turns, Perception boosts Accuracy and Speed.

Masteries and blessings

Mastery trees: Offense and Defense. Key masteries: Lifedrain (healing from damage), Survival Speed (Speed boost when low HP), Unflinching (Resistance when under crowd control), Power Reset (cooldown reduction), Parting Gift (heal allies on death), Puppetmaster (Turn Meter fill when allies die). Blessings: Faultless Defense (damage reduction), Cruelty (enemy DEF reduction), Iron Will (extra HP).

Tomes

Booking priority: A3 to 100% Provoke chance, then A2 for cooldown reduction and higher Decrease ATK chance, finally A1. However, since Skeuramis is a fusion champion, only invest Tomes if you plan to use him extensively in Hydra or Faction Wars. Otherwise, save them.

Verdict

Skeuramis is a fusion champion best kept for fusions. If you need a provoker for Hydra or Faction Wars, you can build him, but overall he's not a priority.

Build

Artifact sets
ImmunityRelentlessPerceptionUntouchableStoneskin
Key masteries
LifedrainSurvival SpeedUnflinchingPower ResetParting GiftPuppetmaster
Blessings
Faultless defenseCrueltyIron Will
Relics
Mask of RageGolden ElixirEternal Soulgaol

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Outpacing

Attacks an enemy. Has an 80% (90%) chance to steal 15% of the target's Turn Meter. If the target's Turn Meter was fully reduced by this skill, has a 20% (30%) chance to place a Stun debuff for 1 turn.
Damage based on [HP] = 0.21 × [HP]
Steal Buffs
Stun
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +5%
Lvl 6 Damage +5%

Seniority

Attacks all enemies. Decreases the duration of all buffs on targets by 1 turn. Has a 60% (75%) chance to place a 50% Decrease ATK debuff for 2 turns.
Fills its Turn Meter by 10% for each buff whose duration was decreased.
Damage based on [HP] = 0.25 × [HP] AoE
Decreases buff duration
Fills only its own Turn Meter
Decrease ATK 50%
Cooldown: 4
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +10%
Lvl 6 Cooldown -1

Steadfast Front

Has a 75% (100%) chance to place a Taunt on all enemies for 1 turn, and also receives Counterattack and a 15% Continuous Heal for 2 turns.
Taunt
Counterattack
Continuous Heal 15%
Cooldown Turns: 4
Lvl 2 Debuff Chance: +5%
Lvl 3 Debuff Chance: +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +10%
Lvl 6 Cooldown -1

25% HP Aura in all battles

Increases Ally HP in all Battles by 25%.

PVE Masteries = Skyoramis: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Hydra Provoker


General PVE


PVP Masteries = Skoramis: Arena masteries (1v1, 3v3)

Reduces Buffs


Gifts

​Arena Defense
Iron Will


Late Game
Cruelty


Tank
Flawless Defense


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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