
Skimfos the Consumed — guide
Guide: Skimfos the Consumed
In short
Skimfos the Consumed is an Epic Attack champion of the Demons faction with Dark affinity. His kit is built around soaking debuffs from allies, healing from them via his passive, spreading ATK Down, and stealing Turn Meter on crits. Ratings put him at average: best in Faction Wars and Chimera (3.5), weakest in Clan Boss and Hard mode (2.0). Build priority is Speed and Accuracy, not raw damage.
Strengths
- A2 is an AoE ATK Down 50% for 2 turns with a 100% chance when booked; it also pulls all debuffs from allies onto himself, except Stun, Freeze, Sleep, Fear, True Fear and Provoke.
- Passive heals him for 5% of max HP per debuff at the start of each turn; at 4+ debuffs he gains ATK Up 50% and Crit DMG Up 30% for 2 turns.
- A3 moves all his debuffs to the target and attacks; on a crit it steals 100% of the target's Turn Meter.
- A1 hits twice, with a 45% chance when booked to place a 30% Speed debuff for 2 turns and a 45% chance to reduce Turn Meter by 10%.
- Faction Wars Accuracy aura +50 for allies — helpful for farming Demons.
Weaknesses
- Complex kit: needs debuff management and careful turn order.
- Low base ATK (1,432) and SPD (102) for an Attack epic; slow and weak without gear.
- Poor in Clan Boss (2.0) and Hard mode (2.0): no poison or HP Burn, and boss damage is low.
- A2 loads debuffs onto him — risky without his passive and healing.
Where to use
Best in Faction Wars (3.5): the Accuracy aura and control help clear Demons. Chimera (3.5) likes his ATK Down and debuff transfer. In Arena (3.0) and Dungeons (3.0) he is a situational attacker with an AoE debuff and Turn Meter cut. Hydra (2.5) and Doom Tower (2.5) are niche. Skip Clan Boss (2.0) and Hard mode (2.0).
Stats and gear
Priority: SPD → ACC → ATK% → C.RATE/C.DMG. Rough targets: SPD 180–220, ACC 200–250 for high content, ATK 2,500–3,000, C.RATE 70–100%, C.DMG 150%+. Speed boots, ATK% or C.RATE gloves, ACC or ATK% chest. Sets: Perception, Speed, Accuracy; attack sets for damage. From the build list use relics Malefic Talon and Irethi Coronet.
Masteries and blessings
The build list gives the Offense tree: Pierce Defenses and Boss Slayer. Add accuracy or survival masteries as needed. No blessings are listed — if he is not a core pick, don't spend resources; basic blessings are enough for Faction Wars.
Tomes
Book A2 first: tomes take ATK Down to 100% and cut its cooldown by 1. Then A3 for the cooldown and more reliable Turn Meter steal. Leave A1 for last — it only adds debuff chance.
Verdict
An average epic with an interesting but fiddly kit. The site author's verdict is 'For the vault (fusion)' — build him only for Faction Wars or collection.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Growing Hunger
Attacks an enemy 2 times. The first hit has a 35% (45%) chance of placing a 30% Decrease SPD debuff for 2 turns. The second hit has a 35% (45%) chance of decreasing the target's Turn Meter by 10%.
Damage based on [ATK] = 1.85 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%
Shackles of Curse
Attacks all enemies. Has a 75% (100%) chance to place a 50% Decrease ATK debuff for 2 turns. After attacking, transfers all debuffs except Stun, Freeze, Sleep, Fear, True Fear and Provoke from allies to themselves.
Damage based on [ATK] = 3.75 × [ATK]
Cooldown Turns: 4
Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Debuff Chance +10%
Lvl 7 – Cooldown -1
Vise of Sorrow
Transfers all of your debuffs to the target, then attacks them. On a critical hit, steals 100% of the target's Turn Meter.
Damage based on [ATK] = 5.6 × [ATK]
Cooldown Turns: 4
Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1
Weaving (passive)
Heals this Champion by 5% of their MAX HP at the start of each turn for each debuff on them.
At the start of this Champion's turn, if they have 4 or more debuffs, places a 50% Increase ATK buff and a 30% Increase C.DMG buff on themselves for 2 turns.
ACC Aura in Faction Crypts by 50
Increases Ally ACC in Faction Crypts by 50.
Where to get
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Question — answer
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