
Skeletor — guide
Guide: Skeletor
In short
Skeletor is a Legendary Support from the Knight Revenant faction with Spirit affinity. He shines where buffs must be stripped, control applied and Accuracy handed to the team: the Knight Revenant Crypt and Chimera are his best spots (3.5 each). Build him for Speed and Accuracy with HP/DEF behind it — his damage scales off HP.
Strengths
- Aura of +60 Accuracy to all allies in all battles — free value for the whole team, Arena and Clan Boss included.
- “Brace Yourself!” gives the team Accuracy Up 50% for 2 turns, steals Block Debuffs plus two random buffs from every enemy, then cuts all enemy Turn Meters by 15% (30% against Telerian League enemies).
- “Skull” is tight single-target control: Freeze for 1 turn plus Attack Down 50% and Speed Down 30% for 2 turns, chances up to 100%, and a 3-turn cooldown after books.
- The A1 hits twice, extends two random debuffs and shortens two random buffs on the target — keeps debuffs ticking on bosses and ruins buff-based setups.
- The passive adds +20 Accuracy per buff on the target, puts Res Down 50% on the attacker (100% versus Telerian League) and can answer with Freeze when it loses 30%+ HP from a hit.
Weaknesses
- HP-scaled damage with 1,046 base Attack — he is not a damage dealer.
- 103 base Speed: without Speed gear he moves late and fails to strip buffs before the enemy acts.
- No healing and no shields — his support is buffs, debuffs and Turn Meter reduction only.
- Weak in hard content (2.0): single-target control and a 15% cut won’t carry against dense waves.
Where to use
Start with the Knight Revenant Crypt (3.5) and Chimera (3.5) — that’s where his Turn Meter cut, Accuracy and control actually matter. Then Clan Boss, Iron Twins, Hydra, Fire Knight’s Castle and Arena (all 3.0): on bosses he keeps debuffs alive and feeds Accuracy Up, in Fire Knight his double-hit A1 helps chew the shield, in Arena he steals Block Debuffs and buffs. Doom Tower (3.0) is a filler option, and hard modes (2.0) are where you leave him at home.
Stats and gear
Priority: Speed → Accuracy → HP% → DEF% → Resistance. Rough targets: 220–260+ Speed (he must act before enemy buffers), 250–350 Accuracy (can go lower thanks to the +60 aura and Accuracy Up 50%), 50–70k HP, 2,500+ DEF. Ignore C.RATE and C.DMG. Sets: Perception as the base (Speed + Accuracy), Pinpoint for extra Accuracy, and defensive options — Stoneskin, Untouchable, Protection, Deflection, Feral.
Masteries and blessings
The mastery list is geared toward Accuracy, Speed and survivability: Extra Velocity, Targetfinder, Expeditious Exploitation, In For The Kill, Invigorated, Growing Resolve, Gathering Momentum, Uncontrollable, plus Puppetmaster, Slow The Enemy and Caught Unaware. Blessings: Cruelty and Brimstone for debuff pressure, Polymorph against control teams, Temporal Chains and Intimidating Presence for Arena, Nature Wrath as a narrow PvE pick. Relics: Molten Deathbell, Wand of Submission, Perched Shadow.
Tombs
Book “Skull” first: books push the debuff chance to 100% and take 2 turns off the cooldown, so the control becomes constant. Then “Brace Yourself!” for the same 100% chance and a 3-turn cooldown. The A1 comes last if books are left over.
Verdict
A solid but non-meta Legendary support: he belongs in the Crypt and Chimera, elsewhere he is a situational answer to buff-heavy enemies. Build him if you lack Accuracy and buff stripping, not for universal value.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Skeletor is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Chaos Scythe | Attacks an enemy 2 times. Each hit has a 75% (100%) chance of extending the duration of two random debuffs on the target by 1 turn. Also, each hit has a 75% (100%) chance of reducing the duration of two random buffs on the target by 1 turn. Damage based on [HP] = 0.12 × [HP] (2 times) Effects: Extends debuffs, Decreases buff duration | Lvl 2 Damage: +5% Lvl 3 Chance to decrease: +10% Lvl 4 Damage: +10% Lvl 5 Chance to decrease: +15% |
Skull Cooldown: 5 turns | Attacks an enemy. Has a 75% (100%) chance of placing a Frostbite debuff for 1 turn. Also has a 75% (100%) chance of placing a 50% Decrease ATK debuff and a 30% Decrease SPD debuff on the target for 2 turns. Damage based on [HP] = 0.32 × [HP] Effects: Frostbite, 50% Decrease ATK, 30% Decrease SPD | Lvl 2 Damage: +15% Lvl 3 Debuff chance: +10% Lvl 4 Cooldown: -1 Lvl 5 Debuff chance: +15% Lvl 6 Cooldown: -1 |
Watch Out! Cooldown: 5 turns | Places a 50% Increase ACC buff on all allies for 2 turns. Has a 75% (100%) chance of stealing a Block Debuffs buff and two random buffs from each enemy. Then decreases the Turn Meter of all enemies by 15%. If the enemies are from the Telerian League, decreases their Turn Meter by 30% instead. Effects: 50% Increase ACC, Steal Buffs, Decreases Turn Meter | Lvl 2 Chance +10% Lvl 3 Cooldown -1 Lvl 4 Chance +15% Lvl 5 Cooldown -1 |
Overlord of Evil [P] | When attempting to place a debuff on an enemy, steal a buff from them, reduce their Turn Meter, reduce the duration of a buff, or extend the duration of a debuff, increases his ACC by 20 for each buff on the target. Each time he receives a hit, has a 50% chance to place a 50% Decrease RES debuff on the attacker for 1 turn. If the enemy is from the Telerian League, the chance increases to 100%. If he loses 30% HP or more from this attack, also has a 25% chance to place Frostbite on the attacker for 1 turn. If the enemy is from the Telerian League, the chance increases to 50%. Effects: Frostbite, Decrease RES 50% | |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
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