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Skeletor
Legendary Knights Revenant Spirit Support

Skeletor — guide

The Corrupted
VerdictVault (fusion fodder)
3/5
Speed103HP21480Defense1101Attack1046
Clan Boss3
Hydra3
Chimera3.5
Arena3
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Skeletor

In short

Skeletor is a Legendary Support from the Knight Revenant faction with Spirit affinity. He shines where buffs must be stripped, control applied and Accuracy handed to the team: the Knight Revenant Crypt and Chimera are his best spots (3.5 each). Build him for Speed and Accuracy with HP/DEF behind it — his damage scales off HP.

Strengths

  • Aura of +60 Accuracy to all allies in all battles — free value for the whole team, Arena and Clan Boss included.
  • “Brace Yourself!” gives the team Accuracy Up 50% for 2 turns, steals Block Debuffs plus two random buffs from every enemy, then cuts all enemy Turn Meters by 15% (30% against Telerian League enemies).
  • “Skull” is tight single-target control: Freeze for 1 turn plus Attack Down 50% and Speed Down 30% for 2 turns, chances up to 100%, and a 3-turn cooldown after books.
  • The A1 hits twice, extends two random debuffs and shortens two random buffs on the target — keeps debuffs ticking on bosses and ruins buff-based setups.
  • The passive adds +20 Accuracy per buff on the target, puts Res Down 50% on the attacker (100% versus Telerian League) and can answer with Freeze when it loses 30%+ HP from a hit.

Weaknesses

  • HP-scaled damage with 1,046 base Attack — he is not a damage dealer.
  • 103 base Speed: without Speed gear he moves late and fails to strip buffs before the enemy acts.
  • No healing and no shields — his support is buffs, debuffs and Turn Meter reduction only.
  • Weak in hard content (2.0): single-target control and a 15% cut won’t carry against dense waves.

Where to use

Start with the Knight Revenant Crypt (3.5) and Chimera (3.5) — that’s where his Turn Meter cut, Accuracy and control actually matter. Then Clan Boss, Iron Twins, Hydra, Fire Knight’s Castle and Arena (all 3.0): on bosses he keeps debuffs alive and feeds Accuracy Up, in Fire Knight his double-hit A1 helps chew the shield, in Arena he steals Block Debuffs and buffs. Doom Tower (3.0) is a filler option, and hard modes (2.0) are where you leave him at home.

Stats and gear

Priority: Speed → Accuracy → HP% → DEF% → Resistance. Rough targets: 220–260+ Speed (he must act before enemy buffers), 250–350 Accuracy (can go lower thanks to the +60 aura and Accuracy Up 50%), 50–70k HP, 2,500+ DEF. Ignore C.RATE and C.DMG. Sets: Perception as the base (Speed + Accuracy), Pinpoint for extra Accuracy, and defensive options — Stoneskin, Untouchable, Protection, Deflection, Feral.

Masteries and blessings

The mastery list is geared toward Accuracy, Speed and survivability: Extra Velocity, Targetfinder, Expeditious Exploitation, In For The Kill, Invigorated, Growing Resolve, Gathering Momentum, Uncontrollable, plus Puppetmaster, Slow The Enemy and Caught Unaware. Blessings: Cruelty and Brimstone for debuff pressure, Polymorph against control teams, Temporal Chains and Intimidating Presence for Arena, Nature Wrath as a narrow PvE pick. Relics: Molten Deathbell, Wand of Submission, Perched Shadow.

Tombs

Book “Skull” first: books push the debuff chance to 100% and take 2 turns off the cooldown, so the control becomes constant. Then “Brace Yourself!” for the same 100% chance and a 3-turn cooldown. The A1 comes last if books are left over.

Verdict

A solid but non-meta Legendary support: he belongs in the Crypt and Chimera, elsewhere he is a situational answer to buff-heavy enemies. Build him if you lack Accuracy and buff stripping, not for universal value.

Build

Artifact sets
PerceptionDeflection SetUntouchableProtectionStoneskinPinpointFeral
Key masteries
Extra VelocityIn For The KillInvigoratedGrowing ResolveTargetfinderExpeditious ExploitationGathering MomentumUncontrollablePuppetmasterSlow The EnemyCaught Unaware
Blessings
CrueltyBrimstonePolymorphTemporal chainsIntimidating presencenature wrath
Relics
Molten DeathbellWand of SubmissionPerched Shadow
Best in
Classic ArenaTag Team ArenaFire Knight's CastleClan BossIron TwinsKnight Revenant Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skeletor is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — Support, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Chaos Scythe

Attacks an enemy 2 times.
Each hit has a 75% (100%) chance of extending the duration of two random debuffs on the target by 1 turn. Also, each hit has a 75% (100%) chance of reducing the duration of two random buffs on the target by 1 turn.
Damage based on [HP] = 0.12 × [HP] (2 times)

Effects: Extends debuffs, Decreases buff duration

Lvl 2 Damage: +5%
Lvl 3 Chance to decrease: +10%
Lvl 4 Damage: +10%
Lvl 5 Chance to decrease: +15%

Skull

Cooldown: 5 turns

Attacks an enemy.
Has a 75% (100%) chance of placing a Frostbite debuff for 1 turn. Also has a 75% (100%) chance of placing a 50% Decrease ATK debuff and a 30% Decrease SPD debuff on the target for 2 turns.
Damage based on [HP] = 0.32 × [HP]

Effects: Frostbite, 50% Decrease ATK, 30% Decrease SPD

Lvl 2 Damage: +15%
Lvl 3 Debuff chance: +10%
Lvl 4 Cooldown: -1
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown: -1

Watch Out!

Cooldown: 5 turns

Places a 50% Increase ACC buff on all allies for 2 turns.
Has a 75% (100%) chance of stealing a Block Debuffs buff and two random buffs from each enemy.
Then decreases the Turn Meter of all enemies by 15%. If the enemies are from the Telerian League, decreases their Turn Meter by 30% instead.

Effects: 50% Increase ACC, Steal Buffs, Decreases Turn Meter

Lvl 2 Chance +10%
Lvl 3 Cooldown -1
Lvl 4 Chance +15%
Lvl 5 Cooldown -1

Overlord of Evil [P]

When attempting to place a debuff on an enemy, steal a buff from them, reduce their Turn Meter, reduce the duration of a buff, or extend the duration of a debuff, increases his ACC by 20 for each buff on the target.
Each time he receives a hit, has a 50% chance to place a 50% Decrease RES debuff on the attacker for 1 turn. If the enemy is from the Telerian League, the chance increases to 100%. If he loses 30% HP or more from this attack, also has a 25% chance to place Frostbite on the attacker for 1 turn. If the enemy is from the Telerian League, the chance increases to 50%.

Effects: Frostbite, Decrease RES 50%

AuraIncreases allies' ACC in all battles by 60.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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