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756765576
Uncommon Demonspawn Spirit Support

756765576 — guide

The Corrupted
VerdictFodder
1/5
Speed91HP13875Defense903Attack925
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1.5
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: 756765576

In short

Filth is an Uncommon Spirit support from the Demons faction. All he brings is a single-target heal for 10% of the ally's MAX HP (Blood Bonds) and a 5% chance to place 25% Decrease ATK for 2 turns with his A1. The site verdict is blunt — food: build him only if you need a warm body for Faction Wars, and prioritise Speed and survivability, nothing else.

Strengths

  • The heal scales off the target's MAX HP, not his own stats, so on a fat tank Blood Bonds still puts up a real number.
  • Booked, his A1 goes from 5% to 30% chance to land 25% Decrease ATK — decent for an Uncommon.
  • Demons + Spirit fills a gap in a Faction Wars team against Magic affinity.
  • Cheap to level and easy to feed once he has done his job.

Weaknesses

  • 91 base SPD is very slow — he will heal after the damage has already landed.
  • Low bases (13875 HP, 903 DEF) mean he dies fast, and a dead support does nothing.
  • Single-target heal only: no cleanse, no buffs, no control anywhere in his kit.
  • The Decrease ATK is only 25% and chance-based, which is not enough for serious content.

Where to use

Faction Wars only (1.5/5) — a stopgap healer for Demons until you pull something real. Everywhere else (Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower) he sits at 0.5/5 and contributes nothing. Overall rating: 1.0/5.

Stats and gear

Stat priority: SPD → HP% → DEF%. Rough Faction Wars targets: 180–220 SPD, 30–40k HP, 1500+ DEF. Skip ACC entirely — a 30% chance at a 25% Decrease ATK is not worth Accuracy investment. No sets were listed in the build, so use the obvious ones: Speed (4 pieces) plus Immortal or Regeneration in the remaining slots. HP%/DEF% gloves, HP%/DEF% chest, Speed boots.

Masteries and blessings

Support tree for anything that boosts healing and cuts cooldowns, Defense tree for HP and damage reduction. Blessings are pointless here — spending them on an Uncommon is wasted, and none were recommended in the build.

Tomes

Don't. Even fully booked, his A1 is just a 30% chance at 25% Decrease ATK, and the Blood Bonds books add pocket change on top of a 10% base heal. Your tomes belong elsewhere.

Verdict

Food. Keep one copy only if you have no other way to fill a Demons Faction Wars slot, and don't sink tomes or masteries into him beyond the bare minimum.

Skills

Hellish Plague

Attacks an enemy. Has a 5% chance of placing a 25% Decrease ATK debuff for 2 turns.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.
    Level 6 – Buff/Debuff Chance +5%.
    Level 7 – Buff/Debuff Chance +10%.
    Level 8 – Buff/Debuff Chance +10%.

Blood Bonds

Heals an ally by 10% of their MAX HP.
    Level two – healing +5%.
    Level three – healing +5%.
    Level four – healing +5%.
    Level five – healing +10%.
    Level six – healing +10%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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