
Siegfrund the Nephilim — guide
Guide: Siegfrund the Nephilim
In short
Siegfrund the Nephilim is a mythical attack champion of the Magic affinity, a true monster in the Arena and a serious tool for clearing hard content. His main strength lies in a unique mechanic of transferring and extending debuffs, as well as the ability to wipe out entire packs of enemies while ignoring defense. The build priority is pure damage and speed so he can realize his destructive potential.
Strengths
- Debuff Control: His basic attack transfers all debuffs from himself to the target and extends them, making him incredibly dangerous in prolonged fights.
- Mass Clear: The second skill (Seraphic Wave) fills his Turn Meter by 25% for each critical hit, and killing enemies resets cooldowns. This allows him to take turns almost non-stop.
- Colossal Single-Target Damage: The third skill (Rage of the Nephilim) ignores 50% of DEF, and surplus damage spills over to the remaining enemies, potentially killing several at once.
- Incredible Survivability: The Stay the Blade passive grants a full damage block and a Block Damage buff for 2 turns upon a fatal hit, plus a heal and an instant turn. His alternate form (Metamorph) activates when he is the last one standing and grants an Extra Turn.
- Self-Sufficiency: Full heal upon killing a target with the third skill allows him to survive without support.
Weaknesses
- Critical Hit Dependency: Without 100% C. RATE, his effectiveness drops sharply, as the Turn Meter boost on his second skill is tied to critical hits.
- Vulnerable to Control: Despite his passive, he is vulnerable to stuns, freezes, and other control effects that prevent him from taking a turn.
- Tome Demanding: To maximize efficiency and reduce cooldowns, he highly desires skill tomes.
- Low Base Speed: 110 is low for an attack champion, so a lot of speed is required in gear to prevent him from waiting for his turn.
Where to use
Siegfrund is built for PvP. His main areas are Classic Arena, Tag Team Arena, and Live Arena, where he gets a maximum score of 5.0. He is also excellent on hard Doom Tower stages (4.5) and in Faction Wars (5.0). He is also good in Chimera (4.5). In Clan Boss (4.0) and Hydra (4.0), he can be used, but there are better options. In dungeons (4.0), he performs well but is not the top choice.
Stats and gear
The main goal is to deal maximum damage, so the stat priority is as follows:
- SPD: 250+ for high-level Arena, the more the better.
- C. RATE: 100% — mandatory.
- C. DMG: 250%+.
- ATK: 6,000+.
- ACC: Not a priority, as he transfers debuffs rather than placing them.
Recommended sets: Savage, Cruel, Lethal for ignoring defense. For survivability in prolonged fights, Stoneskin can be used. Merciless and Feral are excellent options for maximizing damage.
Masteries and blessings
Mastery trees: Offense and Support. Key masteries: In For The Kill, Invigorated, Gathering Momentum, Constant Onslaught, and Bloodthirsty Prowess for maximum damage and speed.
Best blessing: Crushing Rend (ignore defense) to enhance his third skill. Alternatives: Heavencast for damage, Lightning Cage for control, or Cracking Roots against enemies with Block Damage.
Tomes
First, try to use tomes on Seraphic Wave (A2) and Rage of the Nephilim (A3) to reduce their cooldowns to 3 turns. This is critically important for the cycling of his abilities. The basic attack and passives can be left for later.
Verdict
Siegfrund the Nephilim is an S-tier champion for PvP and one of the best mythical damage dealers in the game. If you need a hero capable of single-handedly turning the tide of battle in the Arena and hard content, building him is one of your top priorities.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Siegfrund the Nephilim is a Mythical champion in RAID: Shadow Legends from the The Sacred Order faction. Role: Attack, affinity: Magic.
Skills
| Skill | Description | Book upgrades |
Excoriating Edge | Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn. | Level 1: Damage +10% |
Seraphic Wave Cooldown: 4 turns | Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies. | Level 1: Damage +20% Level 2: Cooldown -1 |
Rage of the Nephilim Cooldown: 4 turns | Attacks 1 enemy. Ignores 50% of the target's DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy. | Level 1: Damage +20% Level 2: Cooldown -1 |
Metamorph [P] Cooldown: 4 turns | Transforms this Champion into their Alternate Form when all allies are dead and this Сhampion is alive. Then grants an Extra Turn. | |
Stay the Blade [P] Cooldown: 3 turns | If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a Block Damage buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%. |
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