Home Hero Catalog Siegfrund the Nephilim
Siegfrund the Nephilim - Guide, Masteries, GearMythical

Siegfrund the Nephilim — guide

Mythical The Sacred OrderAlly: Gaellen PactRole: Attack Element: Magic
Speed110
HP16350
Defense1101
Attack1663
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~1 min 0 reviews

Build

Artifact sets
SavageCruelLethalStoneskinMercilessFeral
Key masteries
In For The KillInvigoratedGathering MomentumConstant OnslaughtBloodthirsty Prowess
Blessings
Crushing rendHeavencastLightning cageCracking Roots
Relics
The Cat's GazeWand of SubmissionThe DeathdealerDreadbomb
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Siegfrund the Nephilim is a Mythical champion in RAID: Shadow Legends from the The Sacred Order faction. Role: Attack, affinity: Magic.

Skills

SkillDescriptionBook upgrades

Excoriating Edge

Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.Level 1: Damage +10%

Seraphic Wave

Cooldown: 4 turns

Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.Level 1: Damage +20%
Level 2: Cooldown -1

Rage of the Nephilim

Cooldown: 4 turns

Attacks 1 enemy. Ignores 50% of the target's DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.Level 1: Damage +20%
Level 2: Cooldown -1

Metamorph [P]

Cooldown: 4 turns

Transforms this Champion into their Alternate Form when all allies are dead and this Сhampion is alive. Then grants an Extra Turn.

Stay the Blade [P]

Cooldown: 3 turns

If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a Block Damage buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.

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Question — answer

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Video - Guide