
Shadow of the Sun — guide
Guide: Shadow of the Sun
In short
Shadow of the Sun is an Uncommon Orc support with Magic affinity whose only real trick is a weak single-target heal. The site verdict is blunt: food — he doesn't reach even 1 out of 5 anywhere except Faction Wars. Build priority: none, give the gear, masteries and tomes to literally anyone else.
Strengths
- A1 "Signature Axes" hits an enemy and heals him for 10% of the damage dealt — a bit of self-sustain in the very first solo stages.
- A2 "Spirit's Judgement" heals an ally for 10% of that ally's MAX HP and has a 40% chance to place a 7.5% Regen for 1 turn.
- The one place he means anything is Orc Faction Wars (1 out of 5), and only while you have no better team.
- Costs nothing: any leftover HP gear works, and pushing him to 5★ just for a FW slot is optional.
Weaknesses
- Ratings of 0.5 out of 5 almost everywhere: Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower.
- The heal is tiny — 10% of the target's MAX HP — and A2 sacrifices 10% of his own HP, so with a small health pool he can kill himself.
- A 7.5% Regen for 1 turn at 40% chance is a buff you will barely notice.
- No team buffs, no debuffs, no control; 95 SPD is among the slowest, so he rarely gets a turn.
- A2 sits on a 5-turn cooldown (3 after upgrades), so he heals very rarely.
Where to use
By ratings: Faction Wars (1/5) is the only slot he can fill, and only at low stages before you have other Orcs. Everything else is a flat 0.5 — Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode and Doom Tower. Practical answer: use him nowhere, feed him for rank-ups or as a star for another champion's ascension.
Stats and gear
There is no recommended build list, which fits — there is nothing worth investing in. If you absolutely must fill an FW slot: HP% gloves and chest, SPD boots, Life / Speed / Immortal sets, and the goal is simply surviving a couple of turns. Accuracy is pointless — every effect he has is a buff on your own team, so ACC is never checked. Stacking SPD past roughly 170–180 for a heal this small is a waste.
Masteries and blessings
- Mastery scrolls are scarce; do not spend them on Shadow of the Sun — he rarely lives long enough for masteries to matter.
- If you truly have nowhere else to put them, the Support tree with healing boosts such as Lay on Hands is the least bad pick.
- Blessings are equally wasted here: save awakening resources for champions you actually play.
Tombs
Do not spend tomes. On paper A2 "Spirit's Judgement" gets −1 cooldown at levels 3 and 4, but that is the only useful upgrade — and it is not worth tomes that epics and legendaries need.
Verdict
Food, no caveats: weak heal, low speed, 0.5 ratings across the board except a technical Faction Wars slot. Feed him for rank-ups and don't look back.
Skills
Named Axes
Formula: 3.6*ATKFormula: 0.1*DEALT_DMG
Attacks an enemy. Heals by 10% of the damage dealt.
Skill Levels
Level 1 - Damage 5 %
Level 2 - Damage 5 %
Level 3 - Damage 5 %
Level 4 - Damage 5 %
Spirit Condemnation
Formula: 0.1*HPFormula: 0.1*TRG_HP
Sacrifices 10% of their MAX HP and heals an ally by 10% of their MAX HP. Also has a 40% chance of placing a 7.5% [Continuous Heal] buff on them for 1 turn.
Skill Cooldown: 5
Skill Levels
Level 1 - Buff/Debuff Chance +5%
Level 2 - Buff/Debuff Chance +5%
Level 3 - Skill Cooldown -1
Level 4 - Skill Cooldown -1
Where to get
Reviews
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Question — answer
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