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Ursine Ironhide
Epic Skinwalkers Force Defense

Ursine Ironhide — guide

Gaellen Pact
VerdictLevel up
2.5/5
Speed94HP19320Defense1222Attack793
Clan Boss2
Hydra2
Chimera2
Arena2.5
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3.5
Ancient DragonMid epicVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ursine Ironhide

In short

Ursine Ironhide is an Epic Defense champion of the Skinwalkers, Force affinity. All of his damage scales off DEF, so he tanks and chips away at the same time. His niche is narrow: Faction Wars and early Iragoth, so build him for those jobs rather than as a universal pick.

Strengths

  • DEF-based damage: A1 hits for 4.2×DEF, A2 for 3.2×DEF twice, A3 for 4×DEF on all enemies — he never needs ATK.
  • Feral Stench is an AoE with a 75% chance to place 50% Decrease ATK for 2 turns: real utility on waves.
  • A2 strikes twice and drops Turn Meter by 5%, or by 10% if the target already has Decrease ATK — it combos with his own A3.
  • Bear's Fury passive: every hit has a 50% chance to reduce Turn Meter by 7.5%, and against targets under Decrease C. RATE it can also put a skill on cooldown.
  • In Skinwalkers Faction Wars (3.5/5) he is one of the few you can actually lean on.

Weaknesses

  • Weak base stats: 1,222 DEF at 94 SPD — slow and only an average tank.
  • He brings no Decrease C. RATE himself, so the second half of his passive needs a teammate to work.
  • Nothing is guaranteed: 35% cooldown-extension on A1, 75% on the A3 debuff.
  • Outside Faction Wars everything sits at 2.0 — Clan Boss, Hydra, Chimera, dungeons and Doom Tower are not his ground.

Where to use

Start with Skinwalkers Faction Wars, where he holds the line and chips Turn Meter. Next is Arena (2.5) as a budget tank with an AoE Decrease ATK. On the PvE side, early Iragoth is the one spot. Do not slot him into Clan Boss, Hydra, Chimera, dungeons or Doom Tower (all 2.0): he brings neither damage nor reliable control there.

Stats and gear

Priority: DEF% → HP% → SPD → ACC. Rough targets: 2,500–3,000+ DEF, as much HP as you can get, 170–200 SPD so A3 actually lands, 150–200 ACC for dungeons and Faction Wars. Skip C. RATE and C. DMG — his damage comes from DEF, not crits. Sets: Speed, Defense, Perception (or Immortal for survivability). From the build list, the relics Tempus Sanguinis and Perched Shadow.

Masteries and blessings

From the recommended list: Expeditious Exploitation and Gathering Momentum. Fill the rest the standard way — Defense tree for survivability, Support/utility for speed and accuracy. Blessings should go toward staying alive and supporting the team; nothing exotic is required.

Tombs

Book Feral Stench (A3) first: it gains +15% debuff chance and −1 cooldown at the top end, which is what makes the skill reliable. Then the passive (proc chances) and A2, which also has a −1 cooldown. A1 last — 35% is a nice bonus, not a reason to spend books.

Verdict

A middle-of-the-road Epic with one clear job — Skinwalkers Faction Wars and early Dragon. Worth building if that faction is still open, but he gets replaced fast in the endgame.

Build

Key masteries
Expeditious ExploitationGathering Momentum
Relics
Tempus SanguinisPerched Shadow
Best in
Iragoth

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Fighting Strike

Attacks an enemy. Has a 35% chance of increasing the cooldown of a random skill of the target by 1 turn.

Damage based on [DEF] = 4.2 × [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Extend Chance: +5%
Lvl 4 – Extension chance: +5%
Lvl 5 – Extension chance: +5%

Counterattack

Attacks an enemy 2 times. Each hit has a 75% chance to decrease the target's Turn Meter by 5%. If the target is affected by a Decrease ATK debuff, decreases the Turn Meter by 10%.

Damage based on [DEF] = 3.2 × [DEF] (2 times)

Lvl 2 – Damage +10%
Lvl 3 – Chance to reduce: +10%
Lvl 4 – Chance to reduce: +10%
Lvl 5 – Cooldown -1

Feral Scent

Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns.

Damage based on [DEF] = 4 × [DEF] AoE

Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Debuff chance: +10%
Lvl 5 – Debuff chance: +15%
Lvl 6 – Cooldown -1

Bear's Fury (Passive)

Each hit has a 50% chance to decrease the target's Turn Meter by 7.5%. Also, if the target is under a Decrease C.RATE debuff, each hit has a 50% chance to put one of their skills on cooldown.

Lvl 2 – Chance: +10%
Lvl 3 – Chance: +10%
Lvl 4 – Chance: +10%
Lvl 5 – Chance: +20%

Ursine Icecrusher Raid Shadow Legends is a Champion from the Gaellen Pact faction of the Skinwalkers. His main role in the team is Defense. The Champion appeared in the game in patch 1.13. Along with this Champion, several other characters were added and new debuffs and buffs were introduced.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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