
Judicator — guide
Guide: Judicator
In short
Judicator is a Rare Attack champion from the Sacred Order, Spirit affinity: one Decrease DEF debuff, a random Turn Meter cut and a single crit-flavoured nuke. He only ever matters as a Faction Wars body on early stages. The site's verdict is blunt — food, don't invest gear or books.
Strengths
- A2 (Sabotage) has a 50% chance to place 30% Decrease DEF for 2 turns — the only genuinely useful part of his kit.
- A1 can cut 15% of the target's Turn Meter with a 20% chance, occasionally breaking enemy timing.
- A3 (Execution) deals 30% extra critical damage, so with stacked C.RATE and C.DMG he hits acceptably for a Rare.
- Spirit affinity is fine for the early Sacred Order Faction Wars stages.
Weaknesses
- Weak base for a damage dealer: 1,398 ATK and 837 DEF — he folds fast and hits soft.
- Single-target only: no AoE, no buffs, no self-protection, no team support.
- 104 SPD means he acts last until you spend gear on him.
- A 50% debuff chance without ACC investment is a coin flip.
Where to use
Faction Wars (2/5) is the only place he fills a slot, and only on early stages. Arena (1.5/5) — early-game single-target nuker at best. Clan Boss, Hydra, Chimera, dungeons, Doom Tower and Hard mode all sit at 1/5; don't give him those slots.
Stats and gear
Priority: ATK%, C.RATE to roughly 100%, then C.DMG, SPD around 170–180 and ACC around 150 if you actually want Decrease DEF to land. The site build lists no artifact sets — use whatever ATK% and C.DMG pieces you have; the only relic listed is Malefic Talon.
Masteries and blessings
The build lists a single mastery, Pierce Defenses. Round it out with the standard damage route (C.RATE, C.DMG, ATK nodes) and grab ACC from the Support tree if you care about the debuff. No blessing is listed, and buying one for food is a waste.
Tomes
If the books are burning a hole in your stash, do A2 first: level 7 cuts the cooldown by 1 and pushes the debuff chance up to 75%. A3 also gets −1 cooldown at level 5. Honestly though, tomes are wasted on him.
Verdict
Keep one copy only if you have nothing else for Sacred Order Faction Wars — and give him no gear and no books.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Radiant Fury | Attacks an enemy. Has a 20% chance of decreasing the target's Turn Meter by 15%. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +10% |
![]() Sabotage | Attacks an enemy. Has a 50% chance of placing a 30% Decrease DEF debuff for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Buff/Debuff Chance +5% Lvl 4 – Damage +5% Lvl 5 – Buff/Debuff Chance +10% Lvl 6 – Buff/Debuff Chance +10% Lvl 7 – Cooldown -1 |
![]() Execution | Attacks an enemy. Deals 30% more critical damage. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Cooldown -1 |
Executioner Raid Shadow Legends is a Champion from the Telerian League faction of The Sacred Order. His main role in the team is Attack. His attacking skills allow him to place a Decrease DEF debuff on enemies, as well as deal hits with increased critical damage. He is recommended to use ATK and C.RATE artifacts.
Where to get
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Question — answer
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