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Judge
Rare Dark Elves Magic Attack

Judge — guide

The Corrupted
VerdictFodder
2.5/5
Speed103HP12225Defense738Attack1476
Clan Boss2
Hydra1
Chimera2.5
Arena3
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Judge

In short

Judge is a Rare Attack champion from the Dark Elves with Magic affinity. He brings exactly one thing of value: a +30 Accuracy aura for all allies in every battle, plus a passive that scatters random debuffs. The site verdict is blunt — fodder: don't build him for content, at best he's a starter-account stopgap.

Strengths

  • Aura: +30 Accuracy to all allies in all battles — the main, and basically only, reason to keep him on the roster to help the team land debuffs.
  • Chaos Armor (passive): every hit has a 30% chance to place one of -50% ACC, -30% SPD, -50% ATK or -60% DEF.
  • Blade Dance hits all enemies twice, and each critical hit fills his Turn Meter by 10% — he can snowball on low-tier Arena.
  • Eviscerate scales with debuffs on the target: +10% damage per debuff, up to +100%.

Weaknesses

  • Thin base stats: 1,476 ATK, 738 DEF, 103 SPD — he is neither a fast damage dealer nor a bruiser.
  • The passive is pure RNG at 30%, and you can't choose which debuff lands.
  • No buffs, no reliable control, no survivability — he folds in long fights.
  • Ratings collapse in Hydra (1.0), Hard (1.0) and Doom Tower (1.5) — endgame is not his territory.

Where to use

Arena (3.0) first, early game: Accuracy aura plus an AoE that snowballs his own Turn Meter off crits. Then Faction Wars (2.5) and Chimera (2.5) as a slot filler and aura, occasionally useful through random debuffs. Dungeons (2.0) and Clan Boss (2.0) only in the very beginning. Skip him in Hydra, Hard mode and Doom Tower (1.0–1.5). His practical job is farming Hard 2-12: Rare Magic Heroes.

Stats and gear

Priority: ATK → SPD → C.RATE / C.DMG. Rough targets: ATK 3,000+, SPD 150–170, C.RATE 70–100%, C.DMG 120%+. Accuracy is only worth adding if you actually want the Chaos Armor debuffs to land, which is a luxury on fodder. Sets: Attack, Lifesteal, Speed.

Masteries and blessings

Offense tree first, with Pierce Defenses as the key pick, the rest into crit and damage. Second tree Support or Defense so he survives to take a turn. Relic from the build: Malefic Talon. Skip blessing investment — he's not worth the resources.

Tombs

Both actives only gain +damage per level (+5%, +10% on the last), with no cooldown reduction. Books give him almost nothing, so spend them on a real champion instead.

Verdict

Fodder. Keep him for the +30 Accuracy aura if you must, but gear, masteries and books are wasted on him.

Build

Key masteries
Pierce Defenses
Relics
Malefic Talon
Best in
Hard 2-12: Rare Magic Heroes

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
Skill Description Level Upgrades

Gutting

Attacks an enemy. Damage increases by 10% for each debuff on the target (up to 100%).

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Blade Dance

Attacks all enemies 2 times. Each critical hit fills this Champion's Turn Meter by 10%.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Chaos Armor (Passive)

Each hit from the Champion has a 30% chance of placing one of the following effects: Decrease ACC 50%, Decrease SPD 30%, Decrease ATK 50% or Decrease DEF 60%.
Aura Increases allies' ACC in all battles by 30. ё

Supreme Judge is a Champion from the The Corrupted faction of the Dark Elves. His main role in a team is Attack. His attacks can place Decrease ACC, Decrease SPD, Decrease ATK, or Decrease DEF debuffs on enemies. Attack, Lifesteal, and Speed sets are recommended for him.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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